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-rw-r--r--platform/osx/export/export.cpp40
1 files changed, 29 insertions, 11 deletions
diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp
index 89212b0e5e..9dabbb12fc 100644
--- a/platform/osx/export/export.cpp
+++ b/platform/osx/export/export.cpp
@@ -121,7 +121,7 @@ void EditorExportPlatformOSX::get_export_options(List<ExportOption> *r_options)
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png"), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/icon", PROPERTY_HINT_FILE, "*.png,*.icns"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier", PROPERTY_HINT_PLACEHOLDER_TEXT, "com.example.game"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
@@ -409,7 +409,7 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
String src_pkg_name;
- EditorProgress ep("export", "Exporting for OSX", 3);
+ EditorProgress ep("export", "Exporting for OSX", 3, true);
if (p_debug)
src_pkg_name = p_preset->get("custom_package/debug");
@@ -432,7 +432,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
- ep.step("Creating app", 0);
+ if (ep.step("Creating app", 0)) {
+ return ERR_SKIP;
+ }
unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
if (!src_pkg_zip) {
@@ -542,11 +544,21 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
iconpath = ProjectSettings::get_singleton()->get("application/config/icon");
if (iconpath != "") {
- Ref<Image> icon;
- icon.instance();
- icon->load(iconpath);
- if (!icon->empty()) {
- _make_icon(icon, data);
+ if (iconpath.get_extension() == "icns") {
+ FileAccess *icon = FileAccess::open(iconpath, FileAccess::READ);
+ if (icon) {
+ data.resize(icon->get_len());
+ icon->get_buffer(&data.write[0], icon->get_len());
+ icon->close();
+ memdelete(icon);
+ }
+ } else {
+ Ref<Image> icon;
+ icon.instance();
+ icon->load(iconpath);
+ if (!icon->empty()) {
+ _make_icon(icon, data);
+ }
}
}
//bleh?
@@ -616,7 +628,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
if (err == OK) {
- ep.step("Making PKG", 1);
+ if (ep.step("Making PKG", 1)) {
+ return ERR_SKIP;
+ }
if (export_format == "dmg") {
String pack_path = tmp_app_path_name + "/Contents/Resources/" + pkg_name + ".pck";
@@ -638,7 +652,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
}
if (err == OK && identity != "") {
- ep.step("Code signing bundle", 2);
+ if (ep.step("Code signing bundle", 2)) {
+ return ERR_SKIP;
+ }
// the order in which we code sign is important, this is a bit of a shame or we could do this in our loop that extracts the files from our ZIP
@@ -663,7 +679,9 @@ Error EditorExportPlatformOSX::export_project(const Ref<EditorExportPreset> &p_p
// and finally create a DMG
if (err == OK) {
- ep.step("Making DMG", 3);
+ if (ep.step("Making DMG", 3)) {
+ return ERR_SKIP;
+ }
err = _create_dmg(p_path, pkg_name, tmp_app_path_name);
}