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+/**************************************************************************/
+/* parallax_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PARALLAX_2D_H
+#define PARALLAX_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Parallax2D : public Node2D {
+ GDCLASS(Parallax2D, Node2D);
+
+ static constexpr real_t DEFAULT_LIMIT = 10000000;
+
+ String group_name;
+ Size2 scroll_scale = Size2(1, 1);
+ Point2 scroll_offset;
+ Point2 screen_offset;
+ Vector2 repeat_size;
+ int repeat_times = 1;
+ Point2 limit_begin = Point2(-DEFAULT_LIMIT, -DEFAULT_LIMIT);
+ Point2 limit_end = Point2(DEFAULT_LIMIT, DEFAULT_LIMIT);
+ Point2 autoscroll;
+ Point2 autoscroll_offset;
+ bool follow_viewport = true;
+ bool ignore_camera_scroll = false;
+
+ void _update_process();
+ void _update_repeat();
+ void _update_scroll();
+
+protected:
+#ifdef TOOLS_ENABLED
+ void _edit_set_position(const Point2 &p_position) override;
+#endif // TOOLS_ENABLED
+ void _validate_property(PropertyInfo &p_property) const;
+ void _camera_moved(const Transform2D &p_transform, const Point2 &p_screen_offset, const Point2 &p_adj_screen_offset);
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_scroll_scale(const Size2 &p_scale);
+ Size2 get_scroll_scale() const;
+
+ void set_repeat_size(const Size2 &p_repeat_size);
+ Size2 get_repeat_size() const;
+
+ void set_repeat_times(int p_repeat_times);
+ int get_repeat_times() const;
+
+ void set_autoscroll(const Point2 &p_autoscroll);
+ Point2 get_autoscroll() const;
+
+ void set_scroll_offset(const Point2 &p_offset);
+ Point2 get_scroll_offset() const;
+
+ void set_screen_offset(const Point2 &p_offset);
+ Point2 get_screen_offset() const;
+
+ void set_limit_begin(const Point2 &p_offset);
+ Point2 get_limit_begin() const;
+
+ void set_limit_end(const Point2 &p_offset);
+ Point2 get_limit_end() const;
+
+ void set_follow_viewport(bool p_follow);
+ bool get_follow_viewport();
+
+ void set_ignore_camera_scroll(bool p_ignore);
+ bool is_ignore_camera_scroll();
+
+ Parallax2D();
+};
+
+#endif // PARALLAX_2D_H