diff options
Diffstat (limited to 'platform/web')
-rw-r--r-- | platform/web/detect.py | 14 | ||||
-rw-r--r-- | platform/web/godot_webgl2.h | 2 | ||||
-rw-r--r-- | platform/web/js/libs/library_godot_webgl2.externs.js | 16 | ||||
-rw-r--r-- | platform/web/js/libs/library_godot_webgl2.js | 17 |
4 files changed, 45 insertions, 4 deletions
diff --git a/platform/web/detect.py b/platform/web/detect.py index b0044a80ff..579eaaff03 100644 --- a/platform/web/detect.py +++ b/platform/web/detect.py @@ -186,9 +186,18 @@ def configure(env: "Environment"): env["LIBPREFIXES"] = ["$LIBPREFIX"] env["LIBSUFFIXES"] = ["$LIBSUFFIX"] + # Get version info for checks below. + cc_version = get_compiler_version(env) + cc_semver = (cc_version["major"], cc_version["minor"], cc_version["patch"]) + env.Prepend(CPPPATH=["#platform/web"]) env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"]) + if cc_semver >= (3, 1, 25): + env.Append(LINKFLAGS=["-s", "STACK_SIZE=5MB"]) + else: + env.Append(LINKFLAGS=["-s", "TOTAL_STACK=5MB"]) + if env["opengl3"]: env.AppendUnique(CPPDEFINES=["GLES3_ENABLED"]) # This setting just makes WebGL 2 APIs available, it does NOT disable WebGL 1. @@ -203,13 +212,10 @@ def configure(env: "Environment"): env.Append(CPPDEFINES=["PTHREAD_NO_RENAME"]) env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"]) env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"]) + env.Append(LINKFLAGS=["-s", "DEFAULT_PTHREAD_STACK_SIZE=2MB"]) env.Append(LINKFLAGS=["-s", "PTHREAD_POOL_SIZE=8"]) env.Append(LINKFLAGS=["-s", "WASM_MEM_MAX=2048MB"]) - # Get version info for checks below. - cc_version = get_compiler_version(env) - cc_semver = (cc_version["major"], cc_version["minor"], cc_version["patch"]) - if env["lto"] != "none": # Workaround https://github.com/emscripten-core/emscripten/issues/19781. if cc_semver >= (3, 1, 42) and cc_semver < (3, 1, 46): diff --git a/platform/web/godot_webgl2.h b/platform/web/godot_webgl2.h index 3ade9e4239..2c9af4313f 100644 --- a/platform/web/godot_webgl2.h +++ b/platform/web/godot_webgl2.h @@ -44,9 +44,11 @@ extern "C" { #endif void godot_webgl2_glFramebufferTextureMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +void godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); void godot_webgl2_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); #define glFramebufferTextureMultiviewOVR godot_webgl2_glFramebufferTextureMultiviewOVR +#define glFramebufferTextureMultisampleMultiviewOVR godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR #ifdef __cplusplus } diff --git a/platform/web/js/libs/library_godot_webgl2.externs.js b/platform/web/js/libs/library_godot_webgl2.externs.js index 18d8d0815a..99190ab009 100644 --- a/platform/web/js/libs/library_godot_webgl2.externs.js +++ b/platform/web/js/libs/library_godot_webgl2.externs.js @@ -34,3 +34,19 @@ OVR_multiview2.prototype.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR; * @return {void} */ OVR_multiview2.prototype.framebufferTextureMultiviewOVR = function(target, attachment, texture, level, baseViewIndex, numViews) {}; + +/** + * @constructor OCULUS_multiview + */ +function OCULUS_multiview() {} + +/** + * @param {number} target + * @param {number} attachment + * @param {WebGLTexture} texture + * @param {number} level + * @param {number} baseViewIndex + * @param {number} numViews + * @return {void} + */ +OCULUS_multiview.prototype.framebufferTextureMultisampleMultiviewOVR = function(target, attachment, texture, level, samples, baseViewIndex, numViews) {}; diff --git a/platform/web/js/libs/library_godot_webgl2.js b/platform/web/js/libs/library_godot_webgl2.js index dbaec9f01b..005b4b7917 100644 --- a/platform/web/js/libs/library_godot_webgl2.js +++ b/platform/web/js/libs/library_godot_webgl2.js @@ -61,6 +61,23 @@ const GodotWebGL2 = { const /** OVR_multiview2 */ ext = context.multiviewExt; ext.framebufferTextureMultiviewOVR(target, attachment, GL.textures[texture], level, base_view_index, num_views); }, + + godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__deps: ['emscripten_webgl_get_current_context'], + godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__proxy: 'sync', + godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR__sig: 'viiiiiii', + godot_webgl2_glFramebufferTextureMultisampleMultiviewOVR: function (target, attachment, texture, level, samples, base_view_index, num_views) { + const context = GL.currentContext; + if (typeof context.oculusMultiviewExt === 'undefined') { + const /** OCULUS_multiview */ ext = context.GLctx.getExtension('OCULUS_multiview'); + if (!ext) { + GodotRuntime.error('Trying to call glFramebufferTextureMultisampleMultiviewOVR() without the OCULUS_multiview extension'); + return; + } + context.oculusMultiviewExt = ext; + } + const /** OCULUS_multiview */ ext = context.oculusMultiviewExt; + ext.framebufferTextureMultisampleMultiviewOVR(target, attachment, GL.textures[texture], level, samples, base_view_index, num_views); + }, }; autoAddDeps(GodotWebGL2, '$GodotWebGL2'); |