diff options
Diffstat (limited to 'platform/web/export/export_plugin.cpp')
-rw-r--r-- | platform/web/export/export_plugin.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/platform/web/export/export_plugin.cpp b/platform/web/export/export_plugin.cpp index 38d7ed7fb6..83bf436c41 100644 --- a/platform/web/export/export_plugin.cpp +++ b/platform/web/export/export_plugin.cpp @@ -359,17 +359,16 @@ Ref<Texture2D> EditorExportPlatformWeb::get_logo() const { } bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates, bool p_debug) const { - String err; - bool valid = false; - bool extensions = (bool)p_preset->get("variant/extensions_support"); - #ifdef MODULE_MONO_ENABLED - err += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n"; - err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; // Don't check for additional errors, as this particular error cannot be resolved. - r_error = err; + r_error += TTR("Exporting to Web is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Web with C#/Mono instead.") + "\n"; + r_error += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n"; return false; -#endif +#else + + String err; + bool valid = false; + bool extensions = (bool)p_preset->get("variant/extensions_support"); // Look for export templates (first official, and if defined custom templates). bool dvalid = exists_export_template(_get_template_name(extensions, true), &err); @@ -396,6 +395,7 @@ bool EditorExportPlatformWeb::has_valid_export_configuration(const Ref<EditorExp } return valid; +#endif // !MODULE_MONO_ENABLED } bool EditorExportPlatformWeb::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const { |