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+/**************************************************************************/
+/* collision_shape_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "collision_shape_2d.h"
+
+#include "scene/2d/physics/area_2d.h"
+#include "scene/2d/physics/collision_object_2d.h"
+#include "scene/resources/2d/concave_polygon_shape_2d.h"
+#include "scene/resources/2d/convex_polygon_shape_2d.h"
+
+void CollisionShape2D::_shape_changed() {
+ queue_redraw();
+}
+
+void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {
+ collision_object->shape_owner_set_transform(owner_id, get_transform());
+ if (p_xform_only) {
+ return;
+ }
+ collision_object->shape_owner_set_disabled(owner_id, disabled);
+ collision_object->shape_owner_set_one_way_collision(owner_id, one_way_collision);
+ collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+}
+
+Color CollisionShape2D::_get_default_debug_color() const {
+ SceneTree *st = SceneTree::get_singleton();
+ return st ? st->get_debug_collisions_color() : Color();
+}
+
+void CollisionShape2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_PARENTED: {
+ collision_object = Object::cast_to<CollisionObject2D>(get_parent());
+ if (collision_object) {
+ owner_id = collision_object->create_shape_owner(this);
+ if (shape.is_valid()) {
+ collision_object->shape_owner_add_shape(owner_id, shape);
+ }
+ _update_in_shape_owner();
+ }
+ } break;
+
+ case NOTIFICATION_ENTER_TREE: {
+ if (collision_object) {
+ _update_in_shape_owner();
+ }
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (collision_object) {
+ _update_in_shape_owner(true);
+ }
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ if (collision_object) {
+ collision_object->remove_shape_owner(owner_id);
+ }
+ owner_id = 0;
+ collision_object = nullptr;
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ ERR_FAIL_COND(!is_inside_tree());
+
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+
+ if (!shape.is_valid()) {
+ break;
+ }
+
+ rect = Rect2();
+
+ Color draw_col = debug_color;
+ if (disabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ draw_col.a *= 0.5;
+ }
+ shape->draw(get_canvas_item(), draw_col);
+
+ rect = shape->get_rect();
+ rect = rect.grow(3);
+
+ if (one_way_collision) {
+ // Draw an arrow indicating the one-way collision direction
+ draw_col = debug_color.inverted();
+ if (disabled) {
+ draw_col = draw_col.darkened(0.25);
+ }
+ Vector2 line_to(0, 20);
+ draw_line(Vector2(), line_to, draw_col, 2);
+ real_t tsize = 8;
+
+ Vector<Vector2> pts{
+ line_to + Vector2(0, tsize),
+ line_to + Vector2(Math_SQRT12 * tsize, 0),
+ line_to + Vector2(-Math_SQRT12 * tsize, 0)
+ };
+
+ Vector<Color> cols{ draw_col, draw_col, draw_col };
+
+ draw_primitive(pts, cols, Vector<Vector2>());
+ }
+ } break;
+ }
+}
+
+void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {
+ if (p_shape == shape) {
+ return;
+ }
+ if (shape.is_valid()) {
+ shape->disconnect_changed(callable_mp(this, &CollisionShape2D::_shape_changed));
+ }
+ shape = p_shape;
+ queue_redraw();
+ if (collision_object) {
+ collision_object->shape_owner_clear_shapes(owner_id);
+ if (shape.is_valid()) {
+ collision_object->shape_owner_add_shape(owner_id, shape);
+ }
+ _update_in_shape_owner();
+ }
+
+ if (shape.is_valid()) {
+ shape->connect_changed(callable_mp(this, &CollisionShape2D::_shape_changed));
+ }
+
+ update_configuration_warnings();
+}
+
+Ref<Shape2D> CollisionShape2D::get_shape() const {
+ return shape;
+}
+
+bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ if (!shape.is_valid()) {
+ return false;
+ }
+
+ return shape->_edit_is_selected_on_click(p_point, p_tolerance);
+}
+
+PackedStringArray CollisionShape2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
+
+ CollisionObject2D *col_object = Object::cast_to<CollisionObject2D>(get_parent());
+ if (col_object == nullptr) {
+ warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node.\nPlease only use it as a child of Area2D, StaticBody2D, RigidBody2D, CharacterBody2D, etc. to give them a shape."));
+ }
+ if (!shape.is_valid()) {
+ warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!"));
+ }
+ if (one_way_collision && Object::cast_to<Area2D>(col_object)) {
+ warnings.push_back(RTR("The One Way Collision property will be ignored when the collision object is an Area2D."));
+ }
+
+ Ref<ConvexPolygonShape2D> convex = shape;
+ Ref<ConcavePolygonShape2D> concave = shape;
+ if (convex.is_valid() || concave.is_valid()) {
+ warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead."));
+ }
+
+ return warnings;
+}
+
+void CollisionShape2D::set_disabled(bool p_disabled) {
+ disabled = p_disabled;
+ queue_redraw();
+ if (collision_object) {
+ collision_object->shape_owner_set_disabled(owner_id, p_disabled);
+ }
+}
+
+bool CollisionShape2D::is_disabled() const {
+ return disabled;
+}
+
+void CollisionShape2D::set_one_way_collision(bool p_enable) {
+ one_way_collision = p_enable;
+ queue_redraw();
+ if (collision_object) {
+ collision_object->shape_owner_set_one_way_collision(owner_id, p_enable);
+ }
+ update_configuration_warnings();
+}
+
+bool CollisionShape2D::is_one_way_collision_enabled() const {
+ return one_way_collision;
+}
+
+void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) {
+ one_way_collision_margin = p_margin;
+ if (collision_object) {
+ collision_object->shape_owner_set_one_way_collision_margin(owner_id, one_way_collision_margin);
+ }
+}
+
+real_t CollisionShape2D::get_one_way_collision_margin() const {
+ return one_way_collision_margin;
+}
+
+void CollisionShape2D::set_debug_color(const Color &p_color) {
+ debug_color = p_color;
+ queue_redraw();
+}
+
+Color CollisionShape2D::get_debug_color() const {
+ return debug_color;
+}
+
+bool CollisionShape2D::_property_can_revert(const StringName &p_name) const {
+ if (p_name == "debug_color") {
+ return true;
+ }
+ return false;
+}
+
+bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const {
+ if (p_name == "debug_color") {
+ r_property = _get_default_debug_color();
+ return true;
+ }
+ return false;
+}
+
+void CollisionShape2D::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "debug_color") {
+ if (debug_color == _get_default_debug_color()) {
+ p_property.usage = PROPERTY_USAGE_DEFAULT & ~PROPERTY_USAGE_STORAGE;
+ } else {
+ p_property.usage = PROPERTY_USAGE_DEFAULT;
+ }
+ }
+}
+
+void CollisionShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &CollisionShape2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape2D::get_shape);
+ ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionShape2D::set_disabled);
+ ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape2D::is_disabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionShape2D::set_one_way_collision);
+ ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionShape2D::is_one_way_collision_enabled);
+ ClassDB::bind_method(D_METHOD("set_one_way_collision_margin", "margin"), &CollisionShape2D::set_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("get_one_way_collision_margin"), &CollisionShape2D::get_one_way_collision_margin);
+ ClassDB::bind_method(D_METHOD("set_debug_color", "color"), &CollisionShape2D::set_debug_color);
+ ClassDB::bind_method(D_METHOD("get_debug_color"), &CollisionShape2D::get_debug_color);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "one_way_collision_margin", PROPERTY_HINT_RANGE, "0,128,0.1,suffix:px"), "set_one_way_collision_margin", "get_one_way_collision_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_color"), "set_debug_color", "get_debug_color");
+ // Default value depends on a project setting, override for doc generation purposes.
+ ADD_PROPERTY_DEFAULT("debug_color", Color());
+}
+
+CollisionShape2D::CollisionShape2D() {
+ set_notify_local_transform(true);
+ set_hide_clip_children(true);
+ debug_color = _get_default_debug_color();
+}