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-rw-r--r--platform/windows/SCsub22
1 files changed, 19 insertions, 3 deletions
diff --git a/platform/windows/SCsub b/platform/windows/SCsub
index 0549e408a7..7aaf70e625 100644
--- a/platform/windows/SCsub
+++ b/platform/windows/SCsub
@@ -3,6 +3,7 @@
Import("env")
import os
+from pathlib import Path
from platform_methods import run_in_subprocess
import platform_windows_builders
@@ -25,6 +26,19 @@ common_win_wrap = [
"console_wrapper_windows.cpp",
]
+
+def arrange_program_clean(prog):
+ """
+ Given an SCons program, arrange for output files SCons doesn't know about
+ to be cleaned when SCons is called with --clean
+ """
+ extensions_to_clean = [".ilk", ".exp", ".pdb", ".lib"]
+ for program in prog:
+ executable_stem = Path(program.name).stem
+ extra_files_to_clean = [f"#bin/{executable_stem}{extension}" for extension in extensions_to_clean]
+ Clean(prog, extra_files_to_clean)
+
+
res_file = "godot_res.rc"
res_target = "godot_res" + env["OBJSUFFIX"]
res_obj = env.RES(res_target, res_file)
@@ -32,6 +46,7 @@ res_obj = env.RES(res_target, res_file)
sources = common_win + res_obj
prog = env.add_program("#bin/godot", sources, PROGSUFFIX=env["PROGSUFFIX"])
+arrange_program_clean(prog)
# Build console wrapper app.
if env["windows_subsystem"] == "gui":
@@ -48,6 +63,7 @@ if env["windows_subsystem"] == "gui":
env_wrap.Append(LIBS=["version"])
prog_wrap = env_wrap.add_program("#bin/godot", common_win_wrap + res_wrap_obj, PROGSUFFIX=env["PROGSUFFIX_WRAP"])
+ arrange_program_clean(prog_wrap)
env_wrap.Depends(prog_wrap, prog)
# Microsoft Visual Studio Project Generation
@@ -81,7 +97,7 @@ if env["d3d12"]:
arch_bin_dir = "#bin/" + env["arch"]
# DXC
- if env["dxc_path"] != "":
+ if env["dxc_path"] != "" and os.path.exists(env["dxc_path"]):
dxc_dll = "dxil.dll"
# Whether this one is loaded from arch-specific directory or not can be determined at runtime.
# Let's copy to both and let the user decide the distribution model.
@@ -93,7 +109,7 @@ if env["d3d12"]:
)
# Agility SDK
- if env["agility_sdk_path"] != "":
+ if env["agility_sdk_path"] != "" and os.path.exists(env["agility_sdk_path"]):
agility_dlls = ["D3D12Core.dll", "d3d12SDKLayers.dll"]
# Whether these are loaded from arch-specific directory or not has to be known at build time.
target_dir = arch_bin_dir if env["agility_sdk_multiarch"] else "#bin"
@@ -105,7 +121,7 @@ if env["d3d12"]:
)
# PIX
- if env["pix_path"] != "":
+ if env["use_pix"]:
pix_dll = "WinPixEventRuntime.dll"
env.Command(
"#bin/" + pix_dll,