diff options
Diffstat (limited to 'platform/web/display_server_web.cpp')
-rw-r--r-- | platform/web/display_server_web.cpp | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp index 28f1914c37..5ef581e287 100644 --- a/platform/web/display_server_web.cpp +++ b/platform/web/display_server_web.cpp @@ -30,6 +30,7 @@ #include "display_server_web.h" +#include "core/config/project_settings.h" #ifdef GLES3_ENABLED #include "drivers/gles3/rasterizer_gles3.h" #endif @@ -298,10 +299,12 @@ const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shap } bool DisplayServerWeb::tts_is_speaking() const { + ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return godot_js_tts_is_speaking(); } bool DisplayServerWeb::tts_is_paused() const { + ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return godot_js_tts_is_paused(); } @@ -320,11 +323,13 @@ void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) } TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const { + ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); godot_js_tts_get_voices(update_voices_callback); return voices; } void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); if (p_interrupt) { tts_stop(); } @@ -341,14 +346,17 @@ void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, in } void DisplayServerWeb::tts_pause() { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); godot_js_tts_pause(); } void DisplayServerWeb::tts_resume() { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); godot_js_tts_resume(); } void DisplayServerWeb::tts_stop() { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); for (const KeyValue<int, CharString> &E : utterance_ids) { tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key); } @@ -771,6 +779,8 @@ DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, W DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) { r_error = OK; // Always succeeds for now. + tts = GLOBAL_GET("audio/general/text_to_speech"); + // Ensure the canvas ID. godot_js_config_canvas_id_get(canvas_id, 256); @@ -866,7 +876,7 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const { case FEATURE_VIRTUAL_KEYBOARD: return godot_js_display_vk_available() != 0; case FEATURE_TEXT_TO_SPEECH: - return godot_js_display_tts_available() != 0; + return tts && (godot_js_display_tts_available() != 0); default: return false; } |