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Diffstat (limited to 'scene/2d/physics/collision_object_2d.h')
-rw-r--r-- | scene/2d/physics/collision_object_2d.h | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/scene/2d/physics/collision_object_2d.h b/scene/2d/physics/collision_object_2d.h new file mode 100644 index 0000000000..2c8534665c --- /dev/null +++ b/scene/2d/physics/collision_object_2d.h @@ -0,0 +1,179 @@ +/**************************************************************************/ +/* collision_object_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef COLLISION_OBJECT_2D_H +#define COLLISION_OBJECT_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/main/viewport.h" +#include "scene/resources/2d/shape_2d.h" +#include "servers/physics_server_2d.h" + +class CollisionObject2D : public Node2D { + GDCLASS(CollisionObject2D, Node2D); + +public: + enum DisableMode { + DISABLE_MODE_REMOVE, + DISABLE_MODE_MAKE_STATIC, + DISABLE_MODE_KEEP_ACTIVE, + }; + +private: + uint32_t collision_layer = 1; + uint32_t collision_mask = 1; + real_t collision_priority = 1.0; + + bool area = false; + RID rid; + uint32_t callback_lock = 0; + bool pickable = false; + + DisableMode disable_mode = DISABLE_MODE_REMOVE; + + PhysicsServer2D::BodyMode body_mode = PhysicsServer2D::BODY_MODE_STATIC; + + struct ShapeData { + ObjectID owner_id; + Transform2D xform; + struct Shape { + Ref<Shape2D> shape; + int index = 0; + }; + + Vector<Shape> shapes; + + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 0.0; + }; + + int total_subshapes = 0; + + RBMap<uint32_t, ShapeData> shapes; + bool only_update_transform_changes = false; // This is used for sync to physics. + + void _apply_disabled(); + void _apply_enabled(); + +protected: + _FORCE_INLINE_ void lock_callback() { callback_lock++; } + _FORCE_INLINE_ void unlock_callback() { + ERR_FAIL_COND(callback_lock == 0); + callback_lock--; + } + + CollisionObject2D(RID p_rid, bool p_area); + + void _notification(int p_what); + static void _bind_methods(); + + void _update_pickable(); + friend class Viewport; + void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape); + void _mouse_enter(); + void _mouse_exit(); + + void _mouse_shape_enter(int p_shape); + void _mouse_shape_exit(int p_shape); + + void set_only_update_transform_changes(bool p_enable); + bool is_only_update_transform_changes_enabled() const; + + void set_body_mode(PhysicsServer2D::BodyMode p_mode); + + virtual void _space_changed(const RID &p_new_space); + + GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int) + GDVIRTUAL0(_mouse_enter) + GDVIRTUAL0(_mouse_exit) + GDVIRTUAL1(_mouse_shape_enter, int) + GDVIRTUAL1(_mouse_shape_exit, int) +public: + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_value(int p_layer_number, bool p_value); + bool get_collision_layer_value(int p_layer_number) const; + + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; + + void set_collision_priority(real_t p_priority); + real_t get_collision_priority() const; + + void set_disable_mode(DisableMode p_mode); + DisableMode get_disable_mode() const; + + uint32_t create_shape_owner(Object *p_owner); + void remove_shape_owner(uint32_t owner); + void get_shape_owners(List<uint32_t> *r_owners); + PackedInt32Array _get_shape_owners(); + + void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform); + Transform2D shape_owner_get_transform(uint32_t p_owner) const; + Object *shape_owner_get_owner(uint32_t p_owner) const; + + void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); + bool is_shape_owner_disabled(uint32_t p_owner) const; + + void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable); + bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const; + + void shape_owner_set_one_way_collision_margin(uint32_t p_owner, real_t p_margin); + real_t get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; + + void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape); + int shape_owner_get_shape_count(uint32_t p_owner) const; + Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; + int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const; + + void shape_owner_remove_shape(uint32_t p_owner, int p_shape); + void shape_owner_clear_shapes(uint32_t p_owner); + + uint32_t shape_find_owner(int p_shape_index) const; + + void set_pickable(bool p_enabled); + bool is_pickable() const; + + PackedStringArray get_configuration_warnings() const override; + + _FORCE_INLINE_ RID get_rid() const { return rid; } + + CollisionObject2D(); + ~CollisionObject2D(); +}; + +VARIANT_ENUM_CAST(CollisionObject2D::DisableMode); + +#endif // COLLISION_OBJECT_2D_H |