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Diffstat (limited to 'scene/2d/physics_body_2d.h')
-rw-r--r-- | scene/2d/physics_body_2d.h | 493 |
1 files changed, 0 insertions, 493 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h deleted file mode 100644 index 88161e284a..0000000000 --- a/scene/2d/physics_body_2d.h +++ /dev/null @@ -1,493 +0,0 @@ -/**************************************************************************/ -/* physics_body_2d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef PHYSICS_BODY_2D_H -#define PHYSICS_BODY_2D_H - -#include "core/templates/vset.h" -#include "scene/2d/collision_object_2d.h" -#include "scene/resources/physics_material.h" -#include "servers/physics_server_2d.h" - -class KinematicCollision2D; - -class PhysicsBody2D : public CollisionObject2D { - GDCLASS(PhysicsBody2D, CollisionObject2D); - -protected: - static void _bind_methods(); - PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); - - Ref<KinematicCollision2D> motion_cache; - - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false); - -public: - bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true); - bool test_move(const Transform2D &p_from, const Vector2 &p_motion, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false); - Vector2 get_gravity() const; - - TypedArray<PhysicsBody2D> get_collision_exceptions(); - void add_collision_exception_with(Node *p_node); //must be physicsbody - void remove_collision_exception_with(Node *p_node); - - virtual ~PhysicsBody2D(); -}; - -class StaticBody2D : public PhysicsBody2D { - GDCLASS(StaticBody2D, PhysicsBody2D); - -private: - Vector2 constant_linear_velocity; - real_t constant_angular_velocity = 0.0; - - Ref<PhysicsMaterial> physics_material_override; - -protected: - static void _bind_methods(); - -public: - void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); - Ref<PhysicsMaterial> get_physics_material_override() const; - - void set_constant_linear_velocity(const Vector2 &p_vel); - void set_constant_angular_velocity(real_t p_vel); - - Vector2 get_constant_linear_velocity() const; - real_t get_constant_angular_velocity() const; - - StaticBody2D(PhysicsServer2D::BodyMode p_mode = PhysicsServer2D::BODY_MODE_STATIC); - -private: - void _reload_physics_characteristics(); -}; - -class AnimatableBody2D : public StaticBody2D { - GDCLASS(AnimatableBody2D, StaticBody2D); - -private: - bool sync_to_physics = true; - - Transform2D last_valid_transform; - - static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); - void _body_state_changed(PhysicsDirectBodyState2D *p_state); - -protected: - void _notification(int p_what); - static void _bind_methods(); - -public: - AnimatableBody2D(); - -private: - void _update_kinematic_motion(); - - void set_sync_to_physics(bool p_enable); - bool is_sync_to_physics_enabled() const; -}; - -class RigidBody2D : public PhysicsBody2D { - GDCLASS(RigidBody2D, PhysicsBody2D); - -public: - enum FreezeMode { - FREEZE_MODE_STATIC, - FREEZE_MODE_KINEMATIC, - }; - - enum CenterOfMassMode { - CENTER_OF_MASS_MODE_AUTO, - CENTER_OF_MASS_MODE_CUSTOM, - }; - - enum DampMode { - DAMP_MODE_COMBINE, - DAMP_MODE_REPLACE, - }; - - enum CCDMode { - CCD_MODE_DISABLED, - CCD_MODE_CAST_RAY, - CCD_MODE_CAST_SHAPE, - }; - -private: - bool can_sleep = true; - bool lock_rotation = false; - bool freeze = false; - FreezeMode freeze_mode = FREEZE_MODE_STATIC; - - real_t mass = 1.0; - real_t inertia = 0.0; - CenterOfMassMode center_of_mass_mode = CENTER_OF_MASS_MODE_AUTO; - Vector2 center_of_mass; - - Ref<PhysicsMaterial> physics_material_override; - real_t gravity_scale = 1.0; - - DampMode linear_damp_mode = DAMP_MODE_COMBINE; - DampMode angular_damp_mode = DAMP_MODE_COMBINE; - - real_t linear_damp = 0.0; - real_t angular_damp = 0.0; - - Vector2 linear_velocity; - real_t angular_velocity = 0.0; - bool sleeping = false; - - int max_contacts_reported = 0; - int contact_count = 0; - - bool custom_integrator = false; - - CCDMode ccd_mode = CCD_MODE_DISABLED; - - struct ShapePair { - int body_shape = 0; - int local_shape = 0; - bool tagged = false; - bool operator<(const ShapePair &p_sp) const { - if (body_shape == p_sp.body_shape) { - return local_shape < p_sp.local_shape; - } - - return body_shape < p_sp.body_shape; - } - - ShapePair() {} - ShapePair(int p_bs, int p_ls) { - body_shape = p_bs; - local_shape = p_ls; - } - }; - struct RigidBody2D_RemoveAction { - RID rid; - ObjectID body_id; - ShapePair pair; - }; - struct BodyState { - RID rid; - //int rc; - bool in_scene = false; - VSet<ShapePair> shapes; - }; - - struct ContactMonitor { - bool locked = false; - HashMap<ObjectID, BodyState> body_map; - }; - - ContactMonitor *contact_monitor = nullptr; - void _body_enter_tree(ObjectID p_id); - void _body_exit_tree(ObjectID p_id); - - void _body_inout(int p_status, const RID &p_body, ObjectID p_instance, int p_body_shape, int p_local_shape); - - static void _body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state); - void _body_state_changed(PhysicsDirectBodyState2D *p_state); - - void _sync_body_state(PhysicsDirectBodyState2D *p_state); - -protected: - void _notification(int p_what); - static void _bind_methods(); - - void _validate_property(PropertyInfo &p_property) const; - - GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *) - - void _apply_body_mode(); - -public: - void set_lock_rotation_enabled(bool p_lock_rotation); - bool is_lock_rotation_enabled() const; - - void set_freeze_enabled(bool p_freeze); - bool is_freeze_enabled() const; - - void set_freeze_mode(FreezeMode p_freeze_mode); - FreezeMode get_freeze_mode() const; - - void set_mass(real_t p_mass); - real_t get_mass() const; - - void set_inertia(real_t p_inertia); - real_t get_inertia() const; - - void set_center_of_mass_mode(CenterOfMassMode p_mode); - CenterOfMassMode get_center_of_mass_mode() const; - - void set_center_of_mass(const Vector2 &p_center_of_mass); - const Vector2 &get_center_of_mass() const; - - void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override); - Ref<PhysicsMaterial> get_physics_material_override() const; - - void set_gravity_scale(real_t p_gravity_scale); - real_t get_gravity_scale() const; - - void set_linear_damp_mode(DampMode p_mode); - DampMode get_linear_damp_mode() const; - - void set_angular_damp_mode(DampMode p_mode); - DampMode get_angular_damp_mode() const; - - void set_linear_damp(real_t p_linear_damp); - real_t get_linear_damp() const; - - void set_angular_damp(real_t p_angular_damp); - real_t get_angular_damp() const; - - void set_linear_velocity(const Vector2 &p_velocity); - Vector2 get_linear_velocity() const; - - void set_axis_velocity(const Vector2 &p_axis); - - void set_angular_velocity(real_t p_velocity); - real_t get_angular_velocity() const; - - void set_use_custom_integrator(bool p_enable); - bool is_using_custom_integrator(); - - void set_sleeping(bool p_sleeping); - bool is_sleeping() const; - - void set_can_sleep(bool p_active); - bool is_able_to_sleep() const; - - void set_contact_monitor(bool p_enabled); - bool is_contact_monitor_enabled() const; - - void set_max_contacts_reported(int p_amount); - int get_max_contacts_reported() const; - int get_contact_count() const; - - void set_continuous_collision_detection_mode(CCDMode p_mode); - CCDMode get_continuous_collision_detection_mode() const; - - void apply_central_impulse(const Vector2 &p_impulse); - void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()); - void apply_torque_impulse(real_t p_torque); - - void apply_central_force(const Vector2 &p_force); - void apply_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); - void apply_torque(real_t p_torque); - - void add_constant_central_force(const Vector2 &p_force); - void add_constant_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()); - void add_constant_torque(real_t p_torque); - - void set_constant_force(const Vector2 &p_force); - Vector2 get_constant_force() const; - - void set_constant_torque(real_t p_torque); - real_t get_constant_torque() const; - - TypedArray<Node2D> get_colliding_bodies() const; //function for script - - virtual PackedStringArray get_configuration_warnings() const override; - - RigidBody2D(); - ~RigidBody2D(); - -private: - void _reload_physics_characteristics(); -}; - -VARIANT_ENUM_CAST(RigidBody2D::FreezeMode); -VARIANT_ENUM_CAST(RigidBody2D::CenterOfMassMode); -VARIANT_ENUM_CAST(RigidBody2D::DampMode); -VARIANT_ENUM_CAST(RigidBody2D::CCDMode); - -class CharacterBody2D : public PhysicsBody2D { - GDCLASS(CharacterBody2D, PhysicsBody2D); - -public: - enum MotionMode { - MOTION_MODE_GROUNDED, - MOTION_MODE_FLOATING, - }; - enum PlatformOnLeave { - PLATFORM_ON_LEAVE_ADD_VELOCITY, - PLATFORM_ON_LEAVE_ADD_UPWARD_VELOCITY, - PLATFORM_ON_LEAVE_DO_NOTHING, - }; - bool move_and_slide(); - void apply_floor_snap(); - - const Vector2 &get_velocity() const; - void set_velocity(const Vector2 &p_velocity); - - bool is_on_floor() const; - bool is_on_floor_only() const; - bool is_on_wall() const; - bool is_on_wall_only() const; - bool is_on_ceiling() const; - bool is_on_ceiling_only() const; - const Vector2 &get_last_motion() const; - Vector2 get_position_delta() const; - const Vector2 &get_floor_normal() const; - const Vector2 &get_wall_normal() const; - const Vector2 &get_real_velocity() const; - - real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; - const Vector2 &get_platform_velocity() const; - - int get_slide_collision_count() const; - PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const; - - void set_safe_margin(real_t p_margin); - real_t get_safe_margin() const; - - bool is_floor_stop_on_slope_enabled() const; - void set_floor_stop_on_slope_enabled(bool p_enabled); - - bool is_floor_constant_speed_enabled() const; - void set_floor_constant_speed_enabled(bool p_enabled); - - bool is_floor_block_on_wall_enabled() const; - void set_floor_block_on_wall_enabled(bool p_enabled); - - bool is_slide_on_ceiling_enabled() const; - void set_slide_on_ceiling_enabled(bool p_enabled); - - int get_max_slides() const; - void set_max_slides(int p_max_slides); - - real_t get_floor_max_angle() const; - void set_floor_max_angle(real_t p_radians); - - real_t get_floor_snap_length(); - void set_floor_snap_length(real_t p_floor_snap_length); - - real_t get_wall_min_slide_angle() const; - void set_wall_min_slide_angle(real_t p_radians); - - uint32_t get_platform_floor_layers() const; - void set_platform_floor_layers(const uint32_t p_exclude_layer); - - uint32_t get_platform_wall_layers() const; - void set_platform_wall_layers(const uint32_t p_exclude_layer); - - void set_motion_mode(MotionMode p_mode); - MotionMode get_motion_mode() const; - - void set_platform_on_leave(PlatformOnLeave p_on_leave_velocity); - PlatformOnLeave get_platform_on_leave() const; - - CharacterBody2D(); - ~CharacterBody2D(); - -private: - real_t margin = 0.08; - MotionMode motion_mode = MOTION_MODE_GROUNDED; - PlatformOnLeave platform_on_leave = PLATFORM_ON_LEAVE_ADD_VELOCITY; - - bool floor_constant_speed = false; - bool floor_stop_on_slope = true; - bool floor_block_on_wall = true; - bool slide_on_ceiling = true; - int max_slides = 4; - int platform_layer = 0; - real_t floor_max_angle = Math::deg_to_rad((real_t)45.0); - real_t floor_snap_length = 1; - real_t wall_min_slide_angle = Math::deg_to_rad((real_t)15.0); - Vector2 up_direction = Vector2(0.0, -1.0); - uint32_t platform_floor_layers = UINT32_MAX; - uint32_t platform_wall_layers = 0; - Vector2 velocity; - - Vector2 floor_normal; - Vector2 platform_velocity; - Vector2 wall_normal; - Vector2 last_motion; - Vector2 previous_position; - Vector2 real_velocity; - - RID platform_rid; - ObjectID platform_object_id; - bool on_floor = false; - bool on_ceiling = false; - bool on_wall = false; - - Vector<PhysicsServer2D::MotionResult> motion_results; - Vector<Ref<KinematicCollision2D>> slide_colliders; - - void _move_and_slide_floating(double p_delta); - void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); - - Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); - Ref<KinematicCollision2D> _get_last_slide_collision(); - const Vector2 &get_up_direction() const; - bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up); - void set_up_direction(const Vector2 &p_up_direction); - void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result); - void _set_platform_data(const PhysicsServer2D::MotionResult &p_result); - void _apply_floor_snap(bool p_wall_as_floor = false); - void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor = false); - -protected: - void _notification(int p_what); - static void _bind_methods(); - void _validate_property(PropertyInfo &p_property) const; -}; - -VARIANT_ENUM_CAST(CharacterBody2D::MotionMode); -VARIANT_ENUM_CAST(CharacterBody2D::PlatformOnLeave); - -class KinematicCollision2D : public RefCounted { - GDCLASS(KinematicCollision2D, RefCounted); - - PhysicsBody2D *owner = nullptr; - friend class PhysicsBody2D; - friend class CharacterBody2D; - PhysicsServer2D::MotionResult result; - -protected: - static void _bind_methods(); - -public: - Vector2 get_position() const; - Vector2 get_normal() const; - Vector2 get_travel() const; - Vector2 get_remainder() const; - real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const; - real_t get_depth() const; - Object *get_local_shape() const; - Object *get_collider() const; - ObjectID get_collider_id() const; - RID get_collider_rid() const; - Object *get_collider_shape() const; - int get_collider_shape_index() const; - Vector2 get_collider_velocity() const; -}; - -#endif // PHYSICS_BODY_2D_H |