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-rw-r--r--platform/windows/SCsub63
1 files changed, 52 insertions, 11 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index d880a69d22..34c8f8e7a1 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -3,9 +3,12 @@
Import("env")
import os
+from pathlib import Path
from platform_methods import run_in_subprocess
import platform_windows_builders
+sources = []
+
common_win = [
"godot_windows.cpp",
"crash_handler_windows.cpp",
@@ -15,23 +18,38 @@ common_win = [
"joypad_windows.cpp",
"tts_windows.cpp",
"windows_terminal_logger.cpp",
- "vulkan_context_win.cpp",
"gl_manager_windows_native.cpp",
"gl_manager_windows_angle.cpp",
"wgl_detect_version.cpp",
+ "rendering_context_driver_vulkan_windows.cpp",
]
common_win_wrap = [
"console_wrapper_windows.cpp",
]
+
+def arrange_program_clean(prog):
+ """
+ Given an SCons program, arrange for output files SCons doesn't know about
+ to be cleaned when SCons is called with --clean
+ """
+ extensions_to_clean = [".ilk", ".exp", ".pdb", ".lib"]
+ for program in prog:
+ executable_stem = Path(program.name).stem
+ extra_files_to_clean = [f"#bin/{executable_stem}{extension}" for extension in extensions_to_clean]
+ Clean(prog, extra_files_to_clean)
+
+
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
-sources = common_win + res_obj
+env.add_source_files(sources, common_win)
+sources += res_obj
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
+arrange_program_clean(prog)
# Build console wrapper app.
if env["windows_subsystem"] == "gui":
@@ -48,7 +66,9 @@ if env["windows_subsystem"] == "gui":
env_wrap.Append(LIBS=["version"])
prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
+ arrange_program_clean(prog_wrap)
env_wrap.Depends(prog_wrap, prog)
+ sources += common_win_wrap + res_wrap_obj
# Microsoft Visual Studio Project Generation
if env["vsproj"]:
@@ -61,41 +81,62 @@ if env["vsproj"]:
env.vs_srcs += ["platform/windows/" + str(x)]
if env["d3d12"]:
- arch_subdir = "arm64" if env["arch"] == "arm64" else "x64"
+ dxc_target_aliases = {
+ "x86_32": "x86",
+ "x86_64": "x64",
+ "arm32": "arm",
+ "arm64": "arm64",
+ }
+ dxc_arch_subdir = dxc_target_aliases[env["arch"]]
+
+ agility_target_aliases = {
+ "x86_32": "win32",
+ "x86_64": "x64",
+ "arm32": "arm",
+ "arm64": "arm64",
+ }
+ agility_arch_subdir = agility_target_aliases[env["arch"]]
+
# Used in cases where we can have multiple archs side-by-side.
- arch_bin_dir = "#bin/arm64" if env["arch"] == "arm64" else "#bin/x86_64"
+ arch_bin_dir = "#bin/" + env["arch"]
# DXC
- if env["dxc_path"] != "":
+ if env["dxc_path"] != "" and os.path.exists(env["dxc_path"]):
dxc_dll = "dxil.dll"
# Whether this one is loaded from arch-specific directory or not can be determined at runtime.
# Let's copy to both and let the user decide the distribution model.
for v in ["#bin", arch_bin_dir]:
env.Command(
- v + "/" + dxc_dll, env["dxc_path"] + "/bin/" + arch_subdir + "/" + dxc_dll, Copy("$TARGET", "$SOURCE")
+ v + "/" + dxc_dll,
+ env["dxc_path"] + "/bin/" + dxc_arch_subdir + "/" + dxc_dll,
+ Copy("$TARGET", "$SOURCE"),
)
# Agility SDK
- if env["agility_sdk_path"] != "":
+ if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
# Whether these are loaded from arch-specific directory or not has to be known at build time.
target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
for dll in agility_dlls:
env.Command(
target_dir + "/" + dll,
- env["agility_sdk_path"] + "/build/native/bin/" + arch_subdir + "/" + dll,
+ env["agility_sdk_path"] + "/build/native/bin/" + agility_arch_subdir + "/" + dll,
Copy("$TARGET", "$SOURCE"),
)
# PIX
- if env["pix_path"] != "":
+ if env["use_pix"]:
pix_dll = "WinPixEventRuntime.dll"
env.Command(
- "#bin/" + pix_dll, env["pix_path"] + "/bin/" + arch_subdir + "/" + pix_dll, Copy("$TARGET", "$SOURCE")
+ "#bin/" + pix_dll,
+ env["pix_path"] + "/bin/" + dxc_arch_subdir + "/" + pix_dll,
+ Copy("$TARGET", "$SOURCE"),
)
if not os.getenv("VCINSTALLDIR"):
- if env["debug_symbols"] and env["separate_debug_symbols"]:
+ if env["debug_symbols"]:
env.AddPostAction(prog, run_in_subprocess(platform_windows_builders.make_debug_mingw))
if env["windows_subsystem"] == "gui":
env.AddPostAction(prog_wrap, run_in_subprocess(platform_windows_builders.make_debug_mingw))
+
+env.platform_sources += sources