diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/android/audio_driver_jandroid.cpp | 4 | ||||
| -rw-r--r-- | platform/android/export/export.cpp | 35 | ||||
| -rw-r--r-- | platform/android/export/gradle_export_util.h | 4 | ||||
| -rw-r--r-- | platform/android/java/app/res/drawable/splash_drawable.xml | 2 | ||||
| -rw-r--r-- | platform/iphone/display_layer.mm | 2 | ||||
| -rw-r--r-- | platform/iphone/export/export.cpp | 2 | ||||
| -rw-r--r-- | platform/javascript/audio_driver_javascript.cpp | 4 | ||||
| -rw-r--r-- | platform/javascript/export/export.cpp | 2 |
8 files changed, 40 insertions, 15 deletions
diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index ee28959adc..3a2ccac481 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -73,9 +73,9 @@ Error AudioDriverAndroid::init() { // __android_log_print(ANDROID_LOG_VERBOSE, "SDL", "SDL audio: opening device"); JNIEnv *env = get_jni_env(); - int mix_rate = GLOBAL_GET("audio/mix_rate"); + int mix_rate = GLOBAL_GET("audio/driver/mix_rate"); - int latency = GLOBAL_GET("audio/output_latency"); + int latency = GLOBAL_GET("audio/driver/output_latency"); unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000); print_verbose("Audio buffer size: " + itos(buffer_size)); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 5b881ce5b5..888b1546e4 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -203,6 +203,19 @@ static const char *android_perms[] = { static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable/splash.png"; static const char *SPLASH_BG_COLOR_PATH = "res/drawable/splash_bg_color.png"; +static const char *SPLASH_CONFIG_PATH = "res://android/build/res/drawable/splash_drawable.xml"; + +const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?> +<layer-list xmlns:android="http://schemas.android.com/apk/res/android"> + <item android:drawable="@drawable/splash_bg_color" /> + <item> + <bitmap + android:gravity="%s" + android:filter="%s" + android:src="@drawable/splash" /> + </item> +</layer-list> +)SPLASH"; struct LauncherIcon { const char *export_path; @@ -1474,8 +1487,9 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } } - void load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) { - // TODO: Figure out how to handle remaining boot splash parameters (e.g: fullsize, filter) + String load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) { + bool scale_splash = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize"); + bool apply_filter = ProjectSettings::get_singleton()->get("application/boot_splash/use_filter"); String project_splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image"); if (!project_splash_path.is_empty()) { @@ -1507,6 +1521,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { splash_bg_color_image.instance(); splash_bg_color_image->create(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format()); splash_bg_color_image->fill(bg_color); + + String gravity = scale_splash ? "fill" : "center"; + String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, gravity, bool_to_string(apply_filter)); + return processed_splash_config_xml; } void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) { @@ -1550,11 +1568,18 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { } void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset, + const String &processed_splash_config_xml, const Ref<Image> &splash_image, const Ref<Image> &splash_bg_color_image, const Ref<Image> &main_image, const Ref<Image> &foreground, const Ref<Image> &background) { + // Store the splash configuration + if (!processed_splash_config_xml.is_empty()) { + print_verbose("Storing processed splash configuration: " + String("\n") + processed_splash_config_xml); + store_string_at_path(SPLASH_CONFIG_PATH, processed_splash_config_xml); + } + // Store the splash image if (splash_image.is_valid() && !splash_image->is_empty()) { print_verbose("Storing splash image in " + String(SPLASH_IMAGE_EXPORT_PATH)); @@ -1617,7 +1642,7 @@ public: public: virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override { - String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name"); + String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); if (driver == "GLES2") { r_features->push_back("etc"); } @@ -2392,7 +2417,7 @@ public: Ref<Image> splash_image; Ref<Image> splash_bg_color_image; - load_splash_refs(splash_image, splash_bg_color_image); + String processed_splash_config_xml = load_splash_refs(splash_image, splash_bg_color_image); Ref<Image> main_image; Ref<Image> foreground; @@ -2453,7 +2478,7 @@ public: EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name"); } // Copies the project icon files into the appropriate Gradle project directory. - _copy_icons_to_gradle_project(p_preset, splash_image, splash_bg_color_image, main_image, foreground, background); + _copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background); // Write an AndroidManifest.xml file into the Gradle project directory. _write_tmp_manifest(p_preset, p_give_internet, p_debug); diff --git a/platform/android/export/gradle_export_util.h b/platform/android/export/gradle_export_util.h index 99756bba5d..ce6a3c96db 100644 --- a/platform/android/export/gradle_export_util.h +++ b/platform/android/export/gradle_export_util.h @@ -217,8 +217,8 @@ String bool_to_string(bool v) { } String _get_gles_tag() { - bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name") == "GLES3" && - !ProjectSettings::get_singleton()->get("rendering/quality/driver/fallback_to_gles2"); + bool min_gles3 = ProjectSettings::get_singleton()->get("rendering/driver/driver_name") == "GLES3" && + !ProjectSettings::get_singleton()->get("rendering/driver/fallback_to_gles2"); return min_gles3 ? " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" : ""; } diff --git a/platform/android/java/app/res/drawable/splash_drawable.xml b/platform/android/java/app/res/drawable/splash_drawable.xml index 2794a40817..30627b998c 100644 --- a/platform/android/java/app/res/drawable/splash_drawable.xml +++ b/platform/android/java/app/res/drawable/splash_drawable.xml @@ -6,7 +6,7 @@ <item> <bitmap android:gravity="center" + android:filter="false" android:src="@drawable/splash" /> </item> - </layer-list> diff --git a/platform/iphone/display_layer.mm b/platform/iphone/display_layer.mm index fb57db4518..b8df81b89a 100644 --- a/platform/iphone/display_layer.mm +++ b/platform/iphone/display_layer.mm @@ -89,7 +89,7 @@ // FIXME: Add Vulkan support via MoltenVK. Add fallback code back? // Create GL ES 2 context - if (GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES2") { + if (GLOBAL_GET("rendering/driver/driver_name") == "GLES2") { context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; NSLog(@"Setting up an OpenGL ES 2.0 context."); if (!context) { diff --git a/platform/iphone/export/export.cpp b/platform/iphone/export/export.cpp index 2044076812..c585c2afbe 100644 --- a/platform/iphone/export/export.cpp +++ b/platform/iphone/export/export.cpp @@ -292,7 +292,7 @@ public: }; void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) { - String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name"); + String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); r_features->push_back("pvrtc"); if (driver == "Vulkan") { // FIXME: Review if this is correct. diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index f7cc9e6540..478e848675 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -105,8 +105,8 @@ void AudioDriverJavaScript::_audio_driver_capture(int p_from, int p_samples) { } Error AudioDriverJavaScript::init() { - mix_rate = GLOBAL_GET("audio/mix_rate"); - int latency = GLOBAL_GET("audio/output_latency"); + mix_rate = GLOBAL_GET("audio/driver/mix_rate"); + int latency = GLOBAL_GET("audio/driver/output_latency"); channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback); buffer_length = closest_power_of_2((latency * mix_rate / 1000)); diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index f5d8a68994..199d778314 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -319,7 +319,7 @@ void EditorExportPlatformJavaScript::get_preset_features(const Ref<EditorExportP } if (p_preset->get("vram_texture_compression/for_mobile")) { - String driver = ProjectSettings::get_singleton()->get("rendering/quality/driver/driver_name"); + String driver = ProjectSettings::get_singleton()->get("rendering/driver/driver_name"); if (driver == "GLES2") { r_features->push_back("etc"); } else if (driver == "Vulkan") { |
