diff options
Diffstat (limited to 'platform/macos/godot_application.mm')
-rw-r--r-- | platform/macos/godot_application.mm | 132 |
1 files changed, 103 insertions, 29 deletions
diff --git a/platform/macos/godot_application.mm b/platform/macos/godot_application.mm index 3f71c77fd1..e3a744caa2 100644 --- a/platform/macos/godot_application.mm +++ b/platform/macos/godot_application.mm @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* godot_application.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* godot_application.mm */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "godot_application.h" @@ -34,7 +34,81 @@ @implementation GodotApplication +- (void)mediaKeyEvent:(int)key state:(BOOL)state repeat:(BOOL)repeat { + Key keycode = Key::NONE; + switch (key) { + case NX_KEYTYPE_SOUND_UP: { + keycode = Key::VOLUMEUP; + } break; + case NX_KEYTYPE_SOUND_DOWN: { + keycode = Key::VOLUMEUP; + } break; + //NX_KEYTYPE_BRIGHTNESS_UP + //NX_KEYTYPE_BRIGHTNESS_DOWN + case NX_KEYTYPE_CAPS_LOCK: { + keycode = Key::CAPSLOCK; + } break; + case NX_KEYTYPE_HELP: { + keycode = Key::HELP; + } break; + case NX_POWER_KEY: { + keycode = Key::STANDBY; + } break; + case NX_KEYTYPE_MUTE: { + keycode = Key::VOLUMEMUTE; + } break; + //NX_KEYTYPE_CONTRAST_UP + //NX_KEYTYPE_CONTRAST_DOWN + //NX_KEYTYPE_LAUNCH_PANEL + //NX_KEYTYPE_EJECT + //NX_KEYTYPE_VIDMIRROR + //NX_KEYTYPE_FAST + //NX_KEYTYPE_REWIND + //NX_KEYTYPE_ILLUMINATION_UP + //NX_KEYTYPE_ILLUMINATION_DOWN + //NX_KEYTYPE_ILLUMINATION_TOGGLE + case NX_KEYTYPE_PLAY: { + keycode = Key::MEDIAPLAY; + } break; + case NX_KEYTYPE_NEXT: { + keycode = Key::MEDIANEXT; + } break; + case NX_KEYTYPE_PREVIOUS: { + keycode = Key::MEDIAPREVIOUS; + } break; + default: { + keycode = Key::NONE; + } break; + } + + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); + if (ds && keycode != Key::NONE) { + DisplayServerMacOS::KeyEvent ke; + + ke.window_id = ds->_get_focused_window_or_popup(); + ke.macos_state = 0; + ke.pressed = state; + ke.echo = repeat; + ke.keycode = keycode; + ke.physical_keycode = keycode; + ke.key_label = keycode; + ke.unicode = 0; + ke.raw = true; + + ds->push_to_key_event_buffer(ke); + } +} + - (void)sendEvent:(NSEvent *)event { + if ([event type] == NSSystemDefined && [event subtype] == 8) { + int keyCode = (([event data1] & 0xFFFF0000) >> 16); + int keyFlags = ([event data1] & 0x0000FFFF); + int keyState = (((keyFlags & 0xFF00) >> 8)) == 0xA; + int keyRepeat = (keyFlags & 0x1); + + [self mediaKeyEvent:keyCode state:keyState repeat:keyRepeat]; + } + DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (ds) { if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) { |