diff options
Diffstat (limited to 'scene/2d/physics/collision_polygon_2d.cpp')
-rw-r--r-- | scene/2d/physics/collision_polygon_2d.cpp | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/scene/2d/physics/collision_polygon_2d.cpp b/scene/2d/physics/collision_polygon_2d.cpp new file mode 100644 index 0000000000..96ef346d23 --- /dev/null +++ b/scene/2d/physics/collision_polygon_2d.cpp @@ -0,0 +1,324 @@ +/**************************************************************************/ +/* collision_polygon_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "collision_polygon_2d.h" + +#include "core/math/geometry_2d.h" +#include "scene/2d/physics/area_2d.h" +#include "scene/2d/physics/collision_object_2d.h" +#include "scene/resources/2d/concave_polygon_shape_2d.h" +#include "scene/resources/2d/convex_polygon_shape_2d.h" + +#include "thirdparty/misc/polypartition.h" + +void CollisionPolygon2D::_build_polygon() { + collision_object->shape_owner_clear_shapes(owner_id); + + bool solids = build_mode == BUILD_SOLIDS; + + if (solids) { + if (polygon.size() < 3) { + return; + } + + //here comes the sun, lalalala + //decompose concave into multiple convex polygons and add them + Vector<Vector<Vector2>> decomp = _decompose_in_convex(); + for (int i = 0; i < decomp.size(); i++) { + Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D); + convex->set_points(decomp[i]); + collision_object->shape_owner_add_shape(owner_id, convex); + } + + } else { + if (polygon.size() < 2) { + return; + } + + Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D); + + Vector<Vector2> segments; + segments.resize(polygon.size() * 2); + Vector2 *w = segments.ptrw(); + + for (int i = 0; i < polygon.size(); i++) { + w[(i << 1) + 0] = polygon[i]; + w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()]; + } + + concave->set_segments(segments); + + collision_object->shape_owner_add_shape(owner_id, concave); + } +} + +Vector<Vector<Vector2>> CollisionPolygon2D::_decompose_in_convex() { + Vector<Vector<Vector2>> decomp = Geometry2D::decompose_polygon_in_convex(polygon); + return decomp; +} + +void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) { + collision_object->shape_owner_set_transform(owner_id, get_transform()); + if (p_xform_only) { + return; + } + collision_object->shape_owner_set_disabled(owner_id, disabled); + collision_object->shape_owner_set_one_way_collision(owner_id, one_way_collision); + collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); +} + +void CollisionPolygon2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_PARENTED: { + collision_object = Object::cast_to<CollisionObject2D>(get_parent()); + if (collision_object) { + owner_id = collision_object->create_shape_owner(this); + _build_polygon(); + _update_in_shape_owner(); + } + } break; + + case NOTIFICATION_ENTER_TREE: { + if (collision_object) { + _update_in_shape_owner(); + } + } break; + + case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { + if (collision_object) { + _update_in_shape_owner(true); + } + } break; + + case NOTIFICATION_UNPARENTED: { + if (collision_object) { + collision_object->remove_shape_owner(owner_id); + } + owner_id = 0; + collision_object = nullptr; + } break; + + case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); + if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { + break; + } + + if (polygon.size() > 2) { +#define DEBUG_DECOMPOSE +#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE) + Vector<Vector<Vector2>> decomp = _decompose_in_convex(); + + Color c(0.4, 0.9, 0.1); + for (int i = 0; i < decomp.size(); i++) { + c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5); + draw_colored_polygon(decomp[i], c); + } +#else + draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color()); +#endif + + const Color stroke_color = Color(0.9, 0.2, 0.0); + draw_polyline(polygon, stroke_color); + // Draw the last segment. + draw_line(polygon[polygon.size() - 1], polygon[0], stroke_color); + } + + if (one_way_collision) { + Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4); + dcol.a = 1.0; + Vector2 line_to(0, 20); + draw_line(Vector2(), line_to, dcol, 3); + real_t tsize = 8; + + Vector<Vector2> pts = { + line_to + Vector2(0, tsize), + line_to + Vector2(Math_SQRT12 * tsize, 0), + line_to + Vector2(-Math_SQRT12 * tsize, 0) + }; + + Vector<Color> cols{ dcol, dcol, dcol }; + + draw_primitive(pts, cols, Vector<Vector2>()); //small arrow + } + } break; + } +} + +void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) { + polygon = p_polygon; + + { + for (int i = 0; i < polygon.size(); i++) { + if (i == 0) { + aabb = Rect2(polygon[i], Size2()); + } else { + aabb.expand_to(polygon[i]); + } + } + if (aabb == Rect2()) { + aabb = Rect2(-10, -10, 20, 20); + } else { + aabb.position -= aabb.size * 0.3; + aabb.size += aabb.size * 0.6; + } + } + + if (collision_object) { + _build_polygon(); + _update_in_shape_owner(); + } + queue_redraw(); + update_configuration_warnings(); +} + +Vector<Point2> CollisionPolygon2D::get_polygon() const { + return polygon; +} + +void CollisionPolygon2D::set_build_mode(BuildMode p_mode) { + ERR_FAIL_INDEX((int)p_mode, 2); + build_mode = p_mode; + if (collision_object) { + _build_polygon(); + _update_in_shape_owner(); + } + queue_redraw(); + update_configuration_warnings(); +} + +CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { + return build_mode; +} + +#ifdef TOOLS_ENABLED +Rect2 CollisionPolygon2D::_edit_get_rect() const { + return aabb; +} + +bool CollisionPolygon2D::_edit_use_rect() const { + return true; +} + +bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + return Geometry2D::is_point_in_polygon(p_point, Variant(polygon)); +} +#endif + +PackedStringArray CollisionPolygon2D::get_configuration_warnings() const { + PackedStringArray warnings = Node::get_configuration_warnings(); + + if (!Object::cast_to<CollisionObject2D>(get_parent())) { + warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape.")); + } + + int polygon_count = polygon.size(); + if (polygon_count == 0) { + warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision.")); + } else { + bool solids = build_mode == BUILD_SOLIDS; + if (solids) { + if (polygon_count < 3) { + warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); + } + } else if (polygon_count < 2) { + warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); + } + } + if (one_way_collision && Object::cast_to<Area2D>(get_parent())) { + warnings.push_back(RTR("The One Way Collision property will be ignored when the collision object is an Area2D.")); + } + + return warnings; +} + +void CollisionPolygon2D::set_disabled(bool p_disabled) { + disabled = p_disabled; + queue_redraw(); + if (collision_object) { + collision_object->shape_owner_set_disabled(owner_id, p_disabled); + } +} + +bool CollisionPolygon2D::is_disabled() const { + return disabled; +} + +void CollisionPolygon2D::set_one_way_collision(bool p_enable) { + one_way_collision = p_enable; + queue_redraw(); + if (collision_object) { + collision_object->shape_owner_set_one_way_collision(owner_id, p_enable); + } + update_configuration_warnings(); +} + +bool CollisionPolygon2D::is_one_way_collision_enabled() const { + return one_way_collision; +} + +void CollisionPolygon2D::set_one_way_collision_margin(real_t p_margin) { + one_way_collision_margin = p_margin; + if (collision_object) { + collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin); + } +} + +real_t CollisionPolygon2D::get_one_way_collision_margin() const { + return one_way_collision_margin; +} + +void CollisionPolygon2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon); + + ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode); + ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon2D::get_build_mode); + ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon2D::set_disabled); + ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled); + ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision); + ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled); + ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionPolygon2D::set_one_way_collision_margin); + ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionPolygon2D::get_one_way_collision_margin); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin"); + + BIND_ENUM_CONSTANT(BUILD_SOLIDS); + BIND_ENUM_CONSTANT(BUILD_SEGMENTS); +} + +CollisionPolygon2D::CollisionPolygon2D() { + set_notify_local_transform(true); + set_hide_clip_children(true); +} |