diff options
Diffstat (limited to 'scene/2d/physics/ray_cast_2d.cpp')
-rw-r--r-- | scene/2d/physics/ray_cast_2d.cpp | 374 |
1 files changed, 374 insertions, 0 deletions
diff --git a/scene/2d/physics/ray_cast_2d.cpp b/scene/2d/physics/ray_cast_2d.cpp new file mode 100644 index 0000000000..cb9497c14e --- /dev/null +++ b/scene/2d/physics/ray_cast_2d.cpp @@ -0,0 +1,374 @@ +/**************************************************************************/ +/* ray_cast_2d.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "ray_cast_2d.h" + +#include "scene/2d/physics/collision_object_2d.h" +#include "scene/resources/world_2d.h" + +void RayCast2D::set_target_position(const Vector2 &p_point) { + target_position = p_point; + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { + queue_redraw(); + } +} + +Vector2 RayCast2D::get_target_position() const { + return target_position; +} + +void RayCast2D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; +} + +uint32_t RayCast2D::get_collision_mask() const { + return collision_mask; +} + +void RayCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); + } else { + mask &= ~(1 << (p_layer_number - 1)); + } + set_collision_mask(mask); +} + +bool RayCast2D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); +} + +bool RayCast2D::is_colliding() const { + return collided; +} + +Object *RayCast2D::get_collider() const { + if (against.is_null()) { + return nullptr; + } + + return ObjectDB::get_instance(against); +} + +RID RayCast2D::get_collider_rid() const { + return against_rid; +} + +int RayCast2D::get_collider_shape() const { + return against_shape; +} + +Vector2 RayCast2D::get_collision_point() const { + return collision_point; +} + +Vector2 RayCast2D::get_collision_normal() const { + return collision_normal; +} + +void RayCast2D::set_enabled(bool p_enabled) { + enabled = p_enabled; + queue_redraw(); + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(p_enabled); + } + if (!p_enabled) { + collided = false; + } +} + +bool RayCast2D::is_enabled() const { + return enabled; +} + +void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { + if (exclude_parent_body == p_exclude_parent_body) { + return; + } + + exclude_parent_body = p_exclude_parent_body; + + if (!is_inside_tree()) { + return; + } + + if (Object::cast_to<CollisionObject2D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } + } +} + +bool RayCast2D::get_exclude_parent_body() const { + return exclude_parent_body; +} + +void RayCast2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(true); + } else { + set_physics_process_internal(false); + } + + if (Object::cast_to<CollisionObject2D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } + } + } break; + + case NOTIFICATION_EXIT_TREE: { + if (enabled) { + set_physics_process_internal(false); + } + } break; + + case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); + if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { + break; + } + _draw_debug_shape(); + } break; + + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (!enabled) { + break; + } + _update_raycast_state(); + } break; + } +} + +void RayCast2D::_update_raycast_state() { + Ref<World2D> w2d = get_world_2d(); + ERR_FAIL_COND(w2d.is_null()); + + PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space()); + ERR_FAIL_NULL(dss); + + Transform2D gt = get_global_transform(); + + Vector2 to = target_position; + if (to == Vector2()) { + to = Vector2(0, 0.01); + } + + PhysicsDirectSpaceState2D::RayResult rr; + bool prev_collision_state = collided; + + PhysicsDirectSpaceState2D::RayParameters ray_params; + ray_params.from = gt.get_origin(); + ray_params.to = gt.xform(to); + ray_params.exclude = exclude; + ray_params.collision_mask = collision_mask; + ray_params.collide_with_bodies = collide_with_bodies; + ray_params.collide_with_areas = collide_with_areas; + ray_params.hit_from_inside = hit_from_inside; + + if (dss->intersect_ray(ray_params, rr)) { + collided = true; + against = rr.collider_id; + against_rid = rr.rid; + collision_point = rr.position; + collision_normal = rr.normal; + against_shape = rr.shape; + } else { + collided = false; + against = ObjectID(); + against_rid = RID(); + against_shape = 0; + } + + if (prev_collision_state != collided) { + queue_redraw(); + } +} + +void RayCast2D::_draw_debug_shape() { + Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color(); + if (!enabled) { + const float g = draw_col.get_v(); + draw_col.r = g; + draw_col.g = g; + draw_col.b = g; + } + + // Draw an arrow indicating where the RayCast is pointing to + const real_t max_arrow_size = 6; + const real_t line_width = 1.4; + bool no_line = target_position.length() < line_width; + real_t arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); + + if (no_line) { + arrow_size = target_position.length(); + } else { + draw_line(Vector2(), target_position - target_position.normalized() * arrow_size, draw_col, line_width); + } + + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); + + Vector<Vector2> pts = { + xf.xform(Vector2(arrow_size, 0)), + xf.xform(Vector2(0, 0.5 * arrow_size)), + xf.xform(Vector2(0, -0.5 * arrow_size)) + }; + + Vector<Color> cols = { draw_col, draw_col, draw_col }; + + draw_primitive(pts, cols, Vector<Vector2>()); +} + +void RayCast2D::force_raycast_update() { + _update_raycast_state(); +} + +void RayCast2D::add_exception_rid(const RID &p_rid) { + exclude.insert(p_rid); +} + +void RayCast2D::add_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + add_exception_rid(p_node->get_rid()); +} + +void RayCast2D::remove_exception_rid(const RID &p_rid) { + exclude.erase(p_rid); +} + +void RayCast2D::remove_exception(const CollisionObject2D *p_node) { + ERR_FAIL_NULL_MSG(p_node, "The passed Node must be an instance of CollisionObject2D."); + remove_exception_rid(p_node->get_rid()); +} + +void RayCast2D::clear_exceptions() { + exclude.clear(); + + if (exclude_parent_body && is_inside_tree()) { + CollisionObject2D *parent = Object::cast_to<CollisionObject2D>(get_parent()); + if (parent) { + exclude.insert(parent->get_rid()); + } + } +} + +void RayCast2D::set_collide_with_areas(bool p_enabled) { + collide_with_areas = p_enabled; +} + +bool RayCast2D::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + +void RayCast2D::set_collide_with_bodies(bool p_enabled) { + collide_with_bodies = p_enabled; +} + +bool RayCast2D::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +void RayCast2D::set_hit_from_inside(bool p_enabled) { + hit_from_inside = p_enabled; +} + +bool RayCast2D::is_hit_from_inside_enabled() const { + return hit_from_inside; +} + +void RayCast2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &RayCast2D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &RayCast2D::get_target_position); + + ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding); + ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update); + + ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &RayCast2D::get_collider_rid); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal); + + ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &RayCast2D::add_exception_rid); + ClassDB::bind_method(D_METHOD("add_exception", "node"), &RayCast2D::add_exception); + + ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &RayCast2D::remove_exception_rid); + ClassDB::bind_method(D_METHOD("remove_exception", "node"), &RayCast2D::remove_exception); + + ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast2D::clear_exceptions); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &RayCast2D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &RayCast2D::get_collision_mask_value); + + ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body); + ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast2D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast2D::is_collide_with_areas_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled); + + ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside); + ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "suffix:px"), "set_target_position", "get_target_position"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled"); + + ADD_GROUP("Collide With", "collide_with"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); +} + +RayCast2D::RayCast2D() { + set_hide_clip_children(true); +} |