diff options
Diffstat (limited to 'scene/2d/audio_stream_player_2d.cpp')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 262 |
1 files changed, 50 insertions, 212 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index a99964c0e0..f6e6eb8b17 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -33,86 +33,48 @@ #include "core/config/project_settings.h" #include "scene/2d/area_2d.h" #include "scene/2d/audio_listener_2d.h" -#include "scene/main/window.h" +#include "scene/audio/audio_stream_player_internal.h" +#include "scene/main/viewport.h" #include "scene/resources/world_2d.h" - -#define PARAM_PREFIX "parameters/" +#include "scene/scene_string_names.h" +#include "servers/audio/audio_stream.h" +#include "servers/audio_server.h" void AudioStreamPlayer2D::_notification(int p_what) { + internal->notification(p_what); + switch (p_what) { case NOTIFICATION_ENTER_TREE: { AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this); - if (autoplay && !Engine::get_singleton()->is_editor_hint()) { - play(); - } - set_stream_paused(!can_process()); } break; case NOTIFICATION_EXIT_TREE: { - set_stream_paused(true); AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this); } break; - case NOTIFICATION_PREDELETE: { - stop(); - } break; - - case NOTIFICATION_PAUSED: { - if (!can_process()) { - // Node can't process so we start fading out to silence. - set_stream_paused(true); - } - } break; - - case NOTIFICATION_UNPAUSED: { - set_stream_paused(false); - } break; - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // Update anything related to position first, if possible of course. - if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { + if (setplay.get() > 0 || (internal->active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) || force_update_panning) { force_update_panning = false; _update_panning(); } if (setplayback.is_valid() && setplay.get() >= 0) { - active.set(); - AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale); + internal->active.set(); + AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), internal->pitch_scale); setplayback.unref(); setplay.set(-1); } - if (!stream_playbacks.is_empty() && active.is_set()) { - // Stop playing if no longer active. - Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { - playbacks_to_remove.push_back(playback); - } - } - // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble. - for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) { - stream_playbacks.erase(playback); - } - if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) { - // This node is no longer actively playing audio. - active.clear(); - set_physics_process_internal(false); - } - if (!playbacks_to_remove.is_empty()) { - emit_signal(SNAME("finished")); - } - } - - while (stream_playbacks.size() > max_polyphony) { - AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]); - stream_playbacks.remove_at(0); + if (!internal->stream_playbacks.is_empty() && internal->active.is_set()) { + internal->process(); } + internal->ensure_playback_limit(); } break; } } -// Interacts with PhysicsServer2D, so can only be called during _physics_process +// Interacts with PhysicsServer2D, so can only be called during _physics_process. StringName AudioStreamPlayer2D::_get_actual_bus() { Vector2 global_pos = get_global_position(); @@ -144,12 +106,12 @@ StringName AudioStreamPlayer2D::_get_actual_bus() { return area2d->get_audio_bus_name(); } - return default_bus; + return internal->bus; } // Interacts with PhysicsServer2D, so can only be called during _physics_process void AudioStreamPlayer2D::_update_panning() { - if (!active.is_set() || stream.is_null()) { + if (!internal->active.is_set() || internal->stream.is_null()) { return; } @@ -194,7 +156,7 @@ void AudioStreamPlayer2D::_update_panning() { } float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); - multiplier *= Math::db_to_linear(volume_db); // Also apply player volume! + multiplier *= Math::db_to_linear(internal->volume_db); // Also apply player volume! float pan = relative_to_listener.x / screen_size.x; // Don't let the panning effect extend (too far) beyond the screen. @@ -213,178 +175,96 @@ void AudioStreamPlayer2D::_update_panning() { volume_vector.write[0] = AudioFrame(MAX(prev_sample[0], new_sample[0]), MAX(prev_sample[1], new_sample[1])); } - for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { + for (const Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) { AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector); } - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale); + for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) { + AudioServer::get_singleton()->set_playback_pitch_scale(playback, internal->pitch_scale); } last_mix_count = AudioServer::get_singleton()->get_mix_count(); } -void AudioStreamPlayer2D::_update_stream_parameters() { - if (stream.is_null()) { - return; - } - - List<AudioStream::Parameter> parameters; - stream->get_parameter_list(¶meters); - for (const AudioStream::Parameter &K : parameters) { - const PropertyInfo &pi = K.property; - StringName key = PARAM_PREFIX + pi.name; - if (!playback_parameters.has(key)) { - ParameterData pd; - pd.path = pi.name; - pd.value = K.default_value; - playback_parameters.insert(key, pd); - } - } -} - void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { - if (stream.is_valid()) { - stream->disconnect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayer2D::_update_stream_parameters)); - } - stop(); - stream = p_stream; - _update_stream_parameters(); - if (stream.is_valid()) { - stream->connect(SNAME("parameter_list_changed"), callable_mp(this, &AudioStreamPlayer2D::_update_stream_parameters)); - } - notify_property_list_changed(); + internal->set_stream(p_stream); } Ref<AudioStream> AudioStreamPlayer2D::get_stream() const { - return stream; + return internal->stream; } void AudioStreamPlayer2D::set_volume_db(float p_volume) { - volume_db = p_volume; + internal->volume_db = p_volume; } float AudioStreamPlayer2D::get_volume_db() const { - return volume_db; + return internal->volume_db; } void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) { - ERR_FAIL_COND(!(p_pitch_scale > 0.0)); - pitch_scale = p_pitch_scale; - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale); - } + internal->set_pitch_scale(p_pitch_scale); } float AudioStreamPlayer2D::get_pitch_scale() const { - return pitch_scale; + return internal->pitch_scale; } void AudioStreamPlayer2D::play(float p_from_pos) { - if (stream.is_null()) { + Ref<AudioStreamPlayback> stream_playback = internal->play_basic(); + if (stream_playback.is_null()) { return; } - ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree"); - if (stream->is_monophonic() && is_playing()) { - stop(); - } - Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback(); - ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); - - for (const KeyValue<StringName, ParameterData> &K : playback_parameters) { - stream_playback->set_parameter(K.value.path, K.value.value); - } - - stream_playbacks.push_back(stream_playback); setplayback = stream_playback; setplay.set(p_from_pos); - active.set(); - set_physics_process_internal(true); } void AudioStreamPlayer2D::seek(float p_seconds) { - if (is_playing()) { - stop(); - play(p_seconds); - } + internal->seek(p_seconds); } void AudioStreamPlayer2D::stop() { setplay.set(-1); - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->stop_playback_stream(playback); - } - stream_playbacks.clear(); - active.clear(); - set_physics_process_internal(false); + internal->stop(); } bool AudioStreamPlayer2D::is_playing() const { - for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) { - if (AudioServer::get_singleton()->is_playback_active(playback)) { - return true; - } - } if (setplay.get() >= 0) { return true; // play() has been called this frame, but no playback exists just yet. } - return false; + return internal->is_playing(); } float AudioStreamPlayer2D::get_playback_position() { - // Return the playback position of the most recently started playback stream. - if (!stream_playbacks.is_empty()) { - return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]); - } - return 0; + return internal->get_playback_position(); } void AudioStreamPlayer2D::set_bus(const StringName &p_bus) { - default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough. + internal->bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough. } StringName AudioStreamPlayer2D::get_bus() const { - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) { - return default_bus; - } - } - return SceneStringNames::get_singleton()->Master; + return internal->get_bus(); } void AudioStreamPlayer2D::set_autoplay(bool p_enable) { - autoplay = p_enable; + internal->autoplay = p_enable; } bool AudioStreamPlayer2D::is_autoplay_enabled() { - return autoplay; + return internal->autoplay; } void AudioStreamPlayer2D::_set_playing(bool p_enable) { - if (p_enable) { - play(); - } else { - stop(); - } + internal->set_playing(p_enable); } bool AudioStreamPlayer2D::_is_active() const { - return active.is_set(); + return internal->is_active(); } void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const { - if (p_property.name == "bus") { - String options; - for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) { - if (i > 0) { - options += ","; - } - String name = AudioServer::get_singleton()->get_bus_name(i); - options += name; - } - - p_property.hint_string = options; - } + internal->validate_property(p_property); } void AudioStreamPlayer2D::set_max_distance(float p_pixels) { @@ -413,37 +293,27 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const { } void AudioStreamPlayer2D::set_stream_paused(bool p_pause) { - // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted. - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - AudioServer::get_singleton()->set_playback_paused(playback, p_pause); - } + internal->set_stream_paused(p_pause); } bool AudioStreamPlayer2D::get_stream_paused() const { - // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest. - if (!stream_playbacks.is_empty()) { - return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]); - } - return false; + return internal->get_stream_paused(); } bool AudioStreamPlayer2D::has_stream_playback() { - return !stream_playbacks.is_empty(); + return internal->has_stream_playback(); } Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() { - ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback()."); - return stream_playbacks[stream_playbacks.size() - 1]; + return internal->get_stream_playback(); } void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) { - if (p_max_polyphony > 0) { - max_polyphony = p_max_polyphony; - } + internal->set_max_polyphony(p_max_polyphony); } int AudioStreamPlayer2D::get_max_polyphony() const { - return max_polyphony; + return internal->max_polyphony; } void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) { @@ -455,48 +325,16 @@ float AudioStreamPlayer2D::get_panning_strength() const { return panning_strength; } -void AudioStreamPlayer2D::_on_bus_layout_changed() { - notify_property_list_changed(); -} - -void AudioStreamPlayer2D::_on_bus_renamed(int p_bus_index, const StringName &p_old_name, const StringName &p_new_name) { - notify_property_list_changed(); -} - bool AudioStreamPlayer2D::_set(const StringName &p_name, const Variant &p_value) { - HashMap<StringName, ParameterData>::Iterator I = playback_parameters.find(p_name); - if (!I) { - return false; - } - ParameterData &pd = I->value; - pd.value = p_value; - for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { - playback->set_parameter(pd.path, pd.value); - } - return true; + return internal->set(p_name, p_value); } bool AudioStreamPlayer2D::_get(const StringName &p_name, Variant &r_ret) const { - HashMap<StringName, ParameterData>::ConstIterator I = playback_parameters.find(p_name); - if (!I) { - return false; - } - - r_ret = I->value.value; - return true; + return internal->get(p_name, r_ret); } void AudioStreamPlayer2D::_get_property_list(List<PropertyInfo> *p_list) const { - if (stream.is_null()) { - return; - } - List<AudioStream::Parameter> parameters; - stream->get_parameter_list(¶meters); - for (const AudioStream::Parameter &K : parameters) { - PropertyInfo pi = K.property; - pi.name = PARAM_PREFIX + pi.name; - p_list->push_back(pi); - } + internal->get_property_list(p_list); } void AudioStreamPlayer2D::_bind_methods() { @@ -563,11 +401,11 @@ void AudioStreamPlayer2D::_bind_methods() { } AudioStreamPlayer2D::AudioStreamPlayer2D() { - AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_on_bus_layout_changed)); - AudioServer::get_singleton()->connect("bus_renamed", callable_mp(this, &AudioStreamPlayer2D::_on_bus_renamed)); + internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer2D::play), true)); cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength"); set_hide_clip_children(true); } AudioStreamPlayer2D::~AudioStreamPlayer2D() { + memdelete(internal); } |