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-rw-r--r--platform/macos/godot_application.mm132
1 files changed, 103 insertions, 29 deletions
diff --git a/platform/macos/godot_application.mm b/platform/macos/godot_application.mm
index 3f71c77fd1..e3a744caa2 100644
--- a/platform/macos/godot_application.mm
+++ b/platform/macos/godot_application.mm
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* godot_application.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* godot_application.mm */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "godot_application.h"
@@ -34,7 +34,81 @@
@implementation GodotApplication
+- (void)mediaKeyEvent:(int)key state:(BOOL)state repeat:(BOOL)repeat {
+ Key keycode = Key::NONE;
+ switch (key) {
+ case NX_KEYTYPE_SOUND_UP: {
+ keycode = Key::VOLUMEUP;
+ } break;
+ case NX_KEYTYPE_SOUND_DOWN: {
+ keycode = Key::VOLUMEUP;
+ } break;
+ //NX_KEYTYPE_BRIGHTNESS_UP
+ //NX_KEYTYPE_BRIGHTNESS_DOWN
+ case NX_KEYTYPE_CAPS_LOCK: {
+ keycode = Key::CAPSLOCK;
+ } break;
+ case NX_KEYTYPE_HELP: {
+ keycode = Key::HELP;
+ } break;
+ case NX_POWER_KEY: {
+ keycode = Key::STANDBY;
+ } break;
+ case NX_KEYTYPE_MUTE: {
+ keycode = Key::VOLUMEMUTE;
+ } break;
+ //NX_KEYTYPE_CONTRAST_UP
+ //NX_KEYTYPE_CONTRAST_DOWN
+ //NX_KEYTYPE_LAUNCH_PANEL
+ //NX_KEYTYPE_EJECT
+ //NX_KEYTYPE_VIDMIRROR
+ //NX_KEYTYPE_FAST
+ //NX_KEYTYPE_REWIND
+ //NX_KEYTYPE_ILLUMINATION_UP
+ //NX_KEYTYPE_ILLUMINATION_DOWN
+ //NX_KEYTYPE_ILLUMINATION_TOGGLE
+ case NX_KEYTYPE_PLAY: {
+ keycode = Key::MEDIAPLAY;
+ } break;
+ case NX_KEYTYPE_NEXT: {
+ keycode = Key::MEDIANEXT;
+ } break;
+ case NX_KEYTYPE_PREVIOUS: {
+ keycode = Key::MEDIAPREVIOUS;
+ } break;
+ default: {
+ keycode = Key::NONE;
+ } break;
+ }
+
+ DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
+ if (ds && keycode != Key::NONE) {
+ DisplayServerMacOS::KeyEvent ke;
+
+ ke.window_id = ds->_get_focused_window_or_popup();
+ ke.macos_state = 0;
+ ke.pressed = state;
+ ke.echo = repeat;
+ ke.keycode = keycode;
+ ke.physical_keycode = keycode;
+ ke.key_label = keycode;
+ ke.unicode = 0;
+ ke.raw = true;
+
+ ds->push_to_key_event_buffer(ke);
+ }
+}
+
- (void)sendEvent:(NSEvent *)event {
+ if ([event type] == NSSystemDefined && [event subtype] == 8) {
+ int keyCode = (([event data1] & 0xFFFF0000) >> 16);
+ int keyFlags = ([event data1] & 0x0000FFFF);
+ int keyState = (((keyFlags & 0xFF00) >> 8)) == 0xA;
+ int keyRepeat = (keyFlags & 0x1);
+
+ [self mediaKeyEvent:keyCode state:keyState repeat:keyRepeat];
+ }
+
DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton();
if (ds) {
if ([event type] == NSEventTypeLeftMouseDown || [event type] == NSEventTypeRightMouseDown || [event type] == NSEventTypeOtherMouseDown) {