summaryrefslogtreecommitdiffstats
path: root/scene/2d/physics/kinematic_collision_2d.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/physics/kinematic_collision_2d.cpp')
-rw-r--r--scene/2d/physics/kinematic_collision_2d.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/scene/2d/physics/kinematic_collision_2d.cpp b/scene/2d/physics/kinematic_collision_2d.cpp
new file mode 100644
index 0000000000..7e7c33b259
--- /dev/null
+++ b/scene/2d/physics/kinematic_collision_2d.cpp
@@ -0,0 +1,120 @@
+/**************************************************************************/
+/* kinematic_collision_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "kinematic_collision_2d.h"
+
+#include "scene/2d/physics/character_body_2d.h"
+#include "scene/2d/physics/physics_body_2d.h"
+
+Vector2 KinematicCollision2D::get_position() const {
+ return result.collision_point;
+}
+
+Vector2 KinematicCollision2D::get_normal() const {
+ return result.collision_normal;
+}
+
+Vector2 KinematicCollision2D::get_travel() const {
+ return result.travel;
+}
+
+Vector2 KinematicCollision2D::get_remainder() const {
+ return result.remainder;
+}
+
+real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return result.get_angle(p_up_direction);
+}
+
+real_t KinematicCollision2D::get_depth() const {
+ return result.collision_depth;
+}
+
+Object *KinematicCollision2D::get_local_shape() const {
+ if (!owner) {
+ return nullptr;
+ }
+ uint32_t ownerid = owner->shape_find_owner(result.collision_local_shape);
+ return owner->shape_owner_get_owner(ownerid);
+}
+
+Object *KinematicCollision2D::get_collider() const {
+ if (result.collider_id.is_valid()) {
+ return ObjectDB::get_instance(result.collider_id);
+ }
+
+ return nullptr;
+}
+
+ObjectID KinematicCollision2D::get_collider_id() const {
+ return result.collider_id;
+}
+
+RID KinematicCollision2D::get_collider_rid() const {
+ return result.collider;
+}
+
+Object *KinematicCollision2D::get_collider_shape() const {
+ Object *collider = get_collider();
+ if (collider) {
+ CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider);
+ if (obj2d) {
+ uint32_t ownerid = obj2d->shape_find_owner(result.collider_shape);
+ return obj2d->shape_owner_get_owner(ownerid);
+ }
+ }
+
+ return nullptr;
+}
+
+int KinematicCollision2D::get_collider_shape_index() const {
+ return result.collider_shape;
+}
+
+Vector2 KinematicCollision2D::get_collider_velocity() const {
+ return result.collider_velocity;
+}
+
+void KinematicCollision2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position);
+ ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
+ ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
+ ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
+ ClassDB::bind_method(D_METHOD("get_depth"), &KinematicCollision2D::get_depth);
+ ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
+ ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
+ ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid);
+ ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index);
+ ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity);
+}