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Diffstat (limited to 'scene/2d/physics/collision_shape_2d.h')
-rw-r--r-- | scene/2d/physics/collision_shape_2d.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/scene/2d/physics/collision_shape_2d.h b/scene/2d/physics/collision_shape_2d.h new file mode 100644 index 0000000000..65436f1539 --- /dev/null +++ b/scene/2d/physics/collision_shape_2d.h @@ -0,0 +1,88 @@ +/**************************************************************************/ +/* collision_shape_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef COLLISION_SHAPE_2D_H +#define COLLISION_SHAPE_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/2d/shape_2d.h" + +class CollisionObject2D; + +class CollisionShape2D : public Node2D { + GDCLASS(CollisionShape2D, Node2D); + Ref<Shape2D> shape; + Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20)); + uint32_t owner_id = 0; + CollisionObject2D *collision_object = nullptr; + bool disabled = false; + bool one_way_collision = false; + real_t one_way_collision_margin = 1.0; + Color debug_color; + + void _shape_changed(); + void _update_in_shape_owner(bool p_xform_only = false); + Color _get_default_debug_color() const; + +protected: + void _notification(int p_what); + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; + void _validate_property(PropertyInfo &p_property) const; + static void _bind_methods(); + +public: +#ifdef TOOLS_ENABLED + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; +#else + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif // TOOLS_ENABLED + + void set_shape(const Ref<Shape2D> &p_shape); + Ref<Shape2D> get_shape() const; + + void set_disabled(bool p_disabled); + bool is_disabled() const; + + void set_one_way_collision(bool p_enable); + bool is_one_way_collision_enabled() const; + + void set_one_way_collision_margin(real_t p_margin); + real_t get_one_way_collision_margin() const; + + void set_debug_color(const Color &p_color); + Color get_debug_color() const; + + PackedStringArray get_configuration_warnings() const override; + + CollisionShape2D(); +}; + +#endif // COLLISION_SHAPE_2D_H |