diff options
Diffstat (limited to 'platform')
| -rw-r--r-- | platform/android/java_godot_view_wrapper.h | 2 | ||||
| -rw-r--r-- | platform/android/java_godot_wrapper.h | 2 | ||||
| -rw-r--r-- | platform/ios/export/export_plugin.cpp | 18 | ||||
| -rw-r--r-- | platform/ios/export/export_plugin.h | 1 | ||||
| -rw-r--r-- | platform/windows/gl_manager_windows_native.cpp | 8 |
5 files changed, 26 insertions, 5 deletions
diff --git a/platform/android/java_godot_view_wrapper.h b/platform/android/java_godot_view_wrapper.h index e5b04e4866..5f554aa2d6 100644 --- a/platform/android/java_godot_view_wrapper.h +++ b/platform/android/java_godot_view_wrapper.h @@ -38,7 +38,7 @@ #include <android/log.h> #include <jni.h> -// Class that makes functions in java/src/org/godotengine/godot/GodotView.java callable from C++ +// Class that makes functions in java/src/org/godotengine/godot/GodotRenderView.java callable from C++ class GodotJavaViewWrapper { private: jclass _cls; diff --git a/platform/android/java_godot_wrapper.h b/platform/android/java_godot_wrapper.h index 7c6327c9e1..920df958c2 100644 --- a/platform/android/java_godot_wrapper.h +++ b/platform/android/java_godot_wrapper.h @@ -39,7 +39,7 @@ #include <android/log.h> #include <jni.h> -// Class that makes functions in java/src/org/godotengine/godot/Godot.java callable from C++ +// Class that makes functions in java/src/org/godotengine/godot/Godot.kt callable from C++ class GodotJavaWrapper { private: jobject godot_instance; diff --git a/platform/ios/export/export_plugin.cpp b/platform/ios/export/export_plugin.cpp index 94984a74b6..c0e052865f 100644 --- a/platform/ios/export/export_plugin.cpp +++ b/platform/ios/export/export_plugin.cpp @@ -2071,6 +2071,22 @@ bool EditorExportPlatformIOS::is_package_name_valid(const String &p_package, Str } #ifdef MACOS_ENABLED +bool EditorExportPlatformIOS::_check_xcode_install() { + static bool xcode_found = false; + if (!xcode_found) { + String xcode_path; + List<String> args; + args.push_back("-p"); + int ec = 0; + Error err = OS::get_singleton()->execute("xcode-select", args, &xcode_path, &ec, true); + if (err != OK || ec != 0) { + return false; + } + xcode_found = DirAccess::dir_exists_absolute(xcode_path.strip_edges()); + } + return xcode_found; +} + void EditorExportPlatformIOS::_check_for_changes_poll_thread(void *ud) { EditorExportPlatformIOS *ea = static_cast<EditorExportPlatformIOS *>(ud); @@ -2138,7 +2154,7 @@ void EditorExportPlatformIOS::_check_for_changes_poll_thread(void *ud) { } // Enum simulators - if (FileAccess::exists("/usr/bin/xcrun") || FileAccess::exists("/bin/xcrun")) { + if (_check_xcode_install() && (FileAccess::exists("/usr/bin/xcrun") || FileAccess::exists("/bin/xcrun"))) { String devices; List<String> args; args.push_back("simctl"); diff --git a/platform/ios/export/export_plugin.h b/platform/ios/export/export_plugin.h index 27a4d73fcd..951017ddae 100644 --- a/platform/ios/export/export_plugin.h +++ b/platform/ios/export/export_plugin.h @@ -81,6 +81,7 @@ class EditorExportPlatformIOS : public EditorExportPlatform { Thread check_for_changes_thread; SafeFlag quit_request; + static bool _check_xcode_install(); static void _check_for_changes_poll_thread(void *ud); #endif diff --git a/platform/windows/gl_manager_windows_native.cpp b/platform/windows/gl_manager_windows_native.cpp index b350786d11..8af32395b7 100644 --- a/platform/windows/gl_manager_windows_native.cpp +++ b/platform/windows/gl_manager_windows_native.cpp @@ -104,8 +104,8 @@ static bool nvapi_err_check(const char *msg, int status) { } // On windows we have to disable threaded optimization when using NVIDIA graphics cards -// to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592 -// also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs +// to avoid stuttering, see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948 +// also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { HMODULE nvapi = 0; #ifdef _WIN64 @@ -149,6 +149,10 @@ void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() { NvDRSSessionHandle session_handle; + if (NvAPI_DRS_CreateSession == nullptr) { + return; + } + if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) { NvAPI_Unload(); return; |
