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-rw-r--r--scene/2d/physics/area_2d.cpp687
1 files changed, 687 insertions, 0 deletions
diff --git a/scene/2d/physics/area_2d.cpp b/scene/2d/physics/area_2d.cpp
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+++ b/scene/2d/physics/area_2d.cpp
@@ -0,0 +1,687 @@
+/**************************************************************************/
+/* area_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "area_2d.h"
+
+#include "scene/scene_string_names.h"
+#include "servers/audio_server.h"
+
+void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
+}
+
+void Area2D::set_gravity_is_point(bool p_enabled) {
+ gravity_is_point = p_enabled;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
+}
+
+bool Area2D::is_gravity_a_point() const {
+ return gravity_is_point;
+}
+
+void Area2D::set_gravity_point_unit_distance(real_t p_scale) {
+ gravity_point_unit_distance = p_scale;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE, p_scale);
+}
+
+real_t Area2D::get_gravity_point_unit_distance() const {
+ return gravity_point_unit_distance;
+}
+
+void Area2D::set_gravity_point_center(const Vector2 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
+}
+
+const Vector2 &Area2D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity_direction(const Vector2 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector2 &Area2D::get_gravity_direction() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity(real_t p_gravity) {
+ gravity = p_gravity;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY, p_gravity);
+}
+
+real_t Area2D::get_gravity() const {
+ return gravity;
+}
+
+void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
+void Area2D::set_linear_damp(real_t p_linear_damp) {
+ linear_damp = p_linear_damp;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
+}
+
+real_t Area2D::get_linear_damp() const {
+ return linear_damp;
+}
+
+void Area2D::set_angular_damp(real_t p_angular_damp) {
+ angular_damp = p_angular_damp;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
+}
+
+real_t Area2D::get_angular_damp() const {
+ return angular_damp;
+}
+
+void Area2D::set_priority(int p_priority) {
+ priority = p_priority;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_PRIORITY, p_priority);
+}
+
+int Area2D::get_priority() const {
+ return priority;
+}
+
+void Area2D::_body_enter_tree(ObjectID p_id) {
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_NULL(node);
+
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->value.in_tree);
+
+ E->value.in_tree = true;
+ emit_signal(SceneStringNames::get_singleton()->body_entered, node);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
+ }
+}
+
+void Area2D::_body_exit_tree(ObjectID p_id) {
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_NULL(node);
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
+ emit_signal(SceneStringNames::get_singleton()->body_exited, node);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->value.rid, node, E->value.shapes[i].body_shape, E->value.shapes[i].area_shape);
+ }
+}
+
+void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_area_shape) {
+ bool body_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
+ ObjectID objid = p_instance;
+
+ // Exit early if instance is invalid.
+ if (objid.is_null()) {
+ // Emit the appropriate signals.
+ lock_callback();
+ locked = true;
+ if (body_in) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, (Node *)nullptr, p_body_shape, p_area_shape);
+ } else {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, (Node *)nullptr, p_body_shape, p_area_shape);
+ }
+ locked = false;
+ unlock_callback();
+ return;
+ }
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = Object::cast_to<Node>(obj);
+
+ HashMap<ObjectID, BodyState>::Iterator E = body_map.find(objid);
+
+ if (!body_in && !E) {
+ return; //does not exist because it was likely removed from the tree
+ }
+
+ lock_callback();
+ locked = true;
+
+ if (body_in) {
+ if (!E) {
+ E = body_map.insert(objid, BodyState());
+ E->value.rid = p_body;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree).bind(objid));
+ if (E->value.in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_entered, node);
+ }
+ }
+ }
+ E->value.rc++;
+ if (node) {
+ E->value.shapes.insert(ShapePair(p_body_shape, p_area_shape));
+ }
+
+ if (!node || E->value.in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_body, node, p_body_shape, p_area_shape);
+ }
+
+ } else {
+ E->value.rc--;
+
+ if (node) {
+ E->value.shapes.erase(ShapePair(p_body_shape, p_area_shape));
+ }
+
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ body_map.remove(E);
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
+ if (in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ }
+ }
+ }
+ if (!node || in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_body, obj, p_body_shape, p_area_shape);
+ }
+ }
+
+ locked = false;
+ unlock_callback();
+}
+
+void Area2D::_area_enter_tree(ObjectID p_id) {
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_NULL(node);
+
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->value.in_tree);
+
+ E->value.in_tree = true;
+ emit_signal(SceneStringNames::get_singleton()->area_entered, node);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
+ }
+}
+
+void Area2D::_area_exit_tree(ObjectID p_id) {
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = Object::cast_to<Node>(obj);
+ ERR_FAIL_NULL(node);
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->value.in_tree);
+ E->value.in_tree = false;
+ emit_signal(SceneStringNames::get_singleton()->area_exited, node);
+ for (int i = 0; i < E->value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->value.rid, node, E->value.shapes[i].area_shape, E->value.shapes[i].self_shape);
+ }
+}
+
+void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, int p_area_shape, int p_self_shape) {
+ bool area_in = p_status == PhysicsServer2D::AREA_BODY_ADDED;
+ ObjectID objid = p_instance;
+
+ // Exit early if instance is invalid.
+ if (objid.is_null()) {
+ // Emit the appropriate signals.
+ lock_callback();
+ locked = true;
+ if (area_in) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, (Node *)nullptr, p_area_shape, p_self_shape);
+ } else {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, (Node *)nullptr, p_area_shape, p_self_shape);
+ }
+ locked = false;
+ unlock_callback();
+ return;
+ }
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = Object::cast_to<Node>(obj);
+
+ HashMap<ObjectID, AreaState>::Iterator E = area_map.find(objid);
+
+ if (!area_in && !E) {
+ return; //likely removed from the tree
+ }
+
+ lock_callback();
+ locked = true;
+
+ if (area_in) {
+ if (!E) {
+ E = area_map.insert(objid, AreaState());
+ E->value.rid = p_area;
+ E->value.rc = 0;
+ E->value.in_tree = node && node->is_inside_tree();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree).bind(objid));
+ node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree).bind(objid));
+ if (E->value.in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_entered, node);
+ }
+ }
+ }
+ E->value.rc++;
+ if (node) {
+ E->value.shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
+ }
+
+ if (!node || E->value.in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_area, node, p_area_shape, p_self_shape);
+ }
+
+ } else {
+ E->value.rc--;
+
+ if (node) {
+ E->value.shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
+ }
+
+ bool in_tree = E->value.in_tree;
+ if (E->value.rc == 0) {
+ area_map.remove(E);
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
+ if (in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
+ }
+ }
+ }
+ if (!node || in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_area, obj, p_area_shape, p_self_shape);
+ }
+ }
+
+ locked = false;
+ unlock_callback();
+}
+
+void Area2D::_clear_monitoring() {
+ ERR_FAIL_COND_MSG(locked, "This function can't be used during the in/out signal.");
+
+ {
+ HashMap<ObjectID, BodyState> bmcopy = body_map;
+ body_map.clear();
+ //disconnect all monitored stuff
+
+ for (const KeyValue<ObjectID, BodyState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
+ continue;
+ }
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_body_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_body_exit_tree));
+
+ if (!E.value.in_tree) {
+ continue;
+ }
+
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E.value.rid, node, E.value.shapes[i].body_shape, E.value.shapes[i].area_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
+ }
+ }
+
+ {
+ HashMap<ObjectID, AreaState> bmcopy = area_map;
+ area_map.clear();
+ //disconnect all monitored stuff
+
+ for (const KeyValue<ObjectID, AreaState> &E : bmcopy) {
+ Object *obj = ObjectDB::get_instance(E.key);
+ Node *node = Object::cast_to<Node>(obj);
+
+ if (!node) { //node may have been deleted in previous frame or at other legitimate point
+ continue;
+ }
+
+ node->disconnect(SceneStringNames::get_singleton()->tree_entered, callable_mp(this, &Area2D::_area_enter_tree));
+ node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Area2D::_area_exit_tree));
+
+ if (!E.value.in_tree) {
+ continue;
+ }
+
+ for (int i = 0; i < E.value.shapes.size(); i++) {
+ emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E.value.rid, node, E.value.shapes[i].area_shape, E.value.shapes[i].self_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
+ }
+ }
+}
+
+void Area2D::_space_changed(const RID &p_new_space) {
+ if (p_new_space.is_null()) {
+ _clear_monitoring();
+ }
+}
+
+void Area2D::set_monitoring(bool p_enable) {
+ if (p_enable == monitoring) {
+ return;
+ }
+ ERR_FAIL_COND_MSG(locked, "Function blocked during in/out signal. Use set_deferred(\"monitoring\", true/false).");
+
+ monitoring = p_enable;
+
+ if (monitoring) {
+ PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area2D::_body_inout));
+ PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area2D::_area_inout));
+ } else {
+ PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), Callable());
+ PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable());
+ _clear_monitoring();
+ }
+}
+
+bool Area2D::is_monitoring() const {
+ return monitoring;
+}
+
+void Area2D::set_monitorable(bool p_enable) {
+ ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer2D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false).");
+
+ if (p_enable == monitorable) {
+ return;
+ }
+
+ monitorable = p_enable;
+
+ PhysicsServer2D::get_singleton()->area_set_monitorable(get_rid(), monitorable);
+}
+
+bool Area2D::is_monitorable() const {
+ return monitorable;
+}
+
+TypedArray<Node2D> Area2D::get_overlapping_bodies() const {
+ TypedArray<Node2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping bodies when monitoring is off.");
+ ret.resize(body_map.size());
+ int idx = 0;
+ for (const KeyValue<ObjectID, BodyState> &E : body_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
+ }
+ }
+
+ ret.resize(idx);
+ return ret;
+}
+
+TypedArray<Area2D> Area2D::get_overlapping_areas() const {
+ TypedArray<Area2D> ret;
+ ERR_FAIL_COND_V_MSG(!monitoring, ret, "Can't find overlapping areas when monitoring is off.");
+ ret.resize(area_map.size());
+ int idx = 0;
+ for (const KeyValue<ObjectID, AreaState> &E : area_map) {
+ Object *obj = ObjectDB::get_instance(E.key);
+ if (obj) {
+ ret[idx] = obj;
+ idx++;
+ }
+ }
+
+ ret.resize(idx);
+ return ret;
+}
+
+bool Area2D::has_overlapping_bodies() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off.");
+ return !body_map.is_empty();
+}
+
+bool Area2D::has_overlapping_areas() const {
+ ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off.");
+ return !area_map.is_empty();
+}
+
+bool Area2D::overlaps_area(Node *p_area) const {
+ ERR_FAIL_NULL_V(p_area, false);
+ HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id());
+ if (!E) {
+ return false;
+ }
+ return E->value.in_tree;
+}
+
+bool Area2D::overlaps_body(Node *p_body) const {
+ ERR_FAIL_NULL_V(p_body, false);
+ HashMap<ObjectID, BodyState>::ConstIterator E = body_map.find(p_body->get_instance_id());
+ if (!E) {
+ return false;
+ }
+ return E->value.in_tree;
+}
+
+void Area2D::set_audio_bus_override(bool p_override) {
+ audio_bus_override = p_override;
+}
+
+bool Area2D::is_overriding_audio_bus() const {
+ return audio_bus_override;
+}
+
+void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
+ audio_bus = p_audio_bus;
+}
+
+StringName Area2D::get_audio_bus_name() const {
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
+ return audio_bus;
+ }
+ }
+ return SceneStringNames::get_singleton()->Master;
+}
+
+void Area2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "audio_bus_name") {
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0) {
+ options += ",";
+ }
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ p_property.hint_string = options;
+ } else if (p_property.name.begins_with("gravity") && p_property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ } else {
+ if (gravity_is_point) {
+ if (p_property.name == "gravity_direction") {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ } else {
+ if (p_property.name.begins_with("gravity_point_")) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
+ }
+ } else if (p_property.name.begins_with("linear_damp") && p_property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ } else if (p_property.name.begins_with("angular_damp") && p_property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ }
+}
+
+void Area2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
+ ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_point_unit_distance", "distance_scale"), &Area2D::set_gravity_point_unit_distance);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_unit_distance"), &Area2D::get_gravity_point_unit_distance);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
+
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
+
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
+ ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
+ ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
+
+ ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
+ ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
+
+ ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
+ ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
+
+ ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
+ ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
+
+ ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
+
+ ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies);
+ ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas);
+
+ ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
+ ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
+
+ ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
+ ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
+
+ ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
+ ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
+
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
+ ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
+
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+ ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,100000,1,or_greater,or_less"), "set_priority", "get_priority");
+
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_unit_distance", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp,suffix:px"), "set_gravity_point_unit_distance", "get_gravity_point_unit_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center", PROPERTY_HINT_NONE, "suffix:px"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, U"-4096,4096,0.001,or_less,or_greater,suffix:px/s\u00B2"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+
+ ADD_GROUP("Audio Bus", "audio_bus_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
+
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
+}
+
+Area2D::Area2D() :
+ CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
+ set_gravity(980);
+ set_gravity_direction(Vector2(0, 1));
+ set_monitoring(true);
+ set_monitorable(true);
+ set_hide_clip_children(true);
+}
+
+Area2D::~Area2D() {
+}