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-rw-r--r--platform/web/js/libs/library_godot_input.js17
1 files changed, 13 insertions, 4 deletions
diff --git a/platform/web/js/libs/library_godot_input.js b/platform/web/js/libs/library_godot_input.js
index 1292c468f5..7ea89d553f 100644
--- a/platform/web/js/libs/library_godot_input.js
+++ b/platform/web/js/libs/library_godot_input.js
@@ -63,8 +63,15 @@ const GodotIME = {
ime_position: function (x, y) {
if (GodotIME.ime) {
- GodotIME.ime.style.left = `${x}px`;
- GodotIME.ime.style.top = `${y}px`;
+ const canvas = GodotConfig.canvas;
+ const rect = canvas.getBoundingClientRect();
+ const rw = canvas.width / rect.width;
+ const rh = canvas.height / rect.height;
+ const clx = (x / rw) + rect.x;
+ const cly = (y / rh) + rect.y;
+
+ GodotIME.ime.style.left = `${clx}px`;
+ GodotIME.ime.style.top = `${cly}px`;
}
},
@@ -99,10 +106,12 @@ const GodotIME = {
ime.style.background = 'none';
ime.style.opacity = 0.0;
ime.style.position = 'fixed';
+ ime.style.textAlign = 'left';
+ ime.style.fontSize = '1px';
ime.style.left = '0px';
ime.style.top = '0px';
- ime.style.width = '2px';
- ime.style.height = '2px';
+ ime.style.width = '100%';
+ ime.style.height = '40px';
ime.style.display = 'none';
ime.contentEditable = 'true';