diff options
Diffstat (limited to 'scene/2d/physics/joints/pin_joint_2d.h')
-rw-r--r-- | scene/2d/physics/joints/pin_joint_2d.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/scene/2d/physics/joints/pin_joint_2d.h b/scene/2d/physics/joints/pin_joint_2d.h new file mode 100644 index 0000000000..c2d78ba324 --- /dev/null +++ b/scene/2d/physics/joints/pin_joint_2d.h @@ -0,0 +1,71 @@ +/**************************************************************************/ +/* pin_joint_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PIN_JOINT_2D_H +#define PIN_JOINT_2D_H + +#include "scene/2d/physics/joints/joint_2d.h" + +class PhysicsBody2D; + +class PinJoint2D : public Joint2D { + GDCLASS(PinJoint2D, Joint2D); + + real_t softness = 0.0; + real_t angular_limit_lower = 0.0; + real_t angular_limit_upper = 0.0; + real_t motor_target_velocity = 0.0; + bool motor_enabled = false; + bool angular_limit_enabled = false; + +protected: + void _notification(int p_what); + virtual void _configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) override; + static void _bind_methods(); + +public: + void set_softness(real_t p_softness); + real_t get_softness() const; + void set_angular_limit_lower(real_t p_angular_limit_lower); + real_t get_angular_limit_lower() const; + void set_angular_limit_upper(real_t p_angular_limit_upper); + real_t get_angular_limit_upper() const; + void set_motor_target_velocity(real_t p_motor_target_velocity); + real_t get_motor_target_velocity() const; + + void set_motor_enabled(bool p_motor_enabled); + bool is_motor_enabled() const; + void set_angular_limit_enabled(bool p_angular_limit_enabled); + bool is_angular_limit_enabled() const; + + PinJoint2D(); +}; + +#endif // PIN_JOINT_2D_H |