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Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r--scene/2d/audio_stream_player_2d.cpp203
1 files changed, 55 insertions, 148 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index afc5748ac5..f6e6eb8b17 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -33,84 +33,48 @@
#include "core/config/project_settings.h"
#include "scene/2d/area_2d.h"
#include "scene/2d/audio_listener_2d.h"
-#include "scene/main/window.h"
+#include "scene/audio/audio_stream_player_internal.h"
+#include "scene/main/viewport.h"
#include "scene/resources/world_2d.h"
+#include "scene/scene_string_names.h"
+#include "servers/audio/audio_stream.h"
+#include "servers/audio_server.h"
void AudioStreamPlayer2D::_notification(int p_what) {
+ internal->notification(p_what);
+
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
- if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
- play();
- }
- set_stream_paused(!can_process());
} break;
case NOTIFICATION_EXIT_TREE: {
- set_stream_paused(true);
AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
} break;
- case NOTIFICATION_PREDELETE: {
- stop();
- } break;
-
- case NOTIFICATION_PAUSED: {
- if (!can_process()) {
- // Node can't process so we start fading out to silence.
- set_stream_paused(true);
- }
- } break;
-
- case NOTIFICATION_UNPAUSED: {
- set_stream_paused(false);
- } break;
-
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// Update anything related to position first, if possible of course.
- if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
+ if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) {
force_update_panning = false;
_update_panning();
}
if (setplayback.is_valid() && setplay.get() >= 0) {
- active.set();
- AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
+ internal->active.set();
+ AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), internal->pitch_scale);
setplayback.unref();
setplay.set(-1);
}
- if (!stream_playbacks.is_empty() && active.is_set()) {
- // Stop playing if no longer active.
- Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
- playbacks_to_remove.push_back(playback);
- }
- }
- // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
- for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
- stream_playbacks.erase(playback);
- }
- if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
- // This node is no longer actively playing audio.
- active.clear();
- set_physics_process_internal(false);
- }
- if (!playbacks_to_remove.is_empty()) {
- emit_signal(SNAME("finished"));
- }
- }
-
- while (stream_playbacks.size() > max_polyphony) {
- AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
- stream_playbacks.remove_at(0);
+ if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) {
+ internal->process();
}
+ internal->ensure_playback_limit();
} break;
}
}
-// Interacts with PhysicsServer2D, so can only be called during _physics_process
+// Interacts with PhysicsServer2D, so can only be called during _physics_process.
StringName AudioStreamPlayer2D::_get_actual_bus() {
Vector2 global_pos = get_global_position();
@@ -142,12 +106,12 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
return area2d->get_audio_bus_name();
}
- return default_bus;
+ return internal->bus;
}
// Interacts with PhysicsServer2D, so can only be called during _physics_process
void AudioStreamPlayer2D::_update_panning() {
- if (!active.is_set() || stream.is_null()) {
+ if (!internal->active.is_set() || internal->stream.is_null()) {
return;
}
@@ -192,7 +156,7 @@ void AudioStreamPlayer2D::_update_panning() {
}
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
- multiplier *= Math::db_to_linear(volume_db); // Also apply player volume!
+ multiplier *= Math::db_to_linear(internal->volume_db); // Also apply player volume!
float pan = relative_to_listener.x / screen_size.x;
// Don't let the panning effect extend (too far) beyond the screen.
@@ -211,147 +175,96 @@ void AudioStreamPlayer2D::_update_panning() {
volume_vector.write[0] = AudioFrame(MAX(prev_sample[0], new_sample[0]), MAX(prev_sample[1], new_sample[1]));
}
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
+ for (const Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
}
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
+ for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
+ AudioServer::get_singleton()->set_playback_pitch_scale(playback, internal->pitch_scale);
}
last_mix_count = AudioServer::get_singleton()->get_mix_count();
}
void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
- stop();
- stream = p_stream;
+ internal->set_stream(p_stream);
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
- return stream;
+ return internal->stream;
}
void AudioStreamPlayer2D::set_volume_db(float p_volume) {
- volume_db = p_volume;
+ internal->volume_db = p_volume;
}
float AudioStreamPlayer2D::get_volume_db() const {
- return volume_db;
+ return internal->volume_db;
}
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
- ERR_FAIL_COND(!(p_pitch_scale > 0.0));
- pitch_scale = p_pitch_scale;
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
- }
+ internal->set_pitch_scale(p_pitch_scale);
}
float AudioStreamPlayer2D::get_pitch_scale() const {
- return pitch_scale;
+ return internal->pitch_scale;
}
void AudioStreamPlayer2D::play(float p_from_pos) {
- if (stream.is_null()) {
+ Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
+ if (stream_playback.is_null()) {
return;
}
- ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
- if (stream->is_monophonic() && is_playing()) {
- stop();
- }
- Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
- ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
-
- stream_playbacks.push_back(stream_playback);
setplayback = stream_playback;
setplay.set(p_from_pos);
- active.set();
- set_physics_process_internal(true);
}
void AudioStreamPlayer2D::seek(float p_seconds) {
- if (is_playing()) {
- stop();
- play(p_seconds);
- }
+ internal->seek(p_seconds);
}
void AudioStreamPlayer2D::stop() {
setplay.set(-1);
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->stop_playback_stream(playback);
- }
- stream_playbacks.clear();
- active.clear();
- set_physics_process_internal(false);
+ internal->stop();
}
bool AudioStreamPlayer2D::is_playing() const {
- for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- if (AudioServer::get_singleton()->is_playback_active(playback)) {
- return true;
- }
- }
if (setplay.get() >= 0) {
return true; // play() has been called this frame, but no playback exists just yet.
}
- return false;
+ return internal->is_playing();
}
float AudioStreamPlayer2D::get_playback_position() {
- // Return the playback position of the most recently started playback stream.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
- }
- return 0;
+ return internal->get_playback_position();
}
void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
- default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
+ internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
}
StringName AudioStreamPlayer2D::get_bus() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) {
- return default_bus;
- }
- }
- return SceneStringNames::get_singleton()->Master;
+ return internal->get_bus();
}
void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
- autoplay = p_enable;
+ internal->autoplay = p_enable;
}
bool AudioStreamPlayer2D::is_autoplay_enabled() {
- return autoplay;
+ return internal->autoplay;
}
void AudioStreamPlayer2D::_set_playing(bool p_enable) {
- if (p_enable) {
- play();
- } else {
- stop();
- }
+ internal->set_playing(p_enable);
}
bool AudioStreamPlayer2D::_is_active() const {
- return active.is_set();
+ return internal->is_active();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const {
- if (p_property.name == "bus") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0) {
- options += ",";
- }
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
-
- p_property.hint_string = options;
- }
+ internal->validate_property(p_property);
}
void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
@@ -380,37 +293,27 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
- // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
- for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
- AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
- }
+ internal->set_stream_paused(p_pause);
}
bool AudioStreamPlayer2D::get_stream_paused() const {
- // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
- if (!stream_playbacks.is_empty()) {
- return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
- }
- return false;
+ return internal->get_stream_paused();
}
bool AudioStreamPlayer2D::has_stream_playback() {
- return !stream_playbacks.is_empty();
+ return internal->has_stream_playback();
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
- return stream_playbacks[stream_playbacks.size() - 1];
+ return internal->get_stream_playback();
}
void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
- if (p_max_polyphony > 0) {
- max_polyphony = p_max_polyphony;
- }
+ internal->set_max_polyphony(p_max_polyphony);
}
int AudioStreamPlayer2D::get_max_polyphony() const {
- return max_polyphony;
+ return internal->max_polyphony;
}
void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
@@ -422,12 +325,16 @@ float AudioStreamPlayer2D::get_panning_strength() const {
return panning_strength;
}
-void AudioStreamPlayer2D::_on_bus_layout_changed() {
- notify_property_list_changed();
+bool AudioStreamPlayer2D::_set(const StringName &p_name, const Variant &p_value) {
+ return internal->set(p_name, p_value);
+}
+
+bool AudioStreamPlayer2D::_get(const StringName &p_name, Variant &r_ret) const {
+ return internal->get(p_name, r_ret);
}
-void AudioStreamPlayer2D::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) {
- notify_property_list_changed();
+void AudioStreamPlayer2D::_get_property_list(List<PropertyInfo> *p_list) const {
+ internal->get_property_list(p_list);
}
void AudioStreamPlayer2D::_bind_methods() {
@@ -494,11 +401,11 @@ void AudioStreamPlayer2D::_bind_methods() {
}
AudioStreamPlayer2D::AudioStreamPlayer2D() {
- AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_on_bus_layout_changed));
- AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer2D::_on_bus_renamed));
+ internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer2D::play), true));
cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength");
set_hide_clip_children(true);
}
AudioStreamPlayer2D::~AudioStreamPlayer2D() {
+ memdelete(internal);
}