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+/**************************************************************************/
+/* pin_joint_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef PIN_JOINT_2D_H
+#define PIN_JOINT_2D_H
+
+#include "scene/2d/physics/joints/joint_2d.h"
+
+class PhysicsBody2D;
+
+class PinJoint2D : public Joint2D {
+ GDCLASS(PinJoint2D, Joint2D);
+
+ real_t softness = 0.0;
+ real_t angular_limit_lower = 0.0;
+ real_t angular_limit_upper = 0.0;
+ real_t motor_target_velocity = 0.0;
+ bool motor_enabled = false;
+ bool angular_limit_enabled = false;
+
+protected:
+ void _notification(int p_what);
+ virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override;
+ static void _bind_methods();
+
+public:
+ void set_softness(real_t p_softness);
+ real_t get_softness() const;
+ void set_angular_limit_lower(real_t p_angular_limit_lower);
+ real_t get_angular_limit_lower() const;
+ void set_angular_limit_upper(real_t p_angular_limit_upper);
+ real_t get_angular_limit_upper() const;
+ void set_motor_target_velocity(real_t p_motor_target_velocity);
+ real_t get_motor_target_velocity() const;
+
+ void set_motor_enabled(bool p_motor_enabled);
+ bool is_motor_enabled() const;
+ void set_angular_limit_enabled(bool p_angular_limit_enabled);
+ bool is_angular_limit_enabled() const;
+
+ PinJoint2D();
+};
+
+#endif // PIN_JOINT_2D_H