diff options
Diffstat (limited to 'platform')
-rw-r--r-- | platform/osx/detect.py | 2 | ||||
-rw-r--r-- | platform/osx/os_osx.h | 9 | ||||
-rw-r--r-- | platform/osx/os_osx.mm | 64 | ||||
-rw-r--r-- | platform/windows/joypad.cpp | 7 | ||||
-rw-r--r-- | platform/x11/SCsub | 1 | ||||
-rw-r--r-- | platform/x11/detect_prime.cpp | 233 | ||||
-rw-r--r-- | platform/x11/detect_prime.h | 37 | ||||
-rw-r--r-- | platform/x11/os_x11.cpp | 31 |
8 files changed, 342 insertions, 42 deletions
diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 31fcbc0427..36a753e683 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -126,7 +126,7 @@ def configure(env): env.Append(CPPPATH=['#platform/osx']) env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED']) - env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback']) + env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo']) env.Append(LIBS=['pthread']) env.Append(CPPFLAGS=['-mmacosx-version-min=10.9']) diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 262079fa89..927c8c9b00 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -43,8 +43,10 @@ #include "servers/visual/rasterizer.h" #include "servers/visual/visual_server_wrap_mt.h" #include "servers/visual_server.h" +#include <AppKit/AppKit.h> #include <AppKit/NSCursor.h> #include <ApplicationServices/ApplicationServices.h> +#include <CoreVideo/CoreVideo.h> #undef CursorShape /** @@ -102,10 +104,13 @@ public: id window_view; id autoreleasePool; id cursor; - id pixelFormat; - id context; + NSOpenGLPixelFormat *pixelFormat; + NSOpenGLContext *context; bool layered_window; + bool waiting_for_vsync; + NSCondition *vsync_condition; + CVDisplayLinkRef displayLink; CursorShape cursor_shape; NSCursor *cursors[CURSOR_MAX]; diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 760858b2e5..3f80d19fa1 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto return Vector2(mouse_x, mouse_y); } +// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before +// a screen update is required. We can use it to work around the broken vsync. +static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) { + OS_OSX *os = (OS_OSX *)displayLinkContext; + + // Set flag so we know we can output our next frame and signal our conditional lock + // if we're not doing vsync this will be ignored + [os->vsync_condition lock]; + os->waiting_for_vsync = false; + [os->vsync_condition signal]; + [os->vsync_condition unlock]; + + return kCVReturnSuccess; +} + @interface GodotApplication : NSApplication @end @@ -1366,6 +1381,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a [context makeCurrentContext]; + // setup our display link, this will inform us when a refresh is needed + CVDisplayLinkCreateWithActiveCGDisplays(&displayLink); + CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this); + CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj); + CVDisplayLinkStart(displayLink); + + // initialise a conditional lock object + vsync_condition = [[NSCondition alloc] init]; + set_use_vsync(p_desired.use_vsync); [NSApp activateIgnoringOtherApps:YES]; @@ -1453,6 +1477,11 @@ void OS_OSX::finalize() { midi_driver.close(); #endif + if (displayLink) { + CVDisplayLinkRelease(displayLink); + } + [vsync_condition release]; + CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL); @@ -1967,6 +1996,17 @@ String OS_OSX::get_locale() const { } void OS_OSX::swap_buffers() { + if (is_vsync_enabled()) { + // Wait until our DisplayLink callback unsets our flag... + [vsync_condition lock]; + while (waiting_for_vsync) + [vsync_condition wait]; + + // Make sure we wait again next frame around + waiting_for_vsync = true; + + [vsync_condition unlock]; + } [context flushBuffer]; } @@ -2633,22 +2673,22 @@ Error OS_OSX::move_to_trash(const String &p_path) { } void OS_OSX::_set_use_vsync(bool p_enable) { - CGLContextObj ctx = CGLGetCurrentContext(); + // CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing + // it as OpenGL is now deprecated and Metal solves this differently. + // Following SDLs example we're working around this using DisplayLink + // When vsync is enabled we set a flag "waiting_for_vsync" to true. + // This flag is set to false when DisplayLink informs us our display is about to refresh. + + /* CGLContextObj ctx = CGLGetCurrentContext(); if (ctx) { GLint swapInterval = p_enable ? 1 : 0; CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval); - } -} -/* -bool OS_OSX::is_vsync_enabled() const { - GLint swapInterval = 0; - CGLContextObj ctx = CGLGetCurrentContext(); - if (ctx) { - CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval); - } - return swapInterval ? true : false; + }*/ + + ///TODO Maybe pause/unpause display link? + waiting_for_vsync = p_enable; } -*/ + OS_OSX *OS_OSX::singleton = NULL; OS_OSX::OS_OSX() { diff --git a/platform/windows/joypad.cpp b/platform/windows/joypad.cpp index ba05d2e495..5fafc7c8c0 100644 --- a/platform/windows/joypad.cpp +++ b/platform/windows/joypad.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "joypad.h" + #include <oleauto.h> #include <wbemidl.h> -#include <iostream> #ifndef __GNUC__ #define __builtin_bswap32 _byteswap_ulong @@ -149,15 +149,12 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) { const DWORD devtype = (instance->dwDevType & 0xFF); if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) { - //printf("ignore device %s, type %x\n", instance->tszProductName, devtype); return false; } hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL); if (FAILED(hr)) { - - //std::wcout << "failed to create device: " << instance->tszProductName << std::endl; return false; } @@ -383,8 +380,6 @@ void JoypadWindows::process_joypads() { hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js); if (FAILED(hr)) { - - //printf("failed to read joy #%d\n", i); continue; } diff --git a/platform/x11/SCsub b/platform/x11/SCsub index 97d3d1b514..e302f09c88 100644 --- a/platform/x11/SCsub +++ b/platform/x11/SCsub @@ -13,6 +13,7 @@ common_x11 = [ "key_mapping_x11.cpp", "joypad_linux.cpp", "power_x11.cpp", + "detect_prime.cpp" ] prog = env.add_program('#bin/godot', ['godot_x11.cpp'] + common_x11) diff --git a/platform/x11/detect_prime.cpp b/platform/x11/detect_prime.cpp new file mode 100644 index 0000000000..04a825fac9 --- /dev/null +++ b/platform/x11/detect_prime.cpp @@ -0,0 +1,233 @@ +/*************************************************************************/ +/* detect_prime.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef X11_ENABLED +#if defined(OPENGL_ENABLED) + +#include "core/print_string.h" +#include "core/ustring.h" + +#include <stdlib.h> + +#include <GL/gl.h> +#include <GL/glx.h> +#include <X11/Xlib.h> +#include <X11/Xutil.h> + +#include <cstring> + +#include <sys/types.h> +#include <sys/wait.h> +#include <unistd.h> + +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 + +typedef GLXContext (*GLXCREATECONTEXTATTRIBSARBPROC)(Display *, GLXFBConfig, GLXContext, Bool, const int *); + +struct vendor { + const char *glxvendor; + int priority; +}; + +vendor vendormap[] = { + { "Advanced Micro Devices, Inc.", 30 }, + { "NVIDIA Corporation", 30 }, + { "X.Org", 30 }, + { "Intel Open Source Technology Center", 20 }, + { "nouveau", 10 }, + { "Mesa Project", 0 }, + { NULL, 0 } +}; + +// Runs inside a child. Exiting will not quit the engine. +void create_context() { + Display *x11_display = XOpenDisplay(NULL); + Window x11_window; + GLXContext glx_context; + + GLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = (GLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((const GLubyte *)"glXCreateContextAttribsARB"); + + static int visual_attribs[] = { + GLX_RENDER_TYPE, GLX_RGBA_BIT, + GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, + GLX_DOUBLEBUFFER, true, + GLX_RED_SIZE, 1, + GLX_GREEN_SIZE, 1, + GLX_BLUE_SIZE, 1, + GLX_DEPTH_SIZE, 24, + None + }; + + int fbcount; + GLXFBConfig fbconfig = 0; + XVisualInfo *vi = NULL; + + XSetWindowAttributes swa; + swa.event_mask = StructureNotifyMask; + swa.border_pixel = 0; + unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask; + + GLXFBConfig *fbc = glXChooseFBConfig(x11_display, DefaultScreen(x11_display), visual_attribs, &fbcount); + if (!fbc) + exit(1); + + vi = glXGetVisualFromFBConfig(x11_display, fbc[0]); + + fbconfig = fbc[0]; + + static int context_attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + GLX_CONTEXT_MINOR_VERSION_ARB, 3, + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + None + }; + + glx_context = glXCreateContextAttribsARB(x11_display, fbconfig, NULL, true, context_attribs); + + swa.colormap = XCreateColormap(x11_display, RootWindow(x11_display, vi->screen), vi->visual, AllocNone); + x11_window = XCreateWindow(x11_display, RootWindow(x11_display, vi->screen), 0, 0, 10, 10, 0, vi->depth, InputOutput, vi->visual, valuemask, &swa); + + if (!x11_window) + exit(1); + + glXMakeCurrent(x11_display, x11_window, glx_context); + XFree(vi); +} + +int detect_prime() { + pid_t p; + int priorities[2]; + String vendors[2]; + String renderers[2]; + + vendors[0] = "Unknown"; + vendors[1] = "Unknown"; + renderers[0] = "Unknown"; + renderers[1] = "Unknown"; + + for (int i = 0; i < 2; ++i) { + int fdset[2]; + + if (pipe(fdset) == -1) { + print_verbose("Failed to pipe(), using default GPU"); + return 0; + } + + // Fork so the driver initialization can crash without taking down the engine. + p = fork(); + + if (p > 0) { + // Main thread + + int stat_loc = 0; + char string[201]; + string[200] = '\0'; + + close(fdset[1]); + + waitpid(p, &stat_loc, 0); + + if (!stat_loc) { + // No need to do anything complicated here. Anything less than + // PIPE_BUF will be delivered in one read() call. + read(fdset[0], string, sizeof(string) - 1); + + vendors[i] = string; + renderers[i] = string + strlen(string) + 1; + } + + close(fdset[0]); + + } else { + // In child, exit() here will not quit the engine. + + char string[201]; + + close(fdset[0]); + + if (i) setenv("DRI_PRIME", "1", 1); + create_context(); + + const char *vendor = (const char *)glGetString(GL_VENDOR); + const char *renderer = (const char *)glGetString(GL_RENDERER); + + int vendor_len = strlen(vendor) + 1; + int renderer_len = strlen(renderer) + 1; + + if (vendor_len + renderer_len >= sizeof(string)) { + renderer_len = 200 - vendor_len; + } + + memcpy(&string, vendor, vendor_len); + memcpy(&string[vendor_len], renderer, renderer_len); + + write(fdset[1], string, vendor_len + renderer_len); + + close(fdset[1]); + exit(0); + } + } + + int preferred = 0; + int priority = 0; + + if (vendors[0] == vendors[1]) { + print_verbose("Only one GPU found, using default."); + return 0; + } + + for (int i = 1; i >= 0; --i) { + vendor *v = vendormap; + while (v->glxvendor) { + if (v->glxvendor == vendors[i]) { + priorities[i] = v->priority; + + if (v->priority >= priority) { + priority = v->priority; + preferred = i; + } + } + ++v; + } + } + + print_verbose("Found renderers:"); + for (int i = 0; i < 2; ++i) { + print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i])); + } + + print_verbose("Using renderer: " + renderers[preferred]); + return preferred; +} + +#endif +#endif diff --git a/platform/x11/detect_prime.h b/platform/x11/detect_prime.h new file mode 100644 index 0000000000..13bcf6fc38 --- /dev/null +++ b/platform/x11/detect_prime.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* detect_prime.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef X11_ENABLED +#if defined(OPENGL_ENABLED) + +int detect_prime(); + +#endif +#endif diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 0db79fa3e9..e0924fc982 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -29,6 +29,8 @@ /*************************************************************************/ #include "os_x11.h" +#include "detect_prime.h" + #include "core/os/dir_access.h" #include "core/print_string.h" #include "drivers/gles2/rasterizer_gles2.h" @@ -240,28 +242,15 @@ Error OS_X11::initialize(const VideoMode &p_desired, int p_video_driver, int p_a // maybe contextgl wants to be in charge of creating the window #if defined(OPENGL_ENABLED) - // Set DRI_PRIME if not set. This means that Godot should default to a higher-power GPU if it exists. - // Note: Due to the final '0' parameter to setenv any existing DRI_PRIME environment variables will not - // be overwritten. - bool enable_dri_prime = true; - // Check if Nouveau is loaded, we don't want to force dGPU usage with that driver. - if (FileAccess *f = FileAccess::open("/proc/modules", FileAccess::READ)) { - // Match driver name + space - String nouveau_str = "nouveau "; - - while (!f->eof_reached()) { - String line = f->get_line(); - - if (line.begins_with(nouveau_str)) { - enable_dri_prime = false; - break; - } + if (getenv("DRI_PRIME") == NULL) { + print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic."); + int use_prime = detect_prime(); + + if (use_prime) { + print_line("Found discrete GPU, setting DRI_PRIME=1 to use it."); + print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU."); + setenv("DRI_PRIME", "1", 1); } - f->close(); - memdelete(f); - } - if (enable_dri_prime) { - setenv("DRI_PRIME", "1", 0); } ContextGL_X11::ContextType opengl_api_type = ContextGL_X11::GLES_3_0_COMPATIBLE; |