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-rw-r--r--platform/web/js/libs/library_godot_audio.js27
-rw-r--r--platform/web/js/libs/library_godot_input.js1
-rw-r--r--platform/web/js/libs/library_godot_javascript_singleton.js16
3 files changed, 38 insertions, 6 deletions
diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js
index 531dbdaeab..0b16b07261 100644
--- a/platform/web/js/libs/library_godot_audio.js
+++ b/platform/web/js/libs/library_godot_audio.js
@@ -687,9 +687,15 @@ class SampleNode {
}
switch (self.getSample().loopMode) {
- case 'disabled':
+ case 'disabled': {
+ const id = this.id;
self.stop();
- break;
+ if (GodotAudio.sampleFinishedCallback != null) {
+ const idCharPtr = GodotRuntime.allocString(id);
+ GodotAudio.sampleFinishedCallback(idCharPtr);
+ GodotRuntime.free(idCharPtr);
+ }
+ } break;
case 'forward':
case 'backward':
self.restart();
@@ -1090,6 +1096,12 @@ const _GodotAudio = {
busSolo: null,
Bus,
+ /**
+ * Callback to signal that a sample has finished.
+ * @type {(playbackObjectIdPtr: number) => void | null}
+ */
+ sampleFinishedCallback: null,
+
/** @type {AudioContext} */
ctx: null,
input: null,
@@ -1764,6 +1776,17 @@ const _GodotAudio = {
godot_audio_sample_bus_set_mute: function (bus, enable) {
GodotAudio.set_sample_bus_mute(bus, Boolean(enable));
},
+
+ godot_audio_sample_set_finished_callback__proxy: 'sync',
+ godot_audio_sample_set_finished_callback__sig: 'vi',
+ /**
+ * Sets the finished callback
+ * @param {Number} callbackPtr Finished callback pointer
+ * @returns {void}
+ */
+ godot_audio_sample_set_finished_callback: function (callbackPtr) {
+ GodotAudio.sampleFinishedCallback = GodotRuntime.get_func(callbackPtr);
+ },
};
autoAddDeps(_GodotAudio, '$GodotAudio');
diff --git a/platform/web/js/libs/library_godot_input.js b/platform/web/js/libs/library_godot_input.js
index 7ea89d553f..6e3b97023d 100644
--- a/platform/web/js/libs/library_godot_input.js
+++ b/platform/web/js/libs/library_godot_input.js
@@ -112,6 +112,7 @@ const GodotIME = {
ime.style.top = '0px';
ime.style.width = '100%';
ime.style.height = '40px';
+ ime.style.pointerEvents = 'none';
ime.style.display = 'none';
ime.contentEditable = 'true';
diff --git a/platform/web/js/libs/library_godot_javascript_singleton.js b/platform/web/js/libs/library_godot_javascript_singleton.js
index b17fde1544..6bb69bca95 100644
--- a/platform/web/js/libs/library_godot_javascript_singleton.js
+++ b/platform/web/js/libs/library_godot_javascript_singleton.js
@@ -81,11 +81,16 @@ const GodotJSWrapper = {
case 0:
return null;
case 1:
- return !!GodotRuntime.getHeapValue(val, 'i64');
- case 2:
- return GodotRuntime.getHeapValue(val, 'i64');
+ return Boolean(GodotRuntime.getHeapValue(val, 'i64'));
+ case 2: {
+ // `heap_value` may be a bigint.
+ const heap_value = GodotRuntime.getHeapValue(val, 'i64');
+ return heap_value >= Number.MIN_SAFE_INTEGER && heap_value <= Number.MAX_SAFE_INTEGER
+ ? Number(heap_value)
+ : heap_value;
+ }
case 3:
- return GodotRuntime.getHeapValue(val, 'double');
+ return Number(GodotRuntime.getHeapValue(val, 'double'));
case 4:
return GodotRuntime.parseString(GodotRuntime.getHeapValue(val, '*'));
case 24: // OBJECT
@@ -110,6 +115,9 @@ const GodotJSWrapper = {
}
GodotRuntime.setHeapValue(p_exchange, p_val, 'double');
return 3; // FLOAT
+ } else if (type === 'bigint') {
+ GodotRuntime.setHeapValue(p_exchange, p_val, 'i64');
+ return 2; // INT
} else if (type === 'string') {
const c_str = GodotRuntime.allocString(p_val);
GodotRuntime.setHeapValue(p_exchange, c_str, '*');