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Diffstat (limited to 'scene/2d/parallax_2d.h')
-rw-r--r-- | scene/2d/parallax_2d.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/scene/2d/parallax_2d.h b/scene/2d/parallax_2d.h new file mode 100644 index 0000000000..5fbc3a20c8 --- /dev/null +++ b/scene/2d/parallax_2d.h @@ -0,0 +1,101 @@ +/**************************************************************************/ +/* parallax_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PARALLAX_2D_H +#define PARALLAX_2D_H + +#include "scene/2d/node_2d.h" + +class Parallax2D : public Node2D { + GDCLASS(Parallax2D, Node2D); + + static constexpr real_t DEFAULT_LIMIT = 10000000; + + String group_name; + Size2 scroll_scale = Size2(1, 1); + Point2 scroll_offset; + Point2 screen_offset; + Vector2 repeat_size; + int repeat_times = 1; + Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT); + Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT); + Point2 autoscroll; + Point2 autoscroll_offset; + bool follow_viewport = true; + bool ignore_camera_scroll = false; + + void _update_process(); + void _update_repeat(); + void _update_scroll(); + +protected: +#ifdef TOOLS_ENABLED + void _edit_set_position(const Point2 &p_position) override; +#endif // TOOLS_ENABLED + void _validate_property(PropertyInfo &p_property) const; + void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset); + void _notification(int p_what); + static void _bind_methods(); + +public: + void set_scroll_scale(const Size2 &p_scale); + Size2 get_scroll_scale() const; + + void set_repeat_size(const Size2 &p_repeat_size); + Size2 get_repeat_size() const; + + void set_repeat_times(int p_repeat_times); + int get_repeat_times() const; + + void set_autoscroll(const Point2 &p_autoscroll); + Point2 get_autoscroll() const; + + void set_scroll_offset(const Point2 &p_offset); + Point2 get_scroll_offset() const; + + void set_screen_offset(const Point2 &p_offset); + Point2 get_screen_offset() const; + + void set_limit_begin(const Point2 &p_offset); + Point2 get_limit_begin() const; + + void set_limit_end(const Point2 &p_offset); + Point2 get_limit_end() const; + + void set_follow_viewport(bool p_follow); + bool get_follow_viewport(); + + void set_ignore_camera_scroll(bool p_ignore); + bool is_ignore_camera_scroll(); + + Parallax2D(); +}; + +#endif // PARALLAX_2D_H |