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-rw-r--r--platform/windows/context_gl_windows.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/platform/windows/context_gl_windows.cpp b/platform/windows/context_gl_windows.cpp
index 1c32639a38..7cf9738f13 100644
--- a/platform/windows/context_gl_windows.cpp
+++ b/platform/windows/context_gl_windows.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,7 +94,7 @@ void ContextGL_Windows::swap_buffers() {
if (vsync_via_compositor_now != vsync_via_compositor) {
// The previous frame had a different operating mode than this
- // frame. Set the 'vsync_via_compositor' member variable and the
+ // frame. Set the 'vsync_via_compositor' member variable and the
// OpenGL swap interval to their proper values.
set_use_vsync(true);
}
@@ -211,6 +211,7 @@ ContextGL_Windows::ContextGL_Windows(HWND hwnd, bool p_opengl_3_context) {
hWnd = hwnd;
use_vsync = false;
vsync_via_compositor = false;
+ pixel_format = 0;
}
ContextGL_Windows::~ContextGL_Windows() {