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-rw-r--r--platform/uwp/context_egl_uwp.h84
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diff --git a/platform/uwp/context_egl_uwp.h b/platform/uwp/context_egl_uwp.h
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--- a/platform/uwp/context_egl_uwp.h
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@@ -1,84 +0,0 @@
-/**************************************************************************/
-/* context_egl_uwp.h */
-/**************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/**************************************************************************/
-/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/**************************************************************************/
-
-#ifndef CONTEXT_EGL_UWP_H
-#define CONTEXT_EGL_UWP_H
-
-#include "core/error/error_list.h"
-#include "core/os/os.h"
-
-#include <EGL/egl.h>
-#include <wrl.h>
-
-using namespace Windows::UI::Core;
-
-class ContextEGL_UWP {
-public:
- enum Driver {
- GLES_2_0,
- VULKAN, // FIXME: Add Vulkan support.
- };
-
-private:
- CoreWindow ^ window;
-
- EGLDisplay mEglDisplay;
- EGLContext mEglContext;
- EGLSurface mEglSurface;
-
- EGLint width;
- EGLint height;
-
- bool vsync;
-
- Driver driver;
-
-public:
- void release_current();
-
- void make_current();
-
- int get_window_width();
- int get_window_height();
- void swap_buffers();
-
- void set_use_vsync(bool use) { vsync = use; }
- bool is_using_vsync() const { return vsync; }
-
- Error initialize();
- void reset();
-
- void cleanup();
-
- ContextEGL_UWP(CoreWindow ^ p_window, Driver p_driver);
- ~ContextEGL_UWP();
-};
-
-#endif // CONTEXT_EGL_UWP_H