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-rw-r--r--platform/osx/export/export.cpp22
1 files changed, 10 insertions, 12 deletions
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index b630e4f223..880705b507 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -86,6 +86,9 @@ public:
r_features->push_back("OSX");
}
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, Set<String> &p_features) {
+ }
+
EditorExportPlatformOSX();
~EditorExportPlatformOSX();
};
@@ -106,14 +109,14 @@ void EditorExportPlatformOSX::get_preset_features(const Ref<EditorExportPreset>
void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options) {
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "*.zip"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "png"), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.macgame"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "godotmacgame"));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
@@ -377,7 +380,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String file = fname;
- print_line("READ: " + file);
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
@@ -391,7 +393,6 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
file = file.replace_first("osx_template.app/", "");
if (file == "Contents/Info.plist") {
- print_line("parse plist");
_fix_plist(p_preset, data, pkg_name);
}
@@ -412,13 +413,12 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
iconpath = p_preset->get("application/icon");
else
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
- print_line("icon? " + iconpath);
+
if (iconpath != "") {
Ref<Image> icon;
icon.instance();
icon->load(iconpath);
if (!icon->empty()) {
- print_line("loaded?");
_make_icon(icon, data);
}
}
@@ -472,9 +472,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
Z_DEFLATED,
Z_DEFAULT_COMPRESSION);
- print_line("OPEN ERR: " + itos(zerr));
zerr = zipWriteInFileInZip(dst_pkg_zip, data.ptr(), data.size());
- print_line("WRITE ERR: " + itos(zerr));
zipCloseFileInZip(dst_pkg_zip);
}
}