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+/**************************************************************************/
+/* collision_polygon_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef COLLISION_POLYGON_2D_H
+#define COLLISION_POLYGON_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class CollisionObject2D;
+
+class CollisionPolygon2D : public Node2D {
+ GDCLASS(CollisionPolygon2D, Node2D);
+
+public:
+ enum BuildMode {
+ BUILD_SOLIDS,
+ BUILD_SEGMENTS,
+ };
+
+protected:
+ Rect2 aabb = Rect2(-10, -10, 20, 20);
+ BuildMode build_mode = BUILD_SOLIDS;
+ Vector<Point2> polygon;
+ uint32_t owner_id = 0;
+ CollisionObject2D *collision_object = nullptr;
+ bool disabled = false;
+ bool one_way_collision = false;
+ real_t one_way_collision_margin = 1.0;
+
+ Vector<Vector<Vector2>> _decompose_in_convex();
+
+ void _build_polygon();
+
+ void _update_in_shape_owner(bool p_xform_only = false);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+#ifdef TOOLS_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
+#endif
+
+ void set_build_mode(BuildMode p_mode);
+ BuildMode get_build_mode() const;
+
+ void set_polygon(const Vector<Point2> &p_polygon);
+ Vector<Point2> get_polygon() const;
+
+ PackedStringArray get_configuration_warnings() const override;
+
+ void set_disabled(bool p_disabled);
+ bool is_disabled() const;
+
+ void set_one_way_collision(bool p_enable);
+ bool is_one_way_collision_enabled() const;
+
+ void set_one_way_collision_margin(real_t p_margin);
+ real_t get_one_way_collision_margin() const;
+
+ CollisionPolygon2D();
+};
+
+VARIANT_ENUM_CAST(CollisionPolygon2D::BuildMode);
+
+#endif // COLLISION_POLYGON_2D_H