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Diffstat (limited to 'scene/2d/marker_2d.cpp')
-rw-r--r-- | scene/2d/marker_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp index 39026591b0..b1b9705bf8 100644 --- a/scene/2d/marker_2d.cpp +++ b/scene/2d/marker_2d.cpp @@ -48,7 +48,7 @@ void Marker2D::_draw_cross() { // Use a darkened axis color for the negative axis. // This makes it possible to see in which direction the Marker3D node is rotated // (which can be important depending on how it's used). - // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). + // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/themes/editor_theme_manager.cpp`). const Color color_x = Color(0.96, 0.20, 0.32); const Color color_y = Color(0.53, 0.84, 0.01); PackedColorArray colors = { |