diff options
Diffstat (limited to 'platform/web/emscripten_helpers.py')
-rw-r--r-- | platform/web/emscripten_helpers.py | 27 |
1 files changed, 4 insertions, 23 deletions
diff --git a/platform/web/emscripten_helpers.py b/platform/web/emscripten_helpers.py index 8fcabb21c7..aca5d4ecba 100644 --- a/platform/web/emscripten_helpers.py +++ b/platform/web/emscripten_helpers.py @@ -3,6 +3,8 @@ import os from SCons.Util import WhereIs +from platform_methods import get_build_version + def run_closure_compiler(target, source, env, for_signature): closure_bin = os.path.join( @@ -21,22 +23,6 @@ def run_closure_compiler(target, source, env, for_signature): return " ".join(cmd) -def get_build_version(): - import version - - name = "custom_build" - if os.getenv("BUILD_NAME") is not None: - name = os.getenv("BUILD_NAME") - v = "%d.%d" % (version.major, version.minor) - if version.patch > 0: - v += ".%d" % version.patch - status = version.status - if os.getenv("GODOT_VERSION_STATUS") is not None: - status = str(os.getenv("GODOT_VERSION_STATUS")) - v += ".%s.%s" % (status, name) - return v - - def create_engine_file(env, target, source, externs, threads_enabled): if env["use_closure_compiler"]: return env.BuildJS(target, source, JSEXTERNS=externs) @@ -44,7 +30,7 @@ def create_engine_file(env, target, source, externs, threads_enabled): return env.Substfile(target=target, source=[env.File(s) for s in source], SUBST_DICT=subst_dict) -def create_template_zip(env, js, wasm, worker, side): +def create_template_zip(env, js, wasm, side): binary_name = "godot.editor" if env.editor_build else "godot" zip_dir = env.Dir(env.GetTemplateZipPath()) in_files = [ @@ -59,9 +45,6 @@ def create_template_zip(env, js, wasm, worker, side): zip_dir.File(binary_name + ".audio.worklet.js"), zip_dir.File(binary_name + ".audio.position.worklet.js"), ] - if env["threads"]: - in_files.append(worker) - out_files.append(zip_dir.File(binary_name + ".worker.js")) # Dynamic linking (extensions) specific. if env["dlink_enabled"]: in_files.append(side) # Side wasm (contains the actual Godot code). @@ -80,11 +63,9 @@ def create_template_zip(env, js, wasm, worker, side): "logo.svg", "favicon.png", ] - if env["threads"]: - cache.append("godot.editor.worker.js") opt_cache = ["godot.editor.wasm"] subst_dict = { - "___GODOT_VERSION___": get_build_version(), + "___GODOT_VERSION___": get_build_version(False), "___GODOT_NAME___": "GodotEngine", "___GODOT_CACHE___": json.dumps(cache), "___GODOT_OPT_CACHE___": json.dumps(opt_cache), |