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-rw-r--r--scene/2d/tile_map.cpp511
1 files changed, 318 insertions, 193 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 26627a4fca..05d28e8a0e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tile_map.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tile_map.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tile_map.h"
@@ -358,7 +358,7 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
terrain = p_terrain;
}
-Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+Vector2i TileMap::transform_coords_layout(const Vector2i &p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
// Transform to stacked layout.
Vector2i output = p_coords;
if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
@@ -482,7 +482,11 @@ void TileMap::set_selected_layer(int p_layer_id) {
ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
selected_layer = p_layer_id;
emit_signal(SNAME("changed"));
- _make_all_quadrants_dirty();
+
+ // Update the layers modulation.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _rendering_update_layer(layer);
+ }
}
int TileMap::get_selected_layer() const {
@@ -653,8 +657,7 @@ void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
}
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].modulate = p_modulate;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
+ _rendering_update_layer(p_layer);
emit_signal(SNAME("changed"));
}
@@ -703,8 +706,7 @@ void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
}
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
+ _rendering_update_layer(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -755,6 +757,7 @@ void TileMap::set_y_sort_enabled(bool p_enable) {
_clear_internals();
_recreate_internals();
emit_signal(SNAME("changed"));
+ update_configuration_warnings();
}
Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
@@ -800,10 +803,10 @@ void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator
void TileMap::_make_all_quadrants_dirty() {
// Make all quandrants dirty, then trigger an update later.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
if (!E.value.dirty_list_element.in_list()) {
- layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
+ layer.dirty_quadrant_list.add(&E.value.dirty_list_element);
}
}
}
@@ -995,9 +998,11 @@ void TileMap::_recompute_rect_cache() {
}
}
+ bool changed = rect_cache != r_total;
+
rect_cache = r_total;
- item_rect_changed();
+ item_rect_changed(changed);
rect_cache_dirty = false;
#endif
@@ -1009,8 +1014,8 @@ void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_CANVAS: {
bool node_visible = is_visible_in_tree();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
Transform2D xform;
@@ -1025,8 +1030,8 @@ void TileMap::_rendering_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
bool node_visible = is_visible_in_tree();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
@@ -1045,8 +1050,8 @@ void TileMap::_rendering_notification(int p_what) {
if (!is_inside_tree()) {
return;
}
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
@@ -1066,8 +1071,8 @@ void TileMap::_rendering_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_CANVAS: {
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
@@ -1089,7 +1094,7 @@ void TileMap::_rendering_update_layer(int p_layer) {
/*Transform2D xform;
xform.set_origin(Vector2(0, p_layer));
rs->canvas_item_set_transform(ci, xform);*/
- rs->canvas_item_set_draw_index(ci, p_layer);
+ rs->canvas_item_set_draw_index(ci, p_layer - (int64_t)0x80000000);
layers[p_layer].canvas_item = ci;
}
@@ -1097,14 +1102,28 @@ void TileMap::_rendering_update_layer(int p_layer) {
rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rs->canvas_item_set_light_mask(ci, get_light_mask());
+
+ Color layer_modulate = get_layer_modulate(p_layer);
+ if (selected_layer >= 0 && p_layer != selected_layer) {
+ int z1 = get_layer_z_index(p_layer);
+ int z2 = get_layer_z_index(selected_layer);
+ if (z1 < z2 || (z1 == z2 && p_layer < selected_layer)) {
+ layer_modulate = layer_modulate.darkened(0.5);
+ } else if (z1 > z2 || (z1 == z2 && p_layer > selected_layer)) {
+ layer_modulate = layer_modulate.darkened(0.5);
+ layer_modulate.a *= 0.3;
+ }
+ }
+ rs->canvas_item_set_modulate(ci, layer_modulate);
}
void TileMap::_rendering_cleanup_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer *rs = RenderingServer::get_singleton();
if (layers[p_layer].canvas_item.is_valid()) {
rs->free(layers[p_layer].canvas_item);
@@ -1141,19 +1160,6 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int prev_z_index = 0;
RID prev_ci;
- Color tile_modulate = get_self_modulate();
- tile_modulate *= get_layer_modulate(q.layer);
- if (selected_layer >= 0) {
- int z1 = get_layer_z_index(q.layer);
- int z2 = get_layer_z_index(selected_layer);
- if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
- tile_modulate = tile_modulate.darkened(0.5);
- } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
- tile_modulate = tile_modulate.darkened(0.5);
- tile_modulate.a *= 0.3;
- }
- }
-
// Iterate over the cells of the quadrant.
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
@@ -1208,8 +1214,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
rs->canvas_item_set_z_as_relative_to_parent(ci, true);
rs->canvas_item_set_z_index(ci, tile_z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
q.canvas_items.push_back(ci);
@@ -1223,7 +1229,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Drawing the tile in the canvas item.
- draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data);
+ draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, get_self_modulate(), tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -1251,16 +1257,16 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (_rendering_quadrant_order_dirty) {
int index = -(int64_t)0x80000000; //always must be drawn below children.
- for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (TileMapLayer &layer : layers) {
// Sort the quadrants coords per local coordinates.
RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
local_to_map[map_to_local(E.key)] = E.key;
}
// Sort the quadrants.
for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
- TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
+ TileMapQuadrant &q = layer.quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
@@ -1277,6 +1283,7 @@ void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
}
void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
// Free the canvas items.
for (const RID &ci : p_quadrant->canvas_items) {
RenderingServer::get_singleton()->free(ci);
@@ -1297,7 +1304,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
return;
}
- // Draw a placeholder for scenes needing one.
+ // Draw a placeholder for tiles needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
for (const Vector2i &E_cell : p_quadrant->cells) {
@@ -1330,9 +1337,9 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
0.8);
// Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(map_to_local(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
@@ -1340,7 +1347,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
}
}
-void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
+void TileMap::draw_tile(RID p_canvas_item, const Vector2i &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
ERR_FAIL_COND(!p_tile_set.is_valid());
ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
@@ -1446,8 +1453,8 @@ void TileMap::_physics_notification(int p_what) {
if (is_inside_tree() && (!collision_animatable || in_editor)) {
// Update the new transform directly if we are not in animatable mode.
Transform2D gl_transform = get_global_transform();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
TileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
@@ -1469,8 +1476,8 @@ void TileMap::_physics_notification(int p_what) {
if (is_inside_tree() && !in_editor && collision_animatable) {
// Only active when animatable. Send the new transform to the physics...
new_transform = get_global_transform();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
TileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
@@ -1593,6 +1600,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Remove a quadrant.
+ ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
for (RID body : p_quadrant->bodies) {
bodies_coords.erase(body);
PhysicsServer2D::get_singleton()->free(body);
@@ -1632,13 +1640,13 @@ void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
color.push_back(debug_collision_color);
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- Transform2D qudrant_xform;
- qudrant_xform.set_origin(quadrant_pos);
- Transform2D global_transform_inv = (get_global_transform() * qudrant_xform).affine_inverse();
+ Transform2D quadrant_to_local;
+ quadrant_to_local.set_origin(quadrant_pos);
+ Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
for (RID body : p_quadrant->bodies) {
- Transform2D xform = Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM)) * global_transform_inv;
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, body_to_quadrant);
for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
const RID &shape = ps->body_get_shape(body, shape_index);
PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
@@ -1659,13 +1667,12 @@ void TileMap::_navigation_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_inside_tree()) {
- for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (TileMapLayer &layer : layers) {
Transform2D tilemap_xform = get_global_transform();
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
- for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
- RID region = E_region.value[layer_index];
+ for (const RID &region : E_region.value) {
if (!region.is_valid()) {
continue;
}
@@ -1725,17 +1732,19 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navpoly;
- navpoly = tile_data->get_navigation_polygon(layer_index);
+ Ref<NavigationPolygon> navigation_polygon;
+ navigation_polygon = tile_data->get_navigation_polygon(layer_index);
- if (navpoly.is_valid()) {
+ if (navigation_polygon.is_valid()) {
Transform2D tile_transform;
tile_transform.set_origin(map_to_local(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
+ NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
q.navigation_regions[E_cell].write[layer_index] = region;
}
}
@@ -1749,6 +1758,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
// Clear navigation shapes in the quadrant.
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
for (int i = 0; i < E.value.size(); i++) {
RID region = E.value[i];
@@ -1815,9 +1825,9 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- Transform2D xform;
- xform.set_origin(map_to_local(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
@@ -1859,11 +1869,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
while (q_list_element) {
TileMapQuadrant &q = *q_list_element->self();
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : q.scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_delete();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
}
@@ -1871,6 +1883,15 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
// Recreate the scenes.
for (const Vector2i &E_cell : q.cells) {
+ Vector3i cell_coords = Vector3i(q.layer, E_cell.x, E_cell.y);
+ if (instantiated_scenes.has(cell_coords)) {
+ // Skip scene if the instance was cached (to avoid recreating scenes unnecessarily).
+ continue;
+ }
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ instantiated_scenes.insert(cell_coords);
+ }
+
const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
@@ -1907,15 +1928,16 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
}
void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
- // Clear the scenes.
- for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
- Node *node = get_node_or_null(E.value);
- if (node) {
- node->queue_delete();
+ // Clear the scenes if instance cache was cleared.
+ if (instantiated_scenes.is_empty()) {
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
}
+ p_quadrant->scenes.clear();
}
-
- p_quadrant->scenes.clear();
}
void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
@@ -1956,9 +1978,9 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
0.8);
// Draw a placeholder tile.
- Transform2D xform;
- xform.set_origin(map_to_local(E_cell) - quadrant_pos);
- rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
}
@@ -1980,7 +2002,6 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
(source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- WARN_PRINT("Setting a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
source_id = TileSet::INVALID_SOURCE;
atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
@@ -2051,7 +2072,7 @@ void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
- // Get a cell source id from position
+ // Get a cell source id from position.
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
@@ -2107,7 +2128,9 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo
TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
- ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords));
+ if (source_id == TileSet::INVALID_SOURCE) {
+ return nullptr;
+ }
Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
if (source.is_valid()) {
@@ -2171,7 +2194,7 @@ Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coo
return output;
}
-Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
+Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
@@ -2195,7 +2218,7 @@ Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_
return output;
}
-void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) {
+void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_COND(!tile_set.is_valid());
@@ -2206,11 +2229,10 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
}
}
-TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
+TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
if (!tile_set.is_valid()) {
return TileSet::TerrainsPattern();
}
-
// Returns all tiles compatible with the given constraints.
RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
@@ -2220,29 +2242,42 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
// Check the center bit constraint
TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
- RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
- if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
+ const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
+ continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
}
// Check the surrounding bits
+ bool invalid_pattern = false;
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
- if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
+ invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
+ break;
}
}
}
+ if (invalid_pattern) {
+ continue;
+ }
terrain_pattern_score[terrain_pattern] = score;
}
// Compute the minimum score
- TileSet::TerrainsPattern min_score_pattern;
+ TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
int min_score = INT32_MAX;
for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
if (E.value < min_score) {
@@ -2254,7 +2289,7 @@ TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int
return min_score_pattern;
}
-RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
if (!tile_set.is_valid()) {
return RBSet<TerrainConstraint>();
}
@@ -2274,7 +2309,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_p
return output;
}
-RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_cell_list, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
return RBSet<TerrainConstraint>();
}
@@ -2284,8 +2319,8 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l
// Build a set of dummy constraints to get the constrained points.
RBSet<TerrainConstraint> dummy_constraints;
- for (const Vector2i &E : p_cell_list) {
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
+ for (const Vector2i &E : p_painted) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
@@ -2342,7 +2377,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l
}
// Add the centers as constraints
- for (Vector2i E_coords : p_cell_list) {
+ for (Vector2i E_coords : p_painted) {
TileData *tile_data = nullptr;
TileMapCell cell = get_cell(p_layer, E_coords);
if (cell.source_id != TileSet::INVALID_SOURCE) {
@@ -2362,7 +2397,7 @@ RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_l
return constraints;
}
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
if (!tile_set.is_valid()) {
return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
@@ -2378,7 +2413,20 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(co
const Vector2i &coords = p_to_replace[i];
// Select the best pattern for the given constraints
- TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints);
+ TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ current_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
// Update the constraint set with the new ones
RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
@@ -2415,7 +2463,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
// Find the adequate neighbor
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ if (is_existing_neighbor(bit)) {
Vector2i neighbor = get_neighbor_cell(coords, bit);
if (!can_modify_set.has(neighbor)) {
can_modify_list.push_back(neighbor);
@@ -2492,12 +2540,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_
}
// Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
@@ -2513,7 +2561,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ if (is_existing_neighbor(bit)) {
if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
found_bit = bit;
break;
@@ -2527,10 +2575,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
// Build list and set of tiles that can be modified (painted and their surroundings)
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
for (int i = p_path.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_path[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
+ painted_set.insert(coords);
}
for (Vector2i coords : p_path) {
// Find the adequate neighbor
@@ -2563,12 +2613,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
}
// Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
@@ -2580,10 +2630,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
// Build list and set of tiles that can be modified (painted and their surroundings).
Vector<Vector2i> can_modify_list;
RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
for (int i = p_coords_array.size() - 1; i >= 0; i--) {
const Vector2i &coords = p_coords_array[i];
can_modify_list.push_back(coords);
can_modify_set.insert(coords);
+ painted_set.insert(coords);
}
for (Vector2i coords : p_coords_array) {
// Find the adequate neighbor
@@ -2613,12 +2665,12 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_
}
// Fills in the constraint list from modified tiles border.
- for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
constraints.insert(c);
}
// Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
return output;
}
@@ -2627,14 +2679,38 @@ void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cell
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Vector<Vector2i> vector_cells;
+ Vector<Vector2i> cells_vector;
+ HashSet<Vector2i> painted_set;
for (int i = 0; i < p_cells.size(); i++) {
- vector_cells.push_back(p_cells[i]);
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, vector_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
- set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ cells_vector.push_back(p_cells[i]);
+ painted_set.insert(p_cells[i]);
+ }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
}
}
@@ -2644,13 +2720,38 @@ void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, i
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
Vector<Vector2i> vector_path;
+ HashSet<Vector2i> painted_set;
for (int i = 0; i < p_path.size(); i++) {
vector_path.push_back(p_path[i]);
+ painted_set.insert(p_path[i]);
}
+
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
- set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
}
}
@@ -2713,8 +2814,8 @@ void TileMap::clear_layer(int p_layer) {
void TileMap::clear() {
// Remove all tiles.
_clear_internals();
- for (unsigned int i = 0; i < layers.size(); i++) {
- layers[i].tile_map.clear();
+ for (TileMapLayer &layer : layers) {
+ layer.tile_map.clear();
}
_recreate_internals();
used_rect_cache_dirty = true;
@@ -2741,7 +2842,7 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
const int *r = p_data.ptr();
int offset = (format >= FORMAT_2) ? 3 : 2;
- ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
+ ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
clear_layer(p_layer);
@@ -2881,11 +2982,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
// Return the visible rect of the tilemap
- if (pending_update) {
- const_cast<TileMap *>(this)->_update_dirty_quadrants();
- } else {
- const_cast<TileMap *>(this)->_recompute_rect_cache();
- }
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
return rect_cache;
}
#endif
@@ -3640,6 +3737,22 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
return a;
}
+TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
+
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
+ if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.source_id) &&
+ (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.get_atlas_coords()) &&
+ (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.alternative_tile)) {
+ a.push_back(E.key);
+ }
+ }
+
+ return a;
+}
+
Rect2i TileMap::get_used_rect() { // Not const because of cache
// Return the rect of the currently used area
if (used_rect_cache_dirty) {
@@ -3717,13 +3830,14 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
- // Set a default texture filter for the whole tilemap
+ // Set a default texture filter for the whole tilemap.
CanvasItem::set_texture_filter(p_texture_filter);
+ TextureFilter target_filter = get_texture_filter_in_tree();
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter));
_make_quadrant_dirty(F);
}
}
@@ -3732,13 +3846,14 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
- // Set a default texture repeat for the whole tilemap
+ // Set a default texture repeat for the whole tilemap.
CanvasItem::set_texture_repeat(p_texture_repeat);
+ TextureRepeat target_repeat = get_texture_repeat_in_tree();
for (unsigned int layer = 0; layer < layers.size(); layer++) {
for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat));
_make_quadrant_dirty(F);
}
}
@@ -3746,7 +3861,7 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
}
}
-TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+TypedArray<Vector2i> TileMap::get_surrounding_cells(const Vector2i &coords) {
if (!tile_set.is_valid()) {
return TypedArray<Vector2i>();
}
@@ -3784,7 +3899,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, const RBSet<Vector2i> &p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
@@ -3809,35 +3924,26 @@ void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Co
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 3, 0);
} else {
if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
- } else {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
- }
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
} else {
- if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
- } else {
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
- DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
- }
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
}
}
}
@@ -3849,20 +3955,36 @@ PackedStringArray TileMap::get_configuration_warnings() const {
// Retrieve the set of Z index values with a Y-sorted layer.
RBSet<int> y_sorted_z_index;
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- if (layers[layer].y_sort_enabled) {
- y_sorted_z_index.insert(layers[layer].z_index);
+ for (const TileMapLayer &layer : layers) {
+ if (layer.y_sort_enabled) {
+ y_sorted_z_index.insert(layer.z_index);
}
}
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
+ for (const TileMapLayer &layer : layers) {
+ if (!layer.y_sort_enabled && y_sorted_z_index.has(layer.z_index)) {
warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
break;
}
}
+ if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
+ bool warn = !is_y_sort_enabled();
+ if (!warn) {
+ for (const TileMapLayer &layer : layers) {
+ if (!layer.y_sort_enabled) {
+ warn = true;
+ break;
+ }
+ }
+ }
+
+ if (warn) {
+ warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers."));
+ }
+ }
+
return warnings;
}
@@ -3920,9 +4042,10 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+ ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "layer", "source_id", "atlas_coords", "alternative_tile"), &TileMap::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
@@ -3957,7 +4080,9 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
_tile_set_changed_deferred_update_needed = true;
+ instantiated_scenes.clear();
call_deferred(SNAME("_tile_set_changed_deferred_update"));
+ update_configuration_warnings();
}
void TileMap::_tile_set_changed_deferred_update() {