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Diffstat (limited to 'scene/2d/physics/physical_bone_2d.h')
-rw-r--r-- | scene/2d/physics/physical_bone_2d.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/scene/2d/physics/physical_bone_2d.h b/scene/2d/physics/physical_bone_2d.h new file mode 100644 index 0000000000..0547469b5e --- /dev/null +++ b/scene/2d/physics/physical_bone_2d.h @@ -0,0 +1,88 @@ +/**************************************************************************/ +/* physical_bone_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef PHYSICAL_BONE_2D_H +#define PHYSICAL_BONE_2D_H + +#include "scene/2d/physics/rigid_body_2d.h" +#include "scene/2d/skeleton_2d.h" + +class Joint2D; + +class PhysicalBone2D : public RigidBody2D { + GDCLASS(PhysicalBone2D, RigidBody2D); + +protected: + void _notification(int p_what); + static void _bind_methods(); + +private: + Skeleton2D *parent_skeleton = nullptr; + int bone2d_index = -1; + NodePath bone2d_nodepath; + bool follow_bone_when_simulating = false; + + Joint2D *child_joint = nullptr; + bool auto_configure_joint = true; + + bool simulate_physics = false; + bool _internal_simulate_physics = false; + + void _find_skeleton_parent(); + void _find_joint_child(); + void _auto_configure_joint(); + + void _start_physics_simulation(); + void _stop_physics_simulation(); + void _position_at_bone2d(); + +public: + Joint2D *get_joint() const; + bool get_auto_configure_joint() const; + void set_auto_configure_joint(bool p_auto_configure); + + void set_simulate_physics(bool p_simulate); + bool get_simulate_physics() const; + bool is_simulating_physics() const; + + void set_bone2d_nodepath(const NodePath &p_nodepath); + NodePath get_bone2d_nodepath() const; + void set_bone2d_index(int p_bone_idx); + int get_bone2d_index() const; + void set_follow_bone_when_simulating(bool p_follow); + bool get_follow_bone_when_simulating() const; + + PackedStringArray get_configuration_warnings() const override; + + PhysicalBone2D(); + ~PhysicalBone2D(); +}; + +#endif // PHYSICAL_BONE_2D_H |