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Diffstat (limited to 'scene/2d/physics/ray_cast_2d.h')
-rw-r--r-- | scene/2d/physics/ray_cast_2d.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/scene/2d/physics/ray_cast_2d.h b/scene/2d/physics/ray_cast_2d.h new file mode 100644 index 0000000000..0a856635da --- /dev/null +++ b/scene/2d/physics/ray_cast_2d.h @@ -0,0 +1,109 @@ +/**************************************************************************/ +/* ray_cast_2d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef RAY_CAST_2D_H +#define RAY_CAST_2D_H + +#include "scene/2d/node_2d.h" + +class CollisionObject2D; + +class RayCast2D : public Node2D { + GDCLASS(RayCast2D, Node2D); + + bool enabled = true; + bool collided = false; + ObjectID against; + RID against_rid; + int against_shape = 0; + Vector2 collision_point; + Vector2 collision_normal; + HashSet<RID> exclude; + uint32_t collision_mask = 1; + bool exclude_parent_body = true; + + Vector2 target_position = Vector2(0, 50); + + bool collide_with_areas = false; + bool collide_with_bodies = true; + + bool hit_from_inside = false; + + void _draw_debug_shape(); + +protected: + void _notification(int p_what); + void _update_raycast_state(); + static void _bind_methods(); + +public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + + void set_hit_from_inside(bool p_enable); + bool is_hit_from_inside_enabled() const; + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_target_position(const Vector2 &p_point); + Vector2 get_target_position() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; + + void set_exclude_parent_body(bool p_exclude_parent_body); + bool get_exclude_parent_body() const; + + void force_raycast_update(); + + bool is_colliding() const; + Object *get_collider() const; + RID get_collider_rid() const; + int get_collider_shape() const; + Vector2 get_collision_point() const; + Vector2 get_collision_normal() const; + + void add_exception_rid(const RID &p_rid); + void add_exception(const CollisionObject2D *p_node); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const CollisionObject2D *p_node); + void clear_exceptions(); + + RayCast2D(); +}; + +#endif // RAY_CAST_2D_H |