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Diffstat (limited to 'platform/uwp/joypad_uwp.cpp')
-rw-r--r-- | platform/uwp/joypad_uwp.cpp | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/platform/uwp/joypad_uwp.cpp b/platform/uwp/joypad_uwp.cpp deleted file mode 100644 index e6a923c0c5..0000000000 --- a/platform/uwp/joypad_uwp.cpp +++ /dev/null @@ -1,174 +0,0 @@ -/**************************************************************************/ -/* joypad_uwp.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "joypad_uwp.h" - -#include "core/os/os.h" - -using namespace Windows::Gaming::Input; -using namespace Windows::Foundation; - -void JoypadUWP::register_events() { - Gamepad::GamepadAdded += - ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadAdded); - Gamepad::GamepadRemoved += - ref new EventHandler<Gamepad ^>(this, &JoypadUWP::OnGamepadRemoved); -} - -void JoypadUWP::process_controllers() { - for (int i = 0; i < MAX_CONTROLLERS; i++) { - ControllerDevice &joy = controllers[i]; - - if (!joy.connected) { - break; - } - - switch (joy.type) { - case ControllerType::GAMEPAD_CONTROLLER: { - GamepadReading reading = ((Gamepad ^) joy.controller_reference)->GetCurrentReading(); - - int button_mask = (int)GamepadButtons::Menu; - for (int j = 0; j < 14; j++) { - input->joy_button(joy.id, j, (int)reading.Buttons & button_mask); - button_mask *= 2; - } - - input->joy_axis(joy.id, JoyAxis::LEFT_X, axis_correct(reading.LeftThumbstickX)); - input->joy_axis(joy.id, JoyAxis::LEFT_Y, axis_correct(reading.LeftThumbstickY, true)); - input->joy_axis(joy.id, JoyAxis::RIGHT_X, axis_correct(reading.RightThumbstickX)); - input->joy_axis(joy.id, JoyAxis::RIGHT_Y, axis_correct(reading.RightThumbstickY, true)); - input->joy_axis(joy.id, JoyAxis::TRIGGER_LEFT, axis_correct(reading.LeftTrigger, false, true)); - input->joy_axis(joy.id, JoyAxis::TRIGGER_RIGHT, axis_correct(reading.RightTrigger, false, true)); - - uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id); - if (timestamp > joy.ff_timestamp) { - Vector2 strength = input->get_joy_vibration_strength(joy.id); - float duration = input->get_joy_vibration_duration(joy.id); - if (strength.x == 0 && strength.y == 0) { - joypad_vibration_stop(i, timestamp); - } else { - joypad_vibration_start(i, strength.x, strength.y, duration, timestamp); - } - } else if (joy.vibrating && joy.ff_end_timestamp != 0) { - uint64_t current_time = OS::get_singleton()->get_ticks_usec(); - if (current_time >= joy.ff_end_timestamp) { - joypad_vibration_stop(i, current_time); - } - } - - break; - } - } - } -} - -JoypadUWP::JoypadUWP() { - for (int i = 0; i < MAX_CONTROLLERS; i++) { - controllers[i].id = i; - } -} - -JoypadUWP::JoypadUWP(InputDefault *p_input) { - input = p_input; - - JoypadUWP(); -} - -void JoypadUWP::OnGamepadAdded(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - short idx = -1; - - for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (!controllers[i].connected) { - idx = i; - break; - } - } - - ERR_FAIL_COND(idx == -1); - - controllers[idx].connected = true; - controllers[idx].controller_reference = value; - controllers[idx].id = idx; - controllers[idx].type = ControllerType::GAMEPAD_CONTROLLER; - - input->joy_connection_changed(controllers[idx].id, true, "Xbox Controller", "__UWP_GAMEPAD__"); -} - -void JoypadUWP::OnGamepadRemoved(Platform::Object ^ sender, Windows::Gaming::Input::Gamepad ^ value) { - short idx = -1; - - for (int i = 0; i < MAX_CONTROLLERS; i++) { - if (controllers[i].controller_reference == value) { - idx = i; - break; - } - } - - ERR_FAIL_COND(idx == -1); - - controllers[idx] = ControllerDevice(); - - input->joy_connection_changed(idx, false, "Xbox Controller"); -} - -float JoypadUWP::axis_correct(double p_val, bool p_negate, bool p_trigger) const { - if (p_trigger) { - // Convert to a value between -1.0f and 1.0f. - return 2.0f * p_val - 1.0f; - } - return (float)(p_negate ? -p_val : p_val); -} - -void JoypadUWP::joypad_vibration_start(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) { - ControllerDevice &joy = controllers[p_device]; - if (joy.connected) { - GamepadVibration vibration; - vibration.LeftMotor = p_strong_magnitude; - vibration.RightMotor = p_weak_magnitude; - ((Gamepad ^) joy.controller_reference)->Vibration = vibration; - - joy.ff_timestamp = p_timestamp; - joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0); - joy.vibrating = true; - } -} - -void JoypadUWP::joypad_vibration_stop(int p_device, uint64_t p_timestamp) { - ControllerDevice &joy = controllers[p_device]; - if (joy.connected) { - GamepadVibration vibration; - vibration.LeftMotor = 0.0; - vibration.RightMotor = 0.0; - ((Gamepad ^) joy.controller_reference)->Vibration = vibration; - - joy.ff_timestamp = p_timestamp; - joy.vibrating = false; - } -} |