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-rw-r--r--scene/2d/marker_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp
index 39026591b0..b1b9705bf8 100644
--- a/scene/2d/marker_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -48,7 +48,7 @@ void Marker2D::_draw_cross() {
// Use a darkened axis color for the negative axis.
// This makes it possible to see in which direction the Marker3D node is rotated
// (which can be important depending on how it's used).
- // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`).
+ // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/themes/editor_theme_manager.cpp`).
const Color color_x = Color(0.96, 0.20, 0.32);
const Color color_y = Color(0.53, 0.84, 0.01);
PackedColorArray colors = {