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-rw-r--r--platform/macos/display_server_macos.mm40
-rw-r--r--platform/macos/platform_macos_builders.py1
2 files changed, 6 insertions, 35 deletions
diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm
index b2014f2849..d2e4179987 100644
--- a/platform/macos/display_server_macos.mm
+++ b/platform/macos/display_server_macos.mm
@@ -48,7 +48,6 @@
#include "core/os/keyboard.h"
#include "drivers/png/png_driver_common.h"
#include "main/main.h"
-#include "scene/resources/atlas_texture.h"
#include "scene/resources/image_texture.h"
#if defined(GLES3_ENABLED)
@@ -4037,39 +4036,10 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor,
cursors_cache.erase(p_shape);
}
- Ref<Texture2D> texture = p_cursor;
- ERR_FAIL_COND(!texture.is_valid());
- Ref<AtlasTexture> atlas_texture = p_cursor;
- Size2 texture_size;
Rect2 atlas_rect;
-
- if (atlas_texture.is_valid()) {
- texture = atlas_texture->get_atlas();
-
- atlas_rect.size.width = texture->get_width();
- atlas_rect.size.height = texture->get_height();
- atlas_rect.position.x = atlas_texture->get_region().position.x;
- atlas_rect.position.y = atlas_texture->get_region().position.y;
-
- texture_size.width = atlas_texture->get_region().size.x;
- texture_size.height = atlas_texture->get_region().size.y;
- } else {
- texture_size.width = texture->get_width();
- texture_size.height = texture->get_height();
- }
-
- ERR_FAIL_COND(p_hotspot.x < 0 || p_hotspot.y < 0);
- ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
- ERR_FAIL_COND(p_hotspot.x > texture_size.width || p_hotspot.y > texture_size.height);
-
- Ref<Image> image = texture->get_image();
-
- ERR_FAIL_COND(!image.is_valid());
- if (image->is_compressed()) {
- image = image->duplicate(true);
- Error err = image->decompress();
- ERR_FAIL_COND_MSG(err != OK, "Couldn't decompress VRAM-compressed custom mouse cursor image. Switch to a lossless compression mode in the Import dock.");
- }
+ Ref<Image> image = _get_cursor_image_from_resource(p_cursor, p_hotspot, atlas_rect);
+ ERR_FAIL_COND(image.is_null());
+ Vector2i texture_size = image->get_size();
NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nullptr
@@ -4092,7 +4062,7 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor,
int row_index = floor(i / texture_size.width) + atlas_rect.position.y;
int column_index = (i % int(texture_size.width)) + atlas_rect.position.x;
- if (atlas_texture.is_valid()) {
+ if (atlas_rect.has_area()) {
column_index = MIN(column_index, atlas_rect.size.width - 1);
row_index = MIN(row_index, atlas_rect.size.height - 1);
}
@@ -4102,7 +4072,7 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor,
uint8_t alpha = (color >> 24) & 0xFF;
pixels[i * 4 + 0] = ((color >> 16) & 0xFF) * alpha / 255;
pixels[i * 4 + 1] = ((color >> 8) & 0xFF) * alpha / 255;
- pixels[i * 4 + 2] = ((color)&0xFF) * alpha / 255;
+ pixels[i * 4 + 2] = ((color) & 0xFF) * alpha / 255;
pixels[i * 4 + 3] = alpha;
}
diff --git a/platform/macos/platform_macos_builders.py b/platform/macos/platform_macos_builders.py
index 3a1cc92bd2..a1228b96eb 100644
--- a/platform/macos/platform_macos_builders.py
+++ b/platform/macos/platform_macos_builders.py
@@ -3,6 +3,7 @@
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
+
import os
from platform_methods import subprocess_main