diff options
Diffstat (limited to 'platform/windows/detect.py')
-rw-r--r-- | platform/windows/detect.py | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/platform/windows/detect.py b/platform/windows/detect.py index e5e0a07f82..f536c1ac27 100644 --- a/platform/windows/detect.py +++ b/platform/windows/detect.py @@ -7,7 +7,7 @@ from platform_methods import detect_arch from typing import TYPE_CHECKING if TYPE_CHECKING: - from SCons import Environment + from SCons.Script.SConscript import SConsEnvironment # To match other platforms STACK_SIZE = 8388608 @@ -251,7 +251,7 @@ def get_flags(): ] -def build_res_file(target, source, env): +def build_res_file(target, source, env: "SConsEnvironment"): arch_aliases = { "x86_32": "pe-i386", "x86_64": "pe-x86-64", @@ -286,7 +286,7 @@ def build_res_file(target, source, env): return 0 -def setup_msvc_manual(env): +def setup_msvc_manual(env: "SConsEnvironment"): """Running from VCVARS environment""" env_arch = detect_build_env_arch() @@ -303,7 +303,7 @@ def setup_msvc_manual(env): print("Found MSVC, arch %s" % (env_arch)) -def setup_msvc_auto(env): +def setup_msvc_auto(env: "SConsEnvironment"): """Set up MSVC using SCons's auto-detection logic""" # If MSVC_VERSION is set by SCons, we know MSVC is installed. @@ -339,7 +339,7 @@ def setup_msvc_auto(env): print("Found MSVC version %s, arch %s" % (env["MSVC_VERSION"], env["arch"])) -def setup_mingw(env): +def setup_mingw(env: "SConsEnvironment"): """Set up env for use with mingw""" env_arch = detect_build_env_arch() @@ -374,7 +374,7 @@ def setup_mingw(env): print("Using MinGW, arch %s" % (env["arch"])) -def configure_msvc(env, vcvars_msvc_config): +def configure_msvc(env: "SConsEnvironment", vcvars_msvc_config): """Configure env to work with MSVC""" ## Build type @@ -417,7 +417,7 @@ def configure_msvc(env, vcvars_msvc_config): if vcvars_msvc_config: # should be automatic if SCons found it if os.getenv("WindowsSdkDir") is not None: - env.Prepend(CPPPATH=[os.getenv("WindowsSdkDir") + "/Include"]) + env.Prepend(CPPPATH=[str(os.getenv("WindowsSdkDir")) + "/Include"]) else: print("Missing environment variable: WindowsSdkDir") @@ -477,7 +477,7 @@ def configure_msvc(env, vcvars_msvc_config): # Check whether we have d3d12 dependencies installed. if not os.path.exists(env["mesa_libs"]): print("The Direct3D 12 rendering driver requires dependencies to be installed.") - print("You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.") + print(r"You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.") print("See the documentation for more information:") print( "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html" @@ -522,7 +522,7 @@ def configure_msvc(env, vcvars_msvc_config): if vcvars_msvc_config: if os.getenv("WindowsSdkDir") is not None: - env.Append(LIBPATH=[os.getenv("WindowsSdkDir") + "/Lib"]) + env.Append(LIBPATH=[str(os.getenv("WindowsSdkDir")) + "/Lib"]) else: print("Missing environment variable: WindowsSdkDir") @@ -543,8 +543,8 @@ def configure_msvc(env, vcvars_msvc_config): env.AppendUnique(LINKFLAGS=["/LTCG"]) if vcvars_msvc_config: - env.Prepend(CPPPATH=[p for p in os.getenv("INCLUDE").split(";")]) - env.Append(LIBPATH=[p for p in os.getenv("LIB").split(";")]) + env.Prepend(CPPPATH=[p for p in str(os.getenv("INCLUDE")).split(";")]) + env.Append(LIBPATH=[p for p in str(os.getenv("LIB")).split(";")]) # Sanitizers if env["use_asan"]: @@ -560,7 +560,7 @@ def configure_msvc(env, vcvars_msvc_config): env.AppendUnique(LINKFLAGS=["/STACK:" + str(STACK_SIZE)]) -def configure_mingw(env): +def configure_mingw(env: "SConsEnvironment"): # Workaround for MinGW. See: # https://www.scons.org/wiki/LongCmdLinesOnWin32 env.use_windows_spawn_fix() @@ -702,7 +702,7 @@ def configure_mingw(env): # Check whether we have d3d12 dependencies installed. if not os.path.exists(env["mesa_libs"]): print("The Direct3D 12 rendering driver requires dependencies to be installed.") - print("You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.") + print(r"You can install them by running `python misc\scripts\install_d3d12_sdk_windows.py`.") print("See the documentation for more information:") print( "https://docs.godotengine.org/en/latest/contributing/development/compiling/compiling_for_windows.html" @@ -747,7 +747,7 @@ def configure_mingw(env): env.Append(BUILDERS={"RES": env.Builder(action=build_res_file, suffix=".o", src_suffix=".rc")}) -def configure(env: "Environment"): +def configure(env: "SConsEnvironment"): # Validate arch. supported_arches = ["x86_32", "x86_64", "arm32", "arm64"] if env["arch"] not in supported_arches: |