summaryrefslogtreecommitdiffstats
path: root/scene/2d/physics/ray_cast_2d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/2d/physics/ray_cast_2d.h')
-rw-r--r--scene/2d/physics/ray_cast_2d.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/scene/2d/physics/ray_cast_2d.h b/scene/2d/physics/ray_cast_2d.h
new file mode 100644
index 0000000000..0a856635da
--- /dev/null
+++ b/scene/2d/physics/ray_cast_2d.h
@@ -0,0 +1,109 @@
+/**************************************************************************/
+/* ray_cast_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef RAY_CAST_2D_H
+#define RAY_CAST_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class CollisionObject2D;
+
+class RayCast2D : public Node2D {
+ GDCLASS(RayCast2D, Node2D);
+
+ bool enabled = true;
+ bool collided = false;
+ ObjectID against;
+ RID against_rid;
+ int against_shape = 0;
+ Vector2 collision_point;
+ Vector2 collision_normal;
+ HashSet<RID> exclude;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
+
+ Vector2 target_position = Vector2(0, 50);
+
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ bool hit_from_inside = false;
+
+ void _draw_debug_shape();
+
+protected:
+ void _notification(int p_what);
+ void _update_raycast_state();
+ static void _bind_methods();
+
+public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
+ void set_hit_from_inside(bool p_enable);
+ bool is_hit_from_inside_enabled() const;
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
+ void force_raycast_update();
+
+ bool is_colliding() const;
+ Object *get_collider() const;
+ RID get_collider_rid() const;
+ int get_collider_shape() const;
+ Vector2 get_collision_point() const;
+ Vector2 get_collision_normal() const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const CollisionObject2D *p_node);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const CollisionObject2D *p_node);
+ void clear_exceptions();
+
+ RayCast2D();
+};
+
+#endif // RAY_CAST_2D_H