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-rw-r--r--platform/uwp/app_uwp.h115
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diff --git a/platform/uwp/app_uwp.h b/platform/uwp/app_uwp.h
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-/**************************************************************************/
-/* app_uwp.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef APP_UWP_H
-#define APP_UWP_H
-
-#include "os_uwp.h"
-
-#include <GLES2/gl2.h>
-#include <wrl.h>
-#include <string>
-
-/** clang-format does not play nice with this C++/CX hybrid, needs investigation. */
-/* clang-format off */
-
-namespace GodotUWP
-{
- ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
- {
- public:
- App() {}
-
- // IFrameworkView Methods.
- virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
- virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
- virtual void Load(Platform::String^ entryPoint);
- virtual void Run();
- virtual void Uninitialize();
-
- property Windows::Foundation::EventRegistrationToken MouseMovedToken {
- Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; }
- void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; }
- }
-
- private:
- void RecreateRenderer();
-
- // Application lifecycle event handlers.
- void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
-
- // Window event handlers.
- void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
- void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
- void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
-
- void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false);
- void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
- void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args);
- void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
-
- Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier;
- Windows::Foundation::EventRegistrationToken mouseMovedToken;
- void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut);
-
- void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr);
- void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
- void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
- void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args);
-
- void UpdateWindowSize(Windows::Foundation::Size size);
- void InitializeEGL(Windows::UI::Core::CoreWindow^ window);
- void CleanupEGL();
-
- char** get_command_line(unsigned int* out_argc);
-
- bool mWindowClosed = false;
- bool mWindowVisible = true;
- GLsizei mWindowWidth = 0;
- GLsizei mWindowHeight = 0;
-
- EGLDisplay mEglDisplay = EGL_NO_DISPLAY;
- EGLContext mEglContext = EGL_NO_CONTEXT;
- EGLSurface mEglSurface = EGL_NO_SURFACE;
-
- CoreWindow^ window;
- OS_UWP* os;
-
- int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
- int last_touch_y[32];
- Windows::Foundation::Point last_mouse_pos;
- };
-}
-
-/* clang-format on */
-
-#endif // APP_UWP_H