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Diffstat (limited to 'scene/2d/sprite_2d.cpp')
-rw-r--r--scene/2d/sprite_2d.cpp35
1 files changed, 0 insertions, 35 deletions
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index df8859bd9a..4df66057f0 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -61,7 +61,6 @@ bool Sprite2D::_edit_use_pivot() const {
}
bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
return is_pixel_opaque(p_point);
}
@@ -79,7 +78,6 @@ Rect2 Sprite2D::get_anchorable_rect() const {
}
void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
-
Rect2 base_rect;
if (region) {
@@ -113,11 +111,8 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c
}
void Sprite2D::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_DRAW: {
-
if (texture.is_null())
return;
@@ -138,7 +133,6 @@ void Sprite2D::_notification(int p_what) {
}
void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
-
if (p_texture == texture)
return;
@@ -157,24 +151,20 @@ void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
}
void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
-
normal_map = p_texture;
update();
}
Ref<Texture2D> Sprite2D::get_normal_map() const {
-
return normal_map;
}
void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
-
specular = p_texture;
update();
}
Ref<Texture2D> Sprite2D::get_specular_map() const {
-
return specular;
}
@@ -197,56 +187,46 @@ float Sprite2D::get_shininess() const {
}
Ref<Texture2D> Sprite2D::get_texture() const {
-
return texture;
}
void Sprite2D::set_centered(bool p_center) {
-
centered = p_center;
update();
item_rect_changed();
}
bool Sprite2D::is_centered() const {
-
return centered;
}
void Sprite2D::set_offset(const Point2 &p_offset) {
-
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 Sprite2D::get_offset() const {
-
return offset;
}
void Sprite2D::set_flip_h(bool p_flip) {
-
hflip = p_flip;
update();
}
bool Sprite2D::is_flipped_h() const {
-
return hflip;
}
void Sprite2D::set_flip_v(bool p_flip) {
-
vflip = p_flip;
update();
}
bool Sprite2D::is_flipped_v() const {
-
return vflip;
}
void Sprite2D::set_region(bool p_region) {
-
if (p_region == region)
return;
@@ -255,12 +235,10 @@ void Sprite2D::set_region(bool p_region) {
}
bool Sprite2D::is_region() const {
-
return region;
}
void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
-
if (region_rect == p_region_rect)
return;
@@ -273,7 +251,6 @@ void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
}
Rect2 Sprite2D::get_region_rect() const {
-
return region_rect;
}
@@ -287,7 +264,6 @@ bool Sprite2D::is_region_filter_clip_enabled() const {
}
void Sprite2D::set_frame(int p_frame) {
-
ERR_FAIL_INDEX(p_frame, vframes * hframes);
if (frame != p_frame)
@@ -301,7 +277,6 @@ void Sprite2D::set_frame(int p_frame) {
}
int Sprite2D::get_frame() const {
-
return frame;
}
@@ -317,7 +292,6 @@ Vector2 Sprite2D::get_frame_coords() const {
}
void Sprite2D::set_vframes(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
vframes = p_amount;
update();
@@ -325,12 +299,10 @@ void Sprite2D::set_vframes(int p_amount) {
_change_notify();
}
int Sprite2D::get_vframes() const {
-
return vframes;
}
void Sprite2D::set_hframes(int p_amount) {
-
ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
hframes = p_amount;
update();
@@ -338,12 +310,10 @@ void Sprite2D::set_hframes(int p_amount) {
_change_notify();
}
int Sprite2D::get_hframes() const {
-
return hframes;
}
bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
-
if (texture.is_null())
return false;
@@ -393,7 +363,6 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
}
Rect2 Sprite2D::get_rect() const {
-
if (texture.is_null())
return Rect2(0, 0, 1, 1);
@@ -418,7 +387,6 @@ Rect2 Sprite2D::get_rect() const {
}
void Sprite2D::_validate_property(PropertyInfo &property) const {
-
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
@@ -431,7 +399,6 @@ void Sprite2D::_validate_property(PropertyInfo &property) const {
}
void Sprite2D::_texture_changed() {
-
// Changes to the texture need to trigger an update to make
// the editor redraw the sprite with the updated texture.
if (texture.is_valid()) {
@@ -440,7 +407,6 @@ void Sprite2D::_texture_changed() {
}
void Sprite2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
@@ -520,7 +486,6 @@ void Sprite2D::_bind_methods() {
}
Sprite2D::Sprite2D() {
-
centered = true;
hflip = false;
vflip = false;