diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/android/export/export_plugin.cpp | 2 | ||||
-rw-r--r-- | platform/linuxbsd/platform_linuxbsd_builders.py | 1 | ||||
-rw-r--r-- | platform/macos/display_server_macos.mm | 2 | ||||
-rw-r--r-- | platform/macos/platform_macos_builders.py | 1 | ||||
-rw-r--r-- | platform/windows/display_server_windows.cpp | 4 | ||||
-rw-r--r-- | platform/windows/platform_windows_builders.py | 1 |
6 files changed, 7 insertions, 4 deletions
diff --git a/platform/android/export/export_plugin.cpp b/platform/android/export/export_plugin.cpp index 53182b8e2d..db0352db01 100644 --- a/platform/android/export/export_plugin.cpp +++ b/platform/android/export/export_plugin.cpp @@ -387,7 +387,7 @@ void EditorExportPlatformAndroid::_check_for_changes_poll_thread(void *ud) { d.description += "Chipset: " + p.get_slice("=", 1).strip_edges() + "\n"; } else if (p.begins_with("ro.opengles.version=")) { uint32_t opengl = p.get_slice("=", 1).to_int(); - d.description += "OpenGL: " + itos(opengl >> 16) + "." + itos((opengl >> 8) & 0xFF) + "." + itos((opengl)&0xFF) + "\n"; + d.description += "OpenGL: " + itos(opengl >> 16) + "." + itos((opengl >> 8) & 0xFF) + "." + itos((opengl) & 0xFF) + "\n"; } } diff --git a/platform/linuxbsd/platform_linuxbsd_builders.py b/platform/linuxbsd/platform_linuxbsd_builders.py index 58234f3748..85d55f0ac6 100644 --- a/platform/linuxbsd/platform_linuxbsd_builders.py +++ b/platform/linuxbsd/platform_linuxbsd_builders.py @@ -3,6 +3,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flakiness. """ + import os from platform_methods import subprocess_main diff --git a/platform/macos/display_server_macos.mm b/platform/macos/display_server_macos.mm index b2014f2849..7ec2d0f65f 100644 --- a/platform/macos/display_server_macos.mm +++ b/platform/macos/display_server_macos.mm @@ -4102,7 +4102,7 @@ void DisplayServerMacOS::cursor_set_custom_image(const Ref<Resource> &p_cursor, uint8_t alpha = (color >> 24) & 0xFF; pixels[i * 4 + 0] = ((color >> 16) & 0xFF) * alpha / 255; pixels[i * 4 + 1] = ((color >> 8) & 0xFF) * alpha / 255; - pixels[i * 4 + 2] = ((color)&0xFF) * alpha / 255; + pixels[i * 4 + 2] = ((color) & 0xFF) * alpha / 255; pixels[i * 4 + 3] = alpha; } diff --git a/platform/macos/platform_macos_builders.py b/platform/macos/platform_macos_builders.py index 3a1cc92bd2..a1228b96eb 100644 --- a/platform/macos/platform_macos_builders.py +++ b/platform/macos/platform_macos_builders.py @@ -3,6 +3,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flakiness. """ + import os from platform_methods import subprocess_main diff --git a/platform/windows/display_server_windows.cpp b/platform/windows/display_server_windows.cpp index 4bb6d2f3f5..3162bb3fb9 100644 --- a/platform/windows/display_server_windows.cpp +++ b/platform/windows/display_server_windows.cpp @@ -3094,9 +3094,9 @@ void DisplayServerWindows::set_context(Context p_context) { #define SIGNATURE_MASK 0xFFFFFF00 // Keeping the name suggested by Microsoft, but this macro really answers: // Is this mouse event emulated from touch or pen input? -#define IsPenEvent(dw) (((dw)&SIGNATURE_MASK) == MI_WP_SIGNATURE) +#define IsPenEvent(dw) (((dw) & SIGNATURE_MASK) == MI_WP_SIGNATURE) // This one tells whether the event comes from touchscreen (and not from pen). -#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw)&0x80)) +#define IsTouchEvent(dw) (IsPenEvent(dw) && ((dw) & 0x80)) void DisplayServerWindows::_touch_event(WindowID p_window, bool p_pressed, float p_x, float p_y, int idx) { if (touch_state.has(idx) == p_pressed) { diff --git a/platform/windows/platform_windows_builders.py b/platform/windows/platform_windows_builders.py index 652dc06acf..99e9633800 100644 --- a/platform/windows/platform_windows_builders.py +++ b/platform/windows/platform_windows_builders.py @@ -3,6 +3,7 @@ All such functions are invoked in a subprocess on Windows to prevent build flakiness. """ + import os from detect import get_mingw_bin_prefix from detect import try_cmd |