diff options
Diffstat (limited to 'platform/web/display_server_web.cpp')
-rw-r--r-- | platform/web/display_server_web.cpp | 27 |
1 files changed, 21 insertions, 6 deletions
diff --git a/platform/web/display_server_web.cpp b/platform/web/display_server_web.cpp index 28f1914c37..6cb56b404f 100644 --- a/platform/web/display_server_web.cpp +++ b/platform/web/display_server_web.cpp @@ -30,18 +30,20 @@ #include "display_server_web.h" +#include "dom_keys.inc" +#include "godot_js.h" +#include "os_web.h" + +#include "core/config/project_settings.h" +#include "servers/rendering/dummy/rasterizer_dummy.h" + #ifdef GLES3_ENABLED #include "drivers/gles3/rasterizer_gles3.h" #endif -#include "platform/web/os_web.h" -#include "servers/rendering/dummy/rasterizer_dummy.h" #include <emscripten.h> #include <png.h> -#include "dom_keys.inc" -#include "godot_js.h" - #define DOM_BUTTON_LEFT 0 #define DOM_BUTTON_MIDDLE 1 #define DOM_BUTTON_RIGHT 2 @@ -298,10 +300,12 @@ const char *DisplayServerWeb::godot2dom_cursor(DisplayServer::CursorShape p_shap } bool DisplayServerWeb::tts_is_speaking() const { + ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return godot_js_tts_is_speaking(); } bool DisplayServerWeb::tts_is_paused() const { + ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); return godot_js_tts_is_paused(); } @@ -320,11 +324,13 @@ void DisplayServerWeb::update_voices_callback(int p_size, const char **p_voice) } TypedArray<Dictionary> DisplayServerWeb::tts_get_voices() const { + ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); godot_js_tts_get_voices(update_voices_callback); return voices; } void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); if (p_interrupt) { tts_stop(); } @@ -341,14 +347,17 @@ void DisplayServerWeb::tts_speak(const String &p_text, const String &p_voice, in } void DisplayServerWeb::tts_pause() { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); godot_js_tts_pause(); } void DisplayServerWeb::tts_resume() { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); godot_js_tts_resume(); } void DisplayServerWeb::tts_stop() { + ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech."); for (const KeyValue<int, CharString> &E : utterance_ids) { tts_post_utterance_event(DisplayServer::TTS_UTTERANCE_CANCELED, E.key); } @@ -771,6 +780,8 @@ DisplayServer *DisplayServerWeb::create_func(const String &p_rendering_driver, W DisplayServerWeb::DisplayServerWeb(const String &p_rendering_driver, WindowMode p_window_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Point2i *p_position, const Size2i &p_resolution, int p_screen, Error &r_error) { r_error = OK; // Always succeeds for now. + tts = GLOBAL_GET("audio/general/text_to_speech"); + // Ensure the canvas ID. godot_js_config_canvas_id_get(canvas_id, 256); @@ -866,7 +877,7 @@ bool DisplayServerWeb::has_feature(Feature p_feature) const { case FEATURE_VIRTUAL_KEYBOARD: return godot_js_display_vk_available() != 0; case FEATURE_TEXT_TO_SPEECH: - return godot_js_display_tts_available() != 0; + return tts && (godot_js_display_tts_available() != 0); default: return false; } @@ -1070,6 +1081,10 @@ bool DisplayServerWeb::can_any_window_draw() const { return true; } +DisplayServer::VSyncMode DisplayServerWeb::window_get_vsync_mode(WindowID p_vsync_mode) const { + return DisplayServer::VSYNC_ENABLED; +} + void DisplayServerWeb::process_events() { Input::get_singleton()->flush_buffered_events(); if (godot_js_input_gamepad_sample() == OK) { |