diff options
Diffstat (limited to 'platform/uwp/app_uwp.h')
-rw-r--r-- | platform/uwp/app_uwp.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/platform/uwp/app_uwp.h b/platform/uwp/app_uwp.h deleted file mode 100644 index 87c66bd679..0000000000 --- a/platform/uwp/app_uwp.h +++ /dev/null @@ -1,115 +0,0 @@ -/**************************************************************************/ -/* app_uwp.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef APP_UWP_H -#define APP_UWP_H - -#include "os_uwp.h" - -#include <GLES2/gl2.h> -#include <wrl.h> -#include <string> - -/** clang-format does not play nice with this C++/CX hybrid, needs investigation. */ -/* clang-format off */ - -namespace GodotUWP -{ - ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView - { - public: - App() {} - - // IFrameworkView Methods. - virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); - virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); - virtual void Load(Platform::String^ entryPoint); - virtual void Run(); - virtual void Uninitialize(); - - property Windows::Foundation::EventRegistrationToken MouseMovedToken { - Windows::Foundation::EventRegistrationToken get() { return this->mouseMovedToken; } - void set(Windows::Foundation::EventRegistrationToken p_token) { this->mouseMovedToken = p_token; } - } - - private: - void RecreateRenderer(); - - // Application lifecycle event handlers. - void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); - - // Window event handlers. - void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args); - void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args); - void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); - - void pointer_event(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args, bool p_pressed, bool p_is_wheel = false); - void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); - void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); - void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); - void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouse_device, Windows::Devices::Input::MouseEventArgs^ args); - void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); - - Windows::System::Threading::Core::SignalNotifier^ mouseChangedNotifier; - Windows::Foundation::EventRegistrationToken mouseMovedToken; - void OnMouseModeChanged(Windows::System::Threading::Core::SignalNotifier^ signalNotifier, bool timedOut); - - void key_event(Windows::UI::Core::CoreWindow^ sender, bool p_pressed, Windows::UI::Core::KeyEventArgs^ key_args = nullptr, Windows::UI::Core::CharacterReceivedEventArgs^ char_args = nullptr); - void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); - void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); - void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args); - - void UpdateWindowSize(Windows::Foundation::Size size); - void InitializeEGL(Windows::UI::Core::CoreWindow^ window); - void CleanupEGL(); - - char** get_command_line(unsigned int* out_argc); - - bool mWindowClosed = false; - bool mWindowVisible = true; - GLsizei mWindowWidth = 0; - GLsizei mWindowHeight = 0; - - EGLDisplay mEglDisplay = EGL_NO_DISPLAY; - EGLContext mEglContext = EGL_NO_CONTEXT; - EGLSurface mEglSurface = EGL_NO_SURFACE; - - CoreWindow^ window; - OS_UWP* os; - - int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse - int last_touch_y[32]; - Windows::Foundation::Point last_mouse_pos; - }; -} - -/* clang-format on */ - -#endif // APP_UWP_H |