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-rw-r--r--scene/2d/tile_map.cpp3668
1 files changed, 70 insertions, 3598 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index f2be91cbf3..24eefce99d 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -32,2858 +32,8 @@
#include "tile_map.compat.inc"
#include "core/core_string_names.h"
-#include "core/io/marshalls.h"
-#include "scene/resources/world_2d.h"
-#include "servers/navigation_server_2d.h"
-
-#ifdef DEBUG_ENABLED
-#include "servers/navigation_server_3d.h"
-#endif // DEBUG_ENABLED
-
-#ifdef DEBUG_ENABLED
-/////////////////////////////// Debug //////////////////////////////////////////
-constexpr int TILE_MAP_DEBUG_QUADRANT_SIZE = 16;
-
-Vector2i TileMapLayer::_coords_to_debug_quadrant_coords(const Vector2i &p_coords) const {
- return Vector2i(
- p_coords.x > 0 ? p_coords.x / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.x - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE,
- p_coords.y > 0 ? p_coords.y / TILE_MAP_DEBUG_QUADRANT_SIZE : (p_coords.y - (TILE_MAP_DEBUG_QUADRANT_SIZE - 1)) / TILE_MAP_DEBUG_QUADRANT_SIZE);
-}
-
-void TileMapLayer::_debug_update() {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- RenderingServer *rs = RenderingServer::get_singleton();
-
- // Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
-
- if (forced_cleanup) {
- for (KeyValue<Vector2i, Ref<DebugQuadrant>> &kv : debug_quadrant_map) {
- // Free the quadrant.
- Ref<DebugQuadrant> &debug_quadrant = kv.value;
- if (debug_quadrant->canvas_item.is_valid()) {
- rs->free(debug_quadrant->canvas_item);
- }
- }
- debug_quadrant_map.clear();
- _debug_was_cleaned_up = true;
- return;
- }
-
- // Check if anything is dirty, in such a case, redraw debug.
- bool anything_changed = false;
- for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
- if (dirty.flags[i]) {
- anything_changed = true;
- break;
- }
- }
-
- // List all debug quadrants to update, creating new ones if needed.
- SelfList<DebugQuadrant>::List dirty_debug_quadrant_list;
-
- if (_debug_was_cleaned_up || anything_changed) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- CellData &cell_data = kv.value;
- _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _debug_quadrants_update_cell(cell_data, dirty_debug_quadrant_list);
- }
- }
-
- // Update those quadrants.
- for (SelfList<DebugQuadrant> *quadrant_list_element = dirty_debug_quadrant_list.first(); quadrant_list_element;) {
- SelfList<DebugQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
-
- DebugQuadrant &debug_quadrant = *quadrant_list_element->self();
-
- // Check if the quadrant has a tile.
- bool has_a_tile = false;
- RID &ci = debug_quadrant.canvas_item;
- for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
- has_a_tile = true;
- break;
- }
- }
-
- if (has_a_tile) {
- // Update the quadrant.
- if (ci.is_valid()) {
- rs->canvas_item_clear(ci);
- } else {
- ci = rs->canvas_item_create();
- rs->canvas_item_set_z_index(ci, RS::CANVAS_ITEM_Z_MAX - 1);
- rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
- }
-
- const Vector2 quadrant_pos = tile_map_node->map_to_local(debug_quadrant.quadrant_coords * TILE_MAP_DEBUG_QUADRANT_SIZE);
- Transform2D xform(0, quadrant_pos);
- rs->canvas_item_set_transform(ci, xform);
-
- for (SelfList<CellData> *cell_data_list_element = debug_quadrant.cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
- _rendering_draw_cell_debug(ci, quadrant_pos, cell_data);
- _physics_draw_cell_debug(ci, quadrant_pos, cell_data);
- _navigation_draw_cell_debug(ci, quadrant_pos, cell_data);
- _scenes_draw_cell_debug(ci, quadrant_pos, cell_data);
- }
- }
- } else {
- // Free the quadrant.
- if (ci.is_valid()) {
- rs->free(ci);
- }
- quadrant_list_element->remove_from_list();
- debug_quadrant_map.erase(debug_quadrant.quadrant_coords);
- }
-
- quadrant_list_element = next_quadrant_list_element;
- }
-
- dirty_debug_quadrant_list.clear();
-
- _debug_was_cleaned_up = false;
-}
-
-void TileMapLayer::_debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list) {
- Vector2i quadrant_coords = _coords_to_debug_quadrant_coords(r_cell_data.coords);
-
- if (!debug_quadrant_map.has(quadrant_coords)) {
- // Create a new quadrant and add it to the quadrant map.
- Ref<DebugQuadrant> new_quadrant;
- new_quadrant.instantiate();
- new_quadrant->quadrant_coords = quadrant_coords;
- debug_quadrant_map[quadrant_coords] = new_quadrant;
- }
-
- // Add the cell to its quadrant, if it is not already in there.
- Ref<DebugQuadrant> &debug_quadrant = debug_quadrant_map[quadrant_coords];
- if (!r_cell_data.debug_quadrant_list_element.in_list()) {
- debug_quadrant->cells.add(&r_cell_data.debug_quadrant_list_element);
- }
-
- // Mark the quadrant as dirty.
- if (!debug_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_debug_quadrant_list.add(&debug_quadrant->dirty_quadrant_list_element);
- }
-}
-#endif // DEBUG_ENABLED
-
-/////////////////////////////// Rendering //////////////////////////////////////
-void TileMapLayer::_rendering_update() {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- RenderingServer *rs = RenderingServer::get_singleton();
-
- // Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
-
- // ----------- Layer level processing -----------
- if (forced_cleanup) {
- // Cleanup.
- if (canvas_item.is_valid()) {
- rs->free(canvas_item);
- canvas_item = RID();
- }
- } else {
- // Create/Update the layer's CanvasItem.
- if (!canvas_item.is_valid()) {
- RID ci = rs->canvas_item_create();
- rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
- canvas_item = ci;
- }
- RID &ci = canvas_item;
- rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
- rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
- rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
- rs->canvas_item_set_z_index(ci, z_index);
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
- rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
-
- // Modulate the layer.
- Color layer_modulate = modulate;
- int selected_layer = tile_map_node->get_selected_layer();
- if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) {
- int z_selected = tile_map_node->get_layer_z_index(selected_layer);
- if (z_index < z_selected || (z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) {
- layer_modulate = layer_modulate.darkened(0.5);
- } else if (z_index > z_selected || (z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) {
- layer_modulate = layer_modulate.darkened(0.5);
- layer_modulate.a *= 0.3;
- }
- }
- rs->canvas_item_set_modulate(ci, layer_modulate);
- }
-
- // ----------- Quadrants processing -----------
-
- // List all rendering quadrants to update, creating new ones if needed.
- SelfList<RenderingQuadrant>::List dirty_rendering_quadrant_list;
-
- // Check if anything changed that might change the quadrant shape.
- // If so, recreate everything.
- bool quandrant_shape_changed = dirty.flags[DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE] ||
- (tile_map_node->is_y_sort_enabled() && y_sort_enabled && (dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] || dirty.flags[DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED] || dirty.flags[DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM] || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]));
-
- // Free all quadrants.
- if (forced_cleanup || quandrant_shape_changed) {
- for (const KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- for (int i = 0; i < kv.value->canvas_items.size(); i++) {
- const RID &ci = kv.value->canvas_items[i];
- if (ci.is_valid()) {
- rs->free(ci);
- }
- }
- kv.value->cells.clear();
- }
- rendering_quadrant_map.clear();
- _rendering_was_cleaned_up = true;
- }
-
- if (!forced_cleanup) {
- // List all quadrants to update, recreating them if needed.
- if (dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || _rendering_was_cleaned_up) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- CellData &cell_data = kv.value;
- _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _rendering_quadrants_update_cell(cell_data, dirty_rendering_quadrant_list);
- }
- }
-
- // Update all dirty quadrants.
- for (SelfList<RenderingQuadrant> *quadrant_list_element = dirty_rendering_quadrant_list.first(); quadrant_list_element;) {
- SelfList<RenderingQuadrant> *next_quadrant_list_element = quadrant_list_element->next(); // "Hack" to clear the list while iterating.
-
- const Ref<RenderingQuadrant> &rendering_quadrant = quadrant_list_element->self();
-
- // Check if the quadrant has a tile.
- bool has_a_tile = false;
- for (SelfList<CellData> *cell_data_list_element = rendering_quadrant->cells.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- if (cell_data.cell.source_id != TileSet::INVALID_SOURCE) {
- has_a_tile = true;
- break;
- }
- }
-
- if (has_a_tile) {
- // Process the quadrant.
-
- // First, clear the quadrant's canvas items.
- for (RID &ci : rendering_quadrant->canvas_items) {
- rs->free(ci);
- }
- rendering_quadrant->canvas_items.clear();
-
- // Sort the quadrant cells.
- if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
- // For compatibility reasons, we use another comparator for Y-sorted layers.
- rendering_quadrant->cells.sort_custom<CellDataYSortedComparator>();
- } else {
- rendering_quadrant->cells.sort();
- }
-
- // Those allow to group cell per material or z-index.
- Ref<Material> prev_material;
- int prev_z_index = 0;
- RID prev_ci;
-
- for (SelfList<CellData> *cell_data_quadrant_list_element = rendering_quadrant->cells.first(); cell_data_quadrant_list_element; cell_data_quadrant_list_element = cell_data_quadrant_list_element->next()) {
- CellData &cell_data = *cell_data_quadrant_list_element->self();
-
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(cell_data.cell.source_id));
-
- // Get the tile data.
- const TileData *tile_data;
- if (cell_data.runtime_tile_data_cache) {
- tile_data = cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile);
- }
-
- Ref<Material> mat = tile_data->get_material();
- int tile_z_index = tile_data->get_z_index();
-
- // Quandrant pos.
-
- // --- CanvasItems ---
- RID ci;
-
- // Check if the material or the z_index changed.
- if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
- // If so, create a new CanvasItem.
- ci = rs->canvas_item_create();
- if (mat.is_valid()) {
- rs->canvas_item_set_material(ci, mat->get_rid());
- }
- rs->canvas_item_set_parent(ci, canvas_item);
- rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
-
- Transform2D xform(0, rendering_quadrant->canvas_items_position);
- rs->canvas_item_set_transform(ci, xform);
-
- rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
- rs->canvas_item_set_z_as_relative_to_parent(ci, true);
- rs->canvas_item_set_z_index(ci, tile_z_index);
-
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
-
- rendering_quadrant->canvas_items.push_back(ci);
-
- prev_ci = ci;
- prev_material = mat;
- prev_z_index = tile_z_index;
-
- } else {
- // Keep the same canvas_item to draw on.
- ci = prev_ci;
- }
-
- const Vector2 local_tile_pos = tile_map_node->map_to_local(cell_data.coords);
-
- // Random animation offset.
- real_t random_animation_offset = 0.0;
- if (atlas_source->get_tile_animation_mode(cell_data.cell.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
- Array to_hash;
- to_hash.push_back(local_tile_pos);
- to_hash.push_back(get_instance_id()); // Use instance id as a random hash
- random_animation_offset = RandomPCG(to_hash.hash()).randf();
- }
-
- // Drawing the tile in the canvas item.
- tile_map_node->draw_tile(ci, local_tile_pos - rendering_quadrant->canvas_items_position, tile_set, cell_data.cell.source_id, cell_data.cell.get_atlas_coords(), cell_data.cell.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
- }
- } else {
- // Free the quadrant.
- for (int i = 0; i < rendering_quadrant->canvas_items.size(); i++) {
- const RID &ci = rendering_quadrant->canvas_items[i];
- if (ci.is_valid()) {
- rs->free(ci);
- }
- }
- rendering_quadrant->cells.clear();
- rendering_quadrant_map.erase(rendering_quadrant->quadrant_coords);
- }
-
- quadrant_list_element = next_quadrant_list_element;
- }
-
- dirty_rendering_quadrant_list.clear();
-
- // Reset the drawing indices.
- {
- int index = -(int64_t)0x80000000; // Always must be drawn below children.
-
- // Sort the quadrants coords per local coordinates.
- RBMap<Vector2, Ref<RenderingQuadrant>, RenderingQuadrant::CoordsWorldComparator> local_to_map;
- for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
- local_to_map[tile_map_node->map_to_local(rendering_quadrant->quadrant_coords)] = rendering_quadrant;
- }
-
- // Sort the quadrants.
- for (const KeyValue<Vector2, Ref<RenderingQuadrant>> &E : local_to_map) {
- for (const RID &ci : E.value->canvas_items) {
- RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
- }
- }
- }
-
- // Updates on TileMap changes.
- if (dirty.flags[DIRTY_FLAGS_TILE_MAP_LIGHT_MASK] ||
- dirty.flags[DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL] ||
- dirty.flags[DIRTY_FLAGS_TILE_MAP_MATERIAL] ||
- dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER] ||
- dirty.flags[DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT]) {
- for (KeyValue<Vector2i, Ref<RenderingQuadrant>> &kv : rendering_quadrant_map) {
- Ref<RenderingQuadrant> &rendering_quadrant = kv.value;
- for (const RID &ci : rendering_quadrant->canvas_items) {
- rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
- rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
- rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
- rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
- }
- }
- }
- }
-
- // ----------- Occluders processing -----------
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _rendering_occluders_clear_cell(kv.value);
- }
- } else {
- if (_rendering_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _rendering_occluders_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _rendering_occluders_update_cell(cell_data);
- }
- }
-
- // Updates on TileMap changes.
- if (dirty.flags[DIRTY_FLAGS_TILE_MAP_IN_CANVAS] || dirty.flags[DIRTY_FLAGS_TILE_MAP_VISIBILITY]) {
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- CellData &cell_data = kv.value;
- for (const RID &occluder : cell_data.occluders) {
- if (occluder.is_null()) {
- continue;
- }
- Transform2D xform(0, tile_map_node->map_to_local(kv.key));
- rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
- rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
- }
- }
- }
- }
-
- // -----------
- // Mark the rendering state as up to date.
- _rendering_was_cleaned_up = forced_cleanup;
-}
-
-void TileMapLayer::_rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- // Check if the cell is valid and retrieve its y_sort_origin.
- bool is_valid = false;
- int tile_y_sort_origin = 0;
- TileSetSource *source;
- if (tile_set->has_source(r_cell_data.cell.source_id)) {
- source = *tile_set->get_source(r_cell_data.cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source && atlas_source->has_tile(r_cell_data.cell.get_atlas_coords()) && atlas_source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
- is_valid = true;
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
- }
- tile_y_sort_origin = tile_data->get_y_sort_origin();
- }
- }
-
- if (is_valid) {
- // Get the quadrant coords.
- Vector2 canvas_items_position;
- Vector2i quadrant_coords;
- if (tile_map_node->is_y_sort_enabled() && is_y_sort_enabled()) {
- canvas_items_position = Vector2(0, tile_map_node->map_to_local(r_cell_data.coords).y + tile_y_sort_origin + y_sort_origin);
- quadrant_coords = canvas_items_position * 100;
- } else {
- int quad_size = tile_map_node->get_rendering_quadrant_size();
- const Vector2i &coords = r_cell_data.coords;
-
- // Rounding down, instead of simply rounding towards zero (truncating).
- quadrant_coords = Vector2i(
- coords.x > 0 ? coords.x / quad_size : (coords.x - (quad_size - 1)) / quad_size,
- coords.y > 0 ? coords.y / quad_size : (coords.y - (quad_size - 1)) / quad_size);
- canvas_items_position = quad_size * quadrant_coords;
- }
-
- Ref<RenderingQuadrant> rendering_quadrant;
- if (rendering_quadrant_map.has(quadrant_coords)) {
- // Reuse existing rendering quadrant.
- rendering_quadrant = rendering_quadrant_map[quadrant_coords];
- } else {
- // Create a new rendering quadrant.
- rendering_quadrant.instantiate();
- rendering_quadrant->quadrant_coords = quadrant_coords;
- rendering_quadrant->canvas_items_position = canvas_items_position;
- rendering_quadrant_map[quadrant_coords] = rendering_quadrant;
- }
-
- // Mark the old quadrant as dirty (if it exists).
- if (r_cell_data.rendering_quadrant.is_valid()) {
- if (!r_cell_data.rendering_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_rendering_quadrant_list.add(&r_cell_data.rendering_quadrant->dirty_quadrant_list_element);
- }
- }
-
- // Remove the cell from that quadrant.
- if (r_cell_data.rendering_quadrant_list_element.in_list()) {
- r_cell_data.rendering_quadrant_list_element.remove_from_list();
- }
-
- // Add the cell to its new quadrant.
- r_cell_data.rendering_quadrant = rendering_quadrant;
- r_cell_data.rendering_quadrant->cells.add(&r_cell_data.rendering_quadrant_list_element);
-
- // Add the new quadrant to the dirty quadrant list.
- if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
- }
- } else {
- Ref<RenderingQuadrant> rendering_quadrant = r_cell_data.rendering_quadrant;
-
- // Remove the cell from its quadrant.
- r_cell_data.rendering_quadrant = Ref<RenderingQuadrant>();
- if (r_cell_data.rendering_quadrant_list_element.in_list()) {
- rendering_quadrant->cells.remove(&r_cell_data.rendering_quadrant_list_element);
- }
-
- if (rendering_quadrant.is_valid()) {
- // Add the quadrant to the dirty quadrant list.
- if (!rendering_quadrant->dirty_quadrant_list_element.in_list()) {
- r_dirty_rendering_quadrant_list.add(&rendering_quadrant->dirty_quadrant_list_element);
- }
- }
- }
-}
-
-void TileMapLayer::_rendering_occluders_clear_cell(CellData &r_cell_data) {
- RenderingServer *rs = RenderingServer::get_singleton();
-
- // Free the occluders.
- for (const RID &rid : r_cell_data.occluders) {
- rs->free(rid);
- }
- r_cell_data.occluders.clear();
-}
-
-void TileMapLayer::_rendering_occluders_update_cell(CellData &r_cell_data) {
- bool node_visible = tile_map_node->is_visible_in_tree();
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- RenderingServer *rs = RenderingServer::get_singleton();
-
- // Free unused occluders then resize the occluders array.
- for (uint32_t i = tile_set->get_occlusion_layers_count(); i < r_cell_data.occluders.size(); i++) {
- RID occluder_id = r_cell_data.occluders[i];
- if (occluder_id.is_valid()) {
- rs->free(occluder_id);
- }
- }
- r_cell_data.occluders.resize(tile_set->get_occlusion_layers_count());
-
- TileSetSource *source;
- if (tile_set->has_source(r_cell_data.cell.source_id)) {
- source = *tile_set->get_source(r_cell_data.cell.source_id);
-
- if (source->has_tile(r_cell_data.cell.get_atlas_coords()) && source->has_alternative_tile(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get the tile data.
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(r_cell_data.cell.get_atlas_coords(), r_cell_data.cell.alternative_tile);
- }
-
- // Transform flags.
- bool flip_h = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (r_cell_data.cell.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
-
- // Create, update or clear occluders.
- for (uint32_t occlusion_layer_index = 0; occlusion_layer_index < r_cell_data.occluders.size(); occlusion_layer_index++) {
- Ref<OccluderPolygon2D> occluder_polygon = tile_data->get_occluder(occlusion_layer_index);
-
- RID &occluder = r_cell_data.occluders[occlusion_layer_index];
-
- if (occluder_polygon.is_valid()) {
- // Create or update occluder.
- Transform2D xform;
- xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
- if (!occluder.is_valid()) {
- occluder = rs->canvas_light_occluder_create();
- }
- rs->canvas_light_occluder_set_enabled(occluder, node_visible);
- rs->canvas_light_occluder_set_transform(occluder, tile_map_node->get_global_transform() * xform);
- rs->canvas_light_occluder_set_polygon(occluder, tile_data->get_occluder(occlusion_layer_index, flip_h, flip_v, transpose)->get_rid());
- rs->canvas_light_occluder_attach_to_canvas(occluder, tile_map_node->get_canvas());
- rs->canvas_light_occluder_set_light_mask(occluder, tile_set->get_occlusion_layer_light_mask(occlusion_layer_index));
- } else {
- // Clear occluder.
- if (occluder.is_valid()) {
- rs->free(occluder);
- occluder = RID();
- }
- }
- }
-
- return;
- }
- }
- }
-
- // If we did not return earlier, clear the cell.
- _rendering_occluders_clear_cell(r_cell_data);
-}
-
-#ifdef DEBUG_ENABLED
-void TileMapLayer::_rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- // Draw a placeholder for tiles needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
- const TileMapCell &c = r_cell_data.cell;
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.get_atlas_coords());
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw a placeholder tile.
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos);
- rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
- rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
- }
-}
-#endif // DEBUG_ENABLED
-
-/////////////////////////////// Physics //////////////////////////////////////
-
-void TileMapLayer::_physics_update() {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- // Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _physics_clear_cell(kv.value);
- }
- } else {
- if (_physics_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET] || dirty.flags[DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _physics_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _physics_update_cell(cell_data);
- }
- }
- }
-
- // -----------
- // Mark the physics state as up to date.
- _physics_was_cleaned_up = forced_cleanup;
-}
-
-void TileMapLayer::_physics_notify_tilemap_change(TileMapLayer::DirtyFlags p_what) {
- Transform2D gl_transform = tile_map_node->get_global_transform();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- bool in_editor = false;
-#ifdef TOOLS_ENABLED
- in_editor = Engine::get_singleton()->is_editor_hint();
-#endif
-
- if (p_what == DIRTY_FLAGS_TILE_MAP_XFORM) {
- if (tile_map_node->is_inside_tree() && (!tile_map_node->is_collision_animatable() || in_editor)) {
- // Move the collisison shapes along with the TileMap.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- const CellData &cell_data = kv.value;
-
- for (RID body : cell_data.bodies) {
- if (body.is_valid()) {
- Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
- xform = gl_transform * xform;
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- }
- } else if (p_what == DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM) {
- // With collisions animatable, move the collisison shapes along with the TileMap only on local xform change (they are synchornized on physics tick instead).
- if (tile_map_node->is_inside_tree() && tile_map_node->is_collision_animatable() && !in_editor) {
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- const CellData &cell_data = kv.value;
-
- for (RID body : cell_data.bodies) {
- if (body.is_valid()) {
- Transform2D xform(0, tile_map_node->map_to_local(bodies_coords[body]));
- xform = gl_transform * xform;
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
- }
- }
- }
- } else if (p_what == DIRTY_FLAGS_TILE_MAP_IN_TREE) {
- // Changes in the tree may cause the space to change (e.g. when reparenting to a SubViewport).
- if (tile_map_node->is_inside_tree()) {
- RID space = tile_map_node->get_world_2d()->get_space();
-
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- const CellData &cell_data = kv.value;
-
- for (RID body : cell_data.bodies) {
- if (body.is_valid()) {
- ps->body_set_space(body, space);
- }
- }
- }
- }
- }
-}
-
-void TileMapLayer::_physics_clear_cell(CellData &r_cell_data) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- // Clear bodies.
- for (RID body : r_cell_data.bodies) {
- if (body.is_valid()) {
- bodies_coords.erase(body);
- ps->free(body);
- }
- }
- r_cell_data.bodies.clear();
-}
-
-void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- Transform2D gl_transform = tile_map_node->get_global_transform();
- RID space = tile_map_node->get_world_2d()->get_space();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- // Recreate bodies and shapes.
- TileMapCell &c = r_cell_data.cell;
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
-
- // Transform flags.
- bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
-
- // Free unused bodies then resize the bodies array.
- for (uint32_t i = tile_set->get_physics_layers_count(); i < r_cell_data.bodies.size(); i++) {
- RID body = r_cell_data.bodies[i];
- if (body.is_valid()) {
- bodies_coords.erase(body);
- ps->free(body);
- }
- }
- r_cell_data.bodies.resize(tile_set->get_physics_layers_count());
-
- for (uint32_t tile_set_physics_layer = 0; tile_set_physics_layer < (uint32_t)tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
- Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
- uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
- uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
-
- RID body = r_cell_data.bodies[tile_set_physics_layer];
- if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
- // No body needed, free it if it exists.
- if (body.is_valid()) {
- bodies_coords.erase(body);
- ps->free(body);
- }
- body = RID();
- } else {
- // Create or update the body.
- if (!body.is_valid()) {
- body = ps->body_create();
- }
- bodies_coords[body] = r_cell_data.coords;
- ps->body_set_mode(body, tile_map_node->is_collision_animatable() ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
- ps->body_set_space(body, space);
-
- Transform2D xform;
- xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
- xform = gl_transform * xform;
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
-
- ps->body_attach_object_instance_id(body, tile_map_node->get_instance_id());
- ps->body_set_collision_layer(body, physics_layer);
- ps->body_set_collision_mask(body, physics_mask);
- ps->body_set_pickable(body, false);
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
- ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
-
- if (!physics_material.is_valid()) {
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
- } else {
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
- ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
- }
-
- // Clear body's shape if needed.
- ps->body_clear_shapes(body);
-
- // Add the shapes to the body.
- int body_shape_index = 0;
- for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
- // Iterate over the polygons.
- bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
- float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
- int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
- for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
- // Add decomposed convex shapes.
- Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index, flip_h, flip_v, transpose);
- ps->body_add_shape(body, shape->get_rid());
- ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
-
- body_shape_index++;
- }
- }
- }
-
- // Set the body again.
- r_cell_data.bodies[tile_set_physics_layer] = body;
- }
-
- return;
- }
- }
- }
-
- // If we did not return earlier, clear the cell.
- _physics_clear_cell(r_cell_data);
-}
-
-#ifdef DEBUG_ENABLED
-void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
- // Draw the debug collision shapes.
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!tile_map_node->get_tree()) {
- return;
- }
-
- bool show_collision = false;
- switch (tile_map_node->get_collision_visibility_mode()) {
- case TileMap::VISIBILITY_MODE_DEFAULT:
- show_collision = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_collisions_hint();
- break;
- case TileMap::VISIBILITY_MODE_FORCE_HIDE:
- show_collision = false;
- break;
- case TileMap::VISIBILITY_MODE_FORCE_SHOW:
- show_collision = true;
- break;
- }
- if (!show_collision) {
- return;
- }
-
- RenderingServer *rs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
-
- Color debug_collision_color = tile_map_node->get_tree()->get_debug_collisions_color();
- Vector<Color> color;
- color.push_back(debug_collision_color);
-
- Transform2D quadrant_to_local(0, p_quadrant_pos);
- Transform2D global_to_quadrant = (tile_map_node->get_global_transform() * quadrant_to_local).affine_inverse();
-
- for (RID body : r_cell_data.bodies) {
- if (body.is_valid()) {
- Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
- rs->canvas_item_add_set_transform(p_canvas_item, body_to_quadrant);
- for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
- const RID &shape = ps->body_get_shape(body, shape_index);
- const PhysicsServer2D::ShapeType &type = ps->shape_get_type(shape);
- if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
- rs->canvas_item_add_polygon(p_canvas_item, ps->shape_get_data(shape), color);
- } else {
- WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
- }
- }
- rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
- }
- }
-};
-#endif // DEBUG_ENABLED
-
-/////////////////////////////// Navigation //////////////////////////////////////
-
-void TileMapLayer::_navigation_update() {
- ERR_FAIL_NULL(NavigationServer2D::get_singleton());
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- NavigationServer2D *ns = NavigationServer2D::get_singleton();
-
- // Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !navigation_enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
-
- // ----------- Layer level processing -----------
- if (forced_cleanup) {
- if (navigation_map.is_valid() && !uses_world_navigation_map) {
- ns->free(navigation_map);
- navigation_map = RID();
- }
- } else {
- // Update navigation maps.
- if (!navigation_map.is_valid()) {
- if (layer_index_in_tile_map_node == 0) {
- // Use the default World2D navigation map for the first layer when empty.
- navigation_map = tile_map_node->get_world_2d()->get_navigation_map();
- uses_world_navigation_map = true;
- } else {
- RID new_layer_map = ns->map_create();
- // Set the default NavigationPolygon cell_size on the new map as a mismatch causes an error.
- ns->map_set_cell_size(new_layer_map, 1.0);
- ns->map_set_active(new_layer_map, true);
- navigation_map = new_layer_map;
- uses_world_navigation_map = false;
- }
- }
- }
-
- // ----------- Navigation regions processing -----------
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _navigation_clear_cell(kv.value);
- }
- } else {
- if (_navigation_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _navigation_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _navigation_update_cell(cell_data);
- }
- }
-
- if (dirty.flags[DIRTY_FLAGS_TILE_MAP_XFORM]) {
- Transform2D tilemap_xform = tile_map_node->get_global_transform();
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- const CellData &cell_data = kv.value;
- // Update navigation regions transform.
- for (const RID &region : cell_data.navigation_regions) {
- if (!region.is_valid()) {
- continue;
- }
- Transform2D tile_transform;
- tile_transform.set_origin(tile_map_node->map_to_local(kv.key));
- NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
- }
- }
- }
- }
-
- // -----------
- // Mark the navigation state as up to date.
- _navigation_was_cleaned_up = forced_cleanup;
-}
-
-void TileMapLayer::_navigation_clear_cell(CellData &r_cell_data) {
- NavigationServer2D *ns = NavigationServer2D::get_singleton();
- // Clear navigation shapes.
- for (uint32_t i = 0; i < r_cell_data.navigation_regions.size(); i++) {
- const RID &region = r_cell_data.navigation_regions[i];
- if (region.is_valid()) {
- ns->region_set_map(region, RID());
- ns->free(region);
- }
- }
- r_cell_data.navigation_regions.clear();
-}
-
-void TileMapLayer::_navigation_update_cell(CellData &r_cell_data) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- NavigationServer2D *ns = NavigationServer2D::get_singleton();
- Transform2D tilemap_xform = tile_map_node->get_global_transform();
-
- // Get the navigation polygons and create regions.
- TileMapCell &c = r_cell_data.cell;
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
-
- // Transform flags.
- bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
-
- // Free unused regions then resize the regions array.
- for (uint32_t i = tile_set->get_navigation_layers_count(); i < r_cell_data.navigation_regions.size(); i++) {
- RID &region = r_cell_data.navigation_regions[i];
- if (region.is_valid()) {
- ns->region_set_map(region, RID());
- ns->free(region);
- region = RID();
- }
- }
- r_cell_data.navigation_regions.resize(tile_set->get_navigation_layers_count());
-
- // Create, update or clear regions.
- for (uint32_t navigation_layer_index = 0; navigation_layer_index < r_cell_data.navigation_regions.size(); navigation_layer_index++) {
- Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(navigation_layer_index, flip_h, flip_v, transpose);
-
- RID &region = r_cell_data.navigation_regions[navigation_layer_index];
-
- if (navigation_polygon.is_valid() && (navigation_polygon->get_polygon_count() > 0 || navigation_polygon->get_outline_count() > 0)) {
- // Create or update regions.
- Transform2D tile_transform;
- tile_transform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
- if (!region.is_valid()) {
- region = ns->region_create();
- }
- ns->region_set_owner_id(region, tile_map_node->get_instance_id());
- ns->region_set_map(region, navigation_map);
- ns->region_set_transform(region, tilemap_xform * tile_transform);
- ns->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(navigation_layer_index));
- ns->region_set_navigation_polygon(region, navigation_polygon);
- } else {
- // Clear region.
- if (region.is_valid()) {
- ns->region_set_map(region, RID());
- ns->free(region);
- region = RID();
- }
- }
- }
-
- return;
- }
- }
- }
-
- // If we did not return earlier, clear the cell.
- _navigation_clear_cell(r_cell_data);
-}
-
-#ifdef DEBUG_ENABLED
-void TileMapLayer::_navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
- // Draw the debug collision shapes.
- bool show_navigation = false;
- switch (tile_map_node->get_navigation_visibility_mode()) {
- case TileMap::VISIBILITY_MODE_DEFAULT:
- show_navigation = !Engine::get_singleton()->is_editor_hint() && tile_map_node->get_tree()->is_debugging_navigation_hint();
- break;
- case TileMap::VISIBILITY_MODE_FORCE_HIDE:
- show_navigation = false;
- break;
- case TileMap::VISIBILITY_MODE_FORCE_SHOW:
- show_navigation = true;
- break;
- }
- if (!show_navigation) {
- return;
- }
-
- // Check if the navigation is used.
- if (r_cell_data.navigation_regions.is_empty()) {
- return;
- }
-
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- RenderingServer *rs = RenderingServer::get_singleton();
- const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
-
- bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
- bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
-
- Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
- Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
-
- RandomPCG rand;
-
- const TileMapCell &c = r_cell_data.cell;
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- const TileData *tile_data;
- if (r_cell_data.runtime_tile_data_cache) {
- tile_data = r_cell_data.runtime_tile_data_cache;
- } else {
- tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
- }
-
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos);
- rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
-
- for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- bool flip_h = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H);
- bool flip_v = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V);
- bool transpose = (c.alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE);
- Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index, flip_h, flip_v, transpose);
- if (navigation_polygon.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
- if (navigation_polygon_vertices.size() < 3) {
- continue;
- }
-
- for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
- // An array of vertices for this polygon.
- Vector<int> polygon = navigation_polygon->get_polygon(i);
- Vector<Vector2> debug_polygon_vertices;
- debug_polygon_vertices.resize(polygon.size());
- for (int j = 0; j < polygon.size(); j++) {
- ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
- }
-
- // Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color = debug_face_color;
- if (enabled_geometry_face_random_color) {
- random_variation_color.set_hsv(
- debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
- debug_face_color.get_s(),
- debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
- }
- random_variation_color.a = debug_face_color.a;
-
- Vector<Color> debug_face_colors;
- debug_face_colors.push_back(random_variation_color);
- rs->canvas_item_add_polygon(p_canvas_item, debug_polygon_vertices, debug_face_colors);
-
- if (enabled_edge_lines) {
- Vector<Color> debug_edge_colors;
- debug_edge_colors.push_back(debug_edge_color);
- debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
- rs->canvas_item_add_polyline(p_canvas_item, debug_polygon_vertices, debug_edge_colors);
- }
- }
- }
- }
- }
- }
- }
-}
-#endif // DEBUG_ENABLED
-
-/////////////////////////////// Scenes //////////////////////////////////////
-
-void TileMapLayer::_scenes_update() {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- // Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
-
- if (forced_cleanup) {
- // Clean everything.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _scenes_clear_cell(kv.value);
- }
- } else {
- if (_scenes_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
- // Update all cells.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- _scenes_update_cell(kv.value);
- }
- } else {
- // Update dirty cells.
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _scenes_update_cell(cell_data);
- }
- }
- }
-
- // -----------
- // Mark the scenes state as up to date.
- _scenes_was_cleaned_up = forced_cleanup;
-}
-
-void TileMapLayer::_scenes_clear_cell(CellData &r_cell_data) {
- // Cleanup existing scene.
- Node *node = tile_map_node->get_node_or_null(r_cell_data.scene);
- if (node) {
- node->queue_free();
- }
- r_cell_data.scene = "";
-}
-
-void TileMapLayer::_scenes_update_cell(CellData &r_cell_data) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- // Clear the scene in any case.
- _scenes_clear_cell(r_cell_data);
-
- // Create the scene.
- const TileMapCell &c = r_cell_data.cell;
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
- if (packed_scene.is_valid()) {
- Node *scene = packed_scene->instantiate();
- Control *scene_as_control = Object::cast_to<Control>(scene);
- Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
- if (scene_as_control) {
- scene_as_control->set_position(tile_map_node->map_to_local(r_cell_data.coords) + scene_as_control->get_position());
- } else if (scene_as_node2d) {
- Transform2D xform;
- xform.set_origin(tile_map_node->map_to_local(r_cell_data.coords));
- scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
- }
- tile_map_node->add_child(scene);
- r_cell_data.scene = scene->get_name();
- }
- }
- }
- }
-}
-
-#ifdef DEBUG_ENABLED
-void TileMapLayer::_scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
-
- if (!Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- // Draw a placeholder for scenes needing one.
- RenderingServer *rs = RenderingServer::get_singleton();
-
- const TileMapCell &c = r_cell_data.cell;
-
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- return;
- }
-
- TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
- if (scenes_collection_source) {
- if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
- // Generate a random color from the hashed values of the tiles.
- Array to_hash;
- to_hash.push_back(c.source_id);
- to_hash.push_back(c.alternative_tile);
- uint32_t hash = RandomPCG(to_hash.hash()).rand();
-
- Color color;
- color = color.from_hsv(
- (float)((hash >> 24) & 0xFF) / 256.0,
- Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
- Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
- 0.8);
-
- // Draw a placeholder tile.
- Transform2D cell_to_quadrant;
- cell_to_quadrant.set_origin(tile_map_node->map_to_local(r_cell_data.coords) - p_quadrant_pos);
- rs->canvas_item_add_set_transform(p_canvas_item, cell_to_quadrant);
- rs->canvas_item_add_circle(p_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
- }
- }
- }
-}
-#endif // DEBUG_ENABLED
-
-/////////////////////////////////////////////////////////////////////
-
-void TileMapLayer::_build_runtime_update_tile_data() {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- // Check if we should cleanup everything.
- bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
- if (!forced_cleanup) {
- if (tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && tile_map_node->GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
- if (_runtime_update_tile_data_was_cleaned_up || dirty.flags[DIRTY_FLAGS_TILE_MAP_TILE_SET]) {
- for (KeyValue<Vector2i, CellData> &E : tile_map) {
- _build_runtime_update_tile_data_for_cell(E.value);
- }
- } else if (dirty.flags[DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE]) {
- for (KeyValue<Vector2i, CellData> &E : tile_map) {
- _build_runtime_update_tile_data_for_cell(E.value, true);
- }
- } else {
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- _build_runtime_update_tile_data_for_cell(cell_data);
- }
- }
- }
- }
-
- // -----------
- // Mark the navigation state as up to date.
- _runtime_update_tile_data_was_cleaned_up = forced_cleanup;
-}
-
-void TileMapLayer::_build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
-
- TileMapCell &c = r_cell_data.cell;
- TileSetSource *source;
- if (tile_set->has_source(c.source_id)) {
- source = *tile_set->get_source(c.source_id);
-
- if (source->has_tile(c.get_atlas_coords()) && source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- bool ret = false;
- if (tile_map_node->GDVIRTUAL_CALL(_use_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, ret) && ret) {
- TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
-
- // Create the runtime TileData.
- TileData *tile_data_runtime_use = tile_data->duplicate();
- tile_data_runtime_use->set_allow_transform(true);
- r_cell_data.runtime_tile_data_cache = tile_data_runtime_use;
-
- tile_map_node->GDVIRTUAL_CALL(_tile_data_runtime_update, layer_index_in_tile_map_node, r_cell_data.coords, tile_data_runtime_use);
-
- if (p_auto_add_to_dirty_list) {
- dirty.cell_list.add(&r_cell_data.dirty_list_element);
- }
- }
- }
- }
- }
-}
-
-void TileMapLayer::_clear_runtime_update_tile_data() {
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
-
- // Clear the runtime tile data.
- if (cell_data.runtime_tile_data_cache) {
- memdelete(cell_data.runtime_tile_data_cache);
- cell_data.runtime_tile_data_cache = nullptr;
- }
- }
-}
-
-TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (!tile_set.is_valid()) {
- return TileSet::TerrainsPattern();
- }
- // Returns all tiles compatible with the given constraints.
- RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
- RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
- ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
- for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
- int score = 0;
-
- // Check the center bit constraint.
- TerrainConstraint terrain_constraint = TerrainConstraint(tile_map_node, p_position, terrain_pattern.get_terrain());
- const RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
- if (in_set_constraint_element) {
- if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
- }
- } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
- continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
- }
-
- // Check the surrounding bits
- bool invalid_pattern = false;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- // Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(tile_map_node, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
- in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
- if (in_set_constraint_element) {
- if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- score += in_set_constraint_element->get().get_priority();
- }
- } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
- invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
- break;
- }
- }
- }
- if (invalid_pattern) {
- continue;
- }
-
- terrain_pattern_score[terrain_pattern] = score;
- }
-
- // Compute the minimum score.
- TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
- int min_score = INT32_MAX;
- for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
- if (E.value < min_score) {
- min_score_pattern = E.key;
- min_score = E.value;
- }
- }
-
- return min_score_pattern;
-}
-
-RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (!tile_set.is_valid()) {
- return RBSet<TerrainConstraint>();
- }
-
- // Compute the constraints needed from the surrounding tiles.
- RBSet<TerrainConstraint> output;
- output.insert(TerrainConstraint(tile_map_node, p_position, p_terrains_pattern.get_terrain()));
-
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(tile_map_node, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
- output.insert(c);
- }
- }
-
- return output;
-}
-
-RBSet<TerrainConstraint> TileMapLayer::_get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (!tile_set.is_valid()) {
- return RBSet<TerrainConstraint>();
- }
-
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
-
- // Build a set of dummy constraints to get the constrained points.
- RBSet<TerrainConstraint> dummy_constraints;
- for (const Vector2i &E : p_painted) {
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- dummy_constraints.insert(TerrainConstraint(tile_map_node, E, bit, -1));
- }
- }
- }
-
- // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- RBSet<TerrainConstraint> constraints;
- for (const TerrainConstraint &E_constraint : dummy_constraints) {
- HashMap<int, int> terrain_count;
-
- // Count the number of occurrences per terrain.
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
- for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
- TileData *neighbor_tile_data = nullptr;
- TileMapCell neighbor_cell = get_cell(E_overlapping.key);
- if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- neighbor_tile_data = tile_data;
- }
- }
- }
-
- int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- if (!terrain_count.has(terrain)) {
- terrain_count[terrain] = 0;
- }
- terrain_count[terrain] += 1;
- }
- }
-
- // Get the terrain with the max number of occurrences.
- int max = 0;
- int max_terrain = -1;
- for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
- if (E_terrain_count.value > max) {
- max = E_terrain_count.value;
- max_terrain = E_terrain_count.key;
- }
- }
-
- // Set the adequate terrain.
- if (max > 0) {
- TerrainConstraint c = E_constraint;
- c.set_terrain(max_terrain);
- constraints.insert(c);
- }
- }
-
- // Add the centers as constraints.
- for (Vector2i E_coords : p_painted) {
- TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(E_coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- }
- }
-
- int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- constraints.insert(TerrainConstraint(tile_map_node, E_coords, terrain));
- }
- }
-
- return constraints;
-}
-
-void TileMapLayer::set_tile_map(TileMap *p_tile_map) {
- tile_map_node = p_tile_map;
-}
-
-void TileMapLayer::set_layer_index_in_tile_map_node(int p_index) {
- if (p_index == layer_index_in_tile_map_node) {
- return;
- }
- layer_index_in_tile_map_node = p_index;
- dirty.flags[DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE] = true;
- tile_map_node->queue_internal_update();
-}
-
-Rect2 TileMapLayer::get_rect(bool &r_changed) const {
- // Compute the displayed area of the tilemap.
- r_changed = false;
-#ifdef DEBUG_ENABLED
-
- if (rect_cache_dirty) {
- Rect2 r_total;
- bool first = true;
- for (const KeyValue<Vector2i, CellData> &E : tile_map) {
- Rect2 r;
- r.position = tile_map_node->map_to_local(E.key);
- r.size = Size2();
- if (first) {
- r_total = r;
- first = false;
- } else {
- r_total = r_total.merge(r);
- }
- }
-
- r_changed = rect_cache != r_total;
-
- rect_cache = r_total;
- rect_cache_dirty = false;
- }
-#endif
- return rect_cache;
-}
-
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (!tile_set.is_valid()) {
- return HashMap<Vector2i, TileSet::TerrainsPattern>();
- }
-
- // Copy the constraints set.
- RBSet<TerrainConstraint> constraints = p_constraints;
-
- // Output map.
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
-
- // Add all positions to a set.
- for (int i = 0; i < p_to_replace.size(); i++) {
- const Vector2i &coords = p_to_replace[i];
-
- // Select the best pattern for the given constraints.
- TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- current_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
-
- // Update the constraint set with the new ones.
- RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
- for (const TerrainConstraint &E_constraint : new_constraints) {
- if (constraints.has(E_constraint)) {
- constraints.erase(E_constraint);
- }
- TerrainConstraint c = E_constraint;
- c.set_priority(5);
- constraints.insert(c);
- }
-
- output[coords] = pattern;
- }
- return output;
-}
-
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
-
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_map_node->is_existing_neighbor(bit)) {
- Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
-
- // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain.
- RBSet<Vector2i> cells_with_terrain_center_bit;
- for (Vector2i coords : can_modify_set) {
- bool connect = false;
- if (painted_set.has(coords)) {
- connect = true;
- } else {
- // Get the center bit of the cell.
- TileData *tile_data = nullptr;
- TileMapCell cell = get_cell(coords);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- }
- }
-
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
- connect = true;
- }
- }
- if (connect) {
- cells_with_terrain_center_bit.insert(coords);
- }
- }
-
- RBSet<TerrainConstraint> constraints;
-
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain);
- c.set_priority(10);
- constraints.insert(c);
-
- // Constraints on the connecting bits.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- c = TerrainConstraint(tile_map_node, coords, bit, p_terrain);
- c.set_priority(10);
- if ((int(bit) % 2) == 0) {
- // Side peering bits: add the constraint if the center is of the same terrain.
- Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
- if (cells_with_terrain_center_bit.has(neighbor)) {
- constraints.insert(c);
- }
- } else {
- // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit.
- HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
- bool valid = true;
- for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
- if (!cells_with_terrain_center_bit.has(kv.key)) {
- valid = false;
- break;
- }
- }
- if (valid) {
- constraints.insert(c);
- }
- }
- }
- }
- }
-
- // Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
-
- // Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
- return output;
-}
-
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
-
- // Make sure the path is correct and build the peering bit list while doing it.
- Vector<TileSet::CellNeighbor> neighbor_list;
- for (int i = 0; i < p_coords_array.size() - 1; i++) {
- // Find the adequate neighbor.
- TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_map_node->is_existing_neighbor(bit)) {
- if (tile_map_node->get_neighbor_cell(p_coords_array[i], bit) == p_coords_array[i + 1]) {
- found_bit = bit;
- break;
- }
- }
- }
- ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_coords_array[i + 1], p_coords_array[i]));
- neighbor_list.push_back(found_bit);
- }
-
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
-
- RBSet<TerrainConstraint> constraints;
-
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- TerrainConstraint c = TerrainConstraint(tile_map_node, coords, p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- }
- for (int i = 0; i < p_coords_array.size() - 1; i++) {
- // Constraints on the peering bits.
- TerrainConstraint c = TerrainConstraint(tile_map_node, p_coords_array[i], neighbor_list[i], p_terrain);
- c.set_priority(10);
- constraints.insert(c);
- }
-
- // Fills in the constraint list from existing tiles.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
-
- // Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
- return output;
-}
-
-HashMap<Vector2i, TileSet::TerrainsPattern> TileMapLayer::terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
- HashMap<Vector2i, TileSet::TerrainsPattern> output;
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
-
- // Build list and set of tiles that can be modified (painted and their surroundings).
- Vector<Vector2i> can_modify_list;
- RBSet<Vector2i> can_modify_set;
- RBSet<Vector2i> painted_set;
- for (int i = p_coords_array.size() - 1; i >= 0; i--) {
- const Vector2i &coords = p_coords_array[i];
- can_modify_list.push_back(coords);
- can_modify_set.insert(coords);
- painted_set.insert(coords);
- }
- for (Vector2i coords : p_coords_array) {
- // Find the adequate neighbor.
- for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
- TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
- if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
- Vector2i neighbor = tile_map_node->get_neighbor_cell(coords, bit);
- if (!can_modify_set.has(neighbor)) {
- can_modify_list.push_back(neighbor);
- can_modify_set.insert(neighbor);
- }
- }
- }
- }
-
- // Add constraint by the new ones.
- RBSet<TerrainConstraint> constraints;
-
- // Add new constraints from the path drawn.
- for (Vector2i coords : p_coords_array) {
- // Constraints on the center bit.
- RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
- for (TerrainConstraint c : added_constraints) {
- c.set_priority(10);
- constraints.insert(c);
- }
- }
-
- // Fills in the constraint list from modified tiles border.
- for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(painted_set, p_terrain_set, p_ignore_empty_terrains)) {
- constraints.insert(c);
- }
-
- // Fill the terrains.
- output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
- return output;
-}
-
-TileMapCell TileMapLayer::get_cell(const Vector2i &p_coords, bool p_use_proxies) const {
- if (!tile_map.has(p_coords)) {
- return TileMapCell();
- } else {
- TileMapCell c = tile_map.find(p_coords)->value.cell;
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
- c.source_id = proxyed[0];
- c.set_atlas_coords(proxyed[1]);
- c.alternative_tile = proxyed[2];
- }
- return c;
- }
-}
-
-void TileMapLayer::set_tile_data(TileMapLayer::DataFormat p_format, const Vector<int> &p_data) {
- ERR_FAIL_COND(p_format > TileMapLayer::FORMAT_3);
-
- // Set data for a given tile from raw data.
-
- int c = p_data.size();
- const int *r = p_data.ptr();
-
- int offset = (p_format >= TileMapLayer::FORMAT_2) ? 3 : 2;
- ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
-
- clear();
-
-#ifdef DISABLE_DEPRECATED
- ERR_FAIL_COND_MSG(p_format != TileMapLayer::FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", p_format));
-#endif
-
- for (int i = 0; i < c; i += offset) {
- const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[12];
- for (int j = 0; j < ((p_format >= TileMapLayer::FORMAT_2) ? 12 : 8); j++) {
- local[j] = ptr[j];
- }
-
-#ifdef BIG_ENDIAN_ENABLED
-
- SWAP(local[0], local[3]);
- SWAP(local[1], local[2]);
- SWAP(local[4], local[7]);
- SWAP(local[5], local[6]);
- //TODO: ask someone to check this...
- if (FORMAT >= FORMAT_2) {
- SWAP(local[8], local[11]);
- SWAP(local[9], local[10]);
- }
-#endif
- // Extracts position in TileMap.
- int16_t x = decode_uint16(&local[0]);
- int16_t y = decode_uint16(&local[2]);
-
- if (p_format == TileMapLayer::FORMAT_3) {
- uint16_t source_id = decode_uint16(&local[4]);
- uint16_t atlas_coords_x = decode_uint16(&local[6]);
- uint16_t atlas_coords_y = decode_uint16(&local[8]);
- uint16_t alternative_tile = decode_uint16(&local[10]);
- set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
- } else {
-#ifndef DISABLE_DEPRECATED
- // Previous decated format.
-
- uint32_t v = decode_uint32(&local[4]);
- // Extract the transform flags that used to be in the tilemap.
- bool flip_h = v & (1UL << 29);
- bool flip_v = v & (1UL << 30);
- bool transpose = v & (1UL << 31);
- v &= (1UL << 29) - 1;
-
- // Extract autotile/atlas coords.
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (p_format == TileMapLayer::FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
- }
-
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (tile_set.is_valid()) {
- Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
- if (a.size() == 3) {
- set_cell(Vector2i(x, y), a[0], a[1], a[2]);
- } else {
- ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
- }
- } else {
- int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
- set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
- }
-#endif
- }
- }
-}
-
-Vector<int> TileMapLayer::get_tile_data() const {
- // Export tile data to raw format.
- Vector<int> tile_data;
- tile_data.resize(tile_map.size() * 3);
- int *w = tile_data.ptrw();
-
- // Save in highest format.
-
- int idx = 0;
- for (const KeyValue<Vector2i, CellData> &E : tile_map) {
- uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16((int16_t)(E.key.x), &ptr[0]);
- encode_uint16((int16_t)(E.key.y), &ptr[2]);
- encode_uint16(E.value.cell.source_id, &ptr[4]);
- encode_uint16(E.value.cell.coord_x, &ptr[6]);
- encode_uint16(E.value.cell.coord_y, &ptr[8]);
- encode_uint16(E.value.cell.alternative_tile, &ptr[10]);
- idx += 3;
- }
-
- return tile_data;
-}
-
-void TileMapLayer::notify_tile_map_change(DirtyFlags p_what) {
- dirty.flags[p_what] = true;
- tile_map_node->queue_internal_update();
- _physics_notify_tilemap_change(p_what);
-}
-
-void TileMapLayer::internal_update() {
- // Find TileData that need a runtime modification.
- // This may add cells to the dirty list is a runtime modification has been notified.
- _build_runtime_update_tile_data();
-
- // Update all subsystems.
- _rendering_update();
- _physics_update();
- _navigation_update();
- _scenes_update();
-#ifdef DEBUG_ENABLED
- _debug_update();
-#endif // DEBUG_ENABLED
-
- _clear_runtime_update_tile_data();
-
- // Clear the "what is dirty" flags.
- for (int i = 0; i < DIRTY_FLAGS_MAX; i++) {
- dirty.flags[i] = false;
- }
-
- // List the cells to delete definitely.
- Vector<Vector2i> to_delete;
- for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
- CellData &cell_data = *cell_data_list_element->self();
- // Select the the cell from tile_map if it is invalid.
- if (cell_data.cell.source_id == TileSet::INVALID_SOURCE) {
- to_delete.push_back(cell_data.coords);
- }
- }
-
- // Remove cells that are empty after the cleanup.
- for (const Vector2i &coords : to_delete) {
- tile_map.erase(coords);
- }
-
- // Clear the dirty cells list.
- dirty.cell_list.clear();
-}
-
-void TileMapLayer::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
- // Set the current cell tile (using integer position).
- Vector2i pk(p_coords);
- HashMap<Vector2i, CellData>::Iterator E = tile_map.find(pk);
-
- int source_id = p_source_id;
- Vector2i atlas_coords = p_atlas_coords;
- int alternative_tile = p_alternative_tile;
-
- if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
- (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
- source_id = TileSet::INVALID_SOURCE;
- atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
- alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
-
- if (!E) {
- if (source_id == TileSet::INVALID_SOURCE) {
- return; // Nothing to do, the tile is already empty.
- }
-
- // Insert a new cell in the tile map.
- CellData new_cell_data;
- new_cell_data.coords = pk;
- E = tile_map.insert(pk, new_cell_data);
- } else {
- if (E->value.cell.source_id == source_id && E->value.cell.get_atlas_coords() == atlas_coords && E->value.cell.alternative_tile == alternative_tile) {
- return; // Nothing changed.
- }
- }
-
- TileMapCell &c = E->value.cell;
- c.source_id = source_id;
- c.set_atlas_coords(atlas_coords);
- c.alternative_tile = alternative_tile;
-
- // Make the given cell dirty.
- if (!E->value.dirty_list_element.in_list()) {
- dirty.cell_list.add(&(E->value.dirty_list_element));
- }
- tile_map_node->queue_internal_update();
-
- used_rect_cache_dirty = true;
-}
-
-void TileMapLayer::erase_cell(const Vector2i &p_coords) {
- set_cell(p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
-}
-
-int TileMapLayer::get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies) const {
- // Get a cell source id from position.
- HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
-
- if (!E) {
- return TileSet::INVALID_SOURCE;
- }
-
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
- return proxyed[0];
- }
-
- return E->value.cell.source_id;
-}
-
-Vector2i TileMapLayer::get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies) const {
- // Get a cell source id from position.
- HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
-
- if (!E) {
- return TileSetSource::INVALID_ATLAS_COORDS;
- }
-
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
- return proxyed[1];
- }
-
- return E->value.cell.get_atlas_coords();
-}
-
-int TileMapLayer::get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies) const {
- // Get a cell source id from position.
- HashMap<Vector2i, CellData>::ConstIterator E = tile_map.find(p_coords);
-
- if (!E) {
- return TileSetSource::INVALID_TILE_ALTERNATIVE;
- }
-
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->value.cell.source_id, E->value.cell.get_atlas_coords(), E->value.cell.alternative_tile);
- return proxyed[2];
- }
-
- return E->value.cell.alternative_tile;
-}
-
-TileData *TileMapLayer::get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies) const {
- int source_id = get_cell_source_id(p_coords, p_use_proxies);
- if (source_id == TileSet::INVALID_SOURCE) {
- return nullptr;
- }
-
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
- if (source.is_valid()) {
- return source->get_tile_data(get_cell_atlas_coords(p_coords, p_use_proxies), get_cell_alternative_tile(p_coords, p_use_proxies));
- }
-
- return nullptr;
-}
-
-void TileMapLayer::clear() {
- // Remove all tiles.
- for (KeyValue<Vector2i, CellData> &kv : tile_map) {
- erase_cell(kv.key);
- }
- used_rect_cache_dirty = true;
-}
-
-Ref<TileMapPattern> TileMapLayer::get_pattern(TypedArray<Vector2i> p_coords_array) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
-
- Ref<TileMapPattern> output;
- output.instantiate();
- if (p_coords_array.is_empty()) {
- return output;
- }
-
- Vector2i min = Vector2i(p_coords_array[0]);
- for (int i = 1; i < p_coords_array.size(); i++) {
- min = min.min(p_coords_array[i]);
- }
-
- Vector<Vector2i> coords_in_pattern_array;
- coords_in_pattern_array.resize(p_coords_array.size());
- Vector2i ensure_positive_offset;
- for (int i = 0; i < p_coords_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords - min;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x -= 1;
- if (coords_in_pattern.x < 0) {
- ensure_positive_offset.x = 1;
- }
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y -= 1;
- if (coords_in_pattern.y < 0) {
- ensure_positive_offset.y = 1;
- }
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
- coords_in_pattern.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
- coords_in_pattern.y += 1;
- }
- }
- }
- coords_in_pattern_array.write[i] = coords_in_pattern;
- }
-
- for (int i = 0; i < coords_in_pattern_array.size(); i++) {
- Vector2i coords = p_coords_array[i];
- Vector2i coords_in_pattern = coords_in_pattern_array[i];
- output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(coords), get_cell_atlas_coords(coords), get_cell_alternative_tile(coords));
- }
-
- return output;
-}
-
-void TileMapLayer::set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND(tile_set.is_null());
- ERR_FAIL_COND(p_pattern.is_null());
-
- TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
- for (int i = 0; i < used_cells.size(); i++) {
- Vector2i coords = tile_map_node->map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
- }
-}
-
-void TileMapLayer::set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
- ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
-
- Vector<Vector2i> cells_vector;
- HashSet<Vector2i> painted_set;
- for (int i = 0; i < p_cells.size(); i++) {
- cells_vector.push_back(p_cells[i]);
- painted_set.insert(p_cells[i]);
- }
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
- if (painted_set.has(kv.key)) {
- // Paint a random tile with the correct terrain for the painted path.
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- } else {
- // Avoids updating the painted path from the output if the new pattern is the same as before.
- TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(kv.key);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- in_map_terrain_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- if (in_map_terrain_pattern != kv.value) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- }
- }
- }
-}
-
-void TileMapLayer::set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
- const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
- ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
-
- Vector<Vector2i> vector_path;
- HashSet<Vector2i> painted_set;
- for (int i = 0; i < p_path.size(); i++) {
- vector_path.push_back(p_path[i]);
- painted_set.insert(p_path[i]);
- }
-
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
- if (painted_set.has(kv.key)) {
- // Paint a random tile with the correct terrain for the painted path.
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- } else {
- // Avoids updating the painted path from the output if the new pattern is the same as before.
- TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
- TileMapCell cell = get_cell(kv.key);
- if (cell.source_id != TileSet::INVALID_SOURCE) {
- TileSetSource *source = *tile_set->get_source(cell.source_id);
- TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
- if (atlas_source) {
- // Get tile data.
- TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- in_map_terrain_pattern = tile_data->get_terrains_pattern();
- }
- }
- }
- if (in_map_terrain_pattern != kv.value) {
- TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
- }
- }
- }
-}
-
-TypedArray<Vector2i> TileMapLayer::get_used_cells() const {
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- for (const KeyValue<Vector2i, CellData> &E : tile_map) {
- const TileMapCell &c = E.value.cell;
- if (c.source_id == TileSet::INVALID_SOURCE) {
- continue;
- }
- a.push_back(E.key);
- }
-
- return a;
-}
-
-TypedArray<Vector2i> TileMapLayer::get_used_cells_by_id(int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
- // Returns the cells used in the tilemap.
- TypedArray<Vector2i> a;
- for (const KeyValue<Vector2i, CellData> &E : tile_map) {
- const TileMapCell &c = E.value.cell;
- if (c.source_id == TileSet::INVALID_SOURCE) {
- continue;
- }
- if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == c.source_id) &&
- (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == c.get_atlas_coords()) &&
- (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == c.alternative_tile)) {
- a.push_back(E.key);
- }
- }
-
- return a;
-}
-
-Rect2i TileMapLayer::get_used_rect() const {
- // Return the rect of the currently used area.
- if (used_rect_cache_dirty) {
- used_rect_cache = Rect2i();
-
- bool first = true;
- for (const KeyValue<Vector2i, CellData> &E : tile_map) {
- const TileMapCell &c = E.value.cell;
- if (c.source_id == TileSet::INVALID_SOURCE) {
- continue;
- }
- if (first) {
- used_rect_cache = Rect2i(E.key.x, E.key.y, 0, 0);
- first = false;
- } else {
- used_rect_cache.expand_to(E.key);
- }
- }
- if (!first) {
- // Only if we have at least one cell.
- // The cache expands to top-left coordinate, so we add one full tile.
- used_rect_cache.size += Vector2i(1, 1);
- }
- used_rect_cache_dirty = false;
- }
-
- return used_rect_cache;
-}
-
-void TileMapLayer::set_name(String p_name) {
- if (name == p_name) {
- return;
- }
- name = p_name;
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-}
-
-String TileMapLayer::get_name() const {
- return name;
-}
-
-void TileMapLayer::set_enabled(bool p_enabled) {
- if (enabled == p_enabled) {
- return;
- }
- enabled = p_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_ENABLED] = true;
- tile_map_node->queue_internal_update();
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-
- tile_map_node->update_configuration_warnings();
-}
-
-bool TileMapLayer::is_enabled() const {
- return enabled;
-}
-
-void TileMapLayer::set_modulate(Color p_modulate) {
- if (modulate == p_modulate) {
- return;
- }
- modulate = p_modulate;
- dirty.flags[DIRTY_FLAGS_LAYER_MODULATE] = true;
- tile_map_node->queue_internal_update();
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-}
-
-Color TileMapLayer::get_modulate() const {
- return modulate;
-}
-
-void TileMapLayer::set_y_sort_enabled(bool p_y_sort_enabled) {
- if (y_sort_enabled == p_y_sort_enabled) {
- return;
- }
- y_sort_enabled = p_y_sort_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ENABLED] = true;
- tile_map_node->queue_internal_update();
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-
- tile_map_node->update_configuration_warnings();
-}
-
-bool TileMapLayer::is_y_sort_enabled() const {
- return y_sort_enabled;
-}
-
-void TileMapLayer::set_y_sort_origin(int p_y_sort_origin) {
- if (y_sort_origin == p_y_sort_origin) {
- return;
- }
- y_sort_origin = p_y_sort_origin;
- dirty.flags[DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN] = true;
- tile_map_node->queue_internal_update();
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-}
-
-int TileMapLayer::get_y_sort_origin() const {
- return y_sort_origin;
-}
-
-void TileMapLayer::set_z_index(int p_z_index) {
- if (z_index == p_z_index) {
- return;
- }
- z_index = p_z_index;
- dirty.flags[DIRTY_FLAGS_LAYER_Z_INDEX] = true;
- tile_map_node->queue_internal_update();
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-
- tile_map_node->update_configuration_warnings();
-}
-
-int TileMapLayer::get_z_index() const {
- return z_index;
-}
-
-void TileMapLayer::set_navigation_enabled(bool p_enabled) {
- if (navigation_enabled == p_enabled) {
- return;
- }
- navigation_enabled = p_enabled;
- dirty.flags[DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED] = true;
- tile_map_node->queue_internal_update();
- tile_map_node->emit_signal(CoreStringNames::get_singleton()->changed);
-}
-
-bool TileMapLayer::is_navigation_enabled() const {
- return navigation_enabled;
-}
-
-void TileMapLayer::set_navigation_map(RID p_map) {
- ERR_FAIL_COND_MSG(!tile_map_node->is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
- navigation_map = p_map;
- uses_world_navigation_map = p_map == tile_map_node->get_world_2d()->get_navigation_map();
-}
-
-RID TileMapLayer::get_navigation_map() const {
- if (navigation_map.is_valid()) {
- return navigation_map;
- }
- return RID();
-}
-
-void TileMapLayer::fix_invalid_tiles() {
- Ref<TileSet> tileset = tile_map_node->get_tileset();
- ERR_FAIL_COND_MSG(tileset.is_null(), "Cannot call fix_invalid_tiles() on a TileMap without a valid TileSet.");
-
- RBSet<Vector2i> coords;
- for (const KeyValue<Vector2i, CellData> &E : tile_map) {
- TileSetSource *source = *tileset->get_source(E.value.cell.source_id);
- if (!source || !source->has_tile(E.value.cell.get_atlas_coords()) || !source->has_alternative_tile(E.value.cell.get_atlas_coords(), E.value.cell.alternative_tile)) {
- coords.insert(E.key);
- }
- }
- for (const Vector2i &E : coords) {
- set_cell(E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
- }
-}
-
-bool TileMapLayer::has_body_rid(RID p_physics_body) const {
- return bodies_coords.has(p_physics_body);
-}
-
-Vector2i TileMapLayer::get_coords_for_body_rid(RID p_physics_body) const {
- return bodies_coords[p_physics_body];
-}
-
-TileMapLayer::~TileMapLayer() {
- if (!tile_map_node) {
- // Temporary layer.
- return;
- }
-
- in_destructor = true;
- clear();
- internal_update();
-}
-
-HashMap<Vector2i, TileSet::CellNeighbor> TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- HashMap<Vector2i, TileSet::CellNeighbor> output;
-
- ERR_FAIL_COND_V(is_center_bit(), output);
-
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND_V(!ts.is_valid(), output);
-
- TileSet::TileShape shape = ts->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- // Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- } else {
- switch (bit) {
- case 1:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 2:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
- break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- break;
- case 4:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
- break;
- case 5:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- break;
- default:
- ERR_FAIL_V(output);
- }
- }
- }
- return output;
-}
-
-TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
- tile_map = p_tile_map;
-
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND(!ts.is_valid());
-
- bit = 0;
- base_cell_coords = p_position;
- terrain = p_terrain;
-}
-
-TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
- // The way we build the constraint make it easy to detect conflicting constraints.
- tile_map = p_tile_map;
-
- Ref<TileSet> ts = tile_map->get_tileset();
- ERR_FAIL_COND(!ts.is_valid());
-
- TileSet::TileShape shape = ts->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- // Half-offset shapes.
- TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
- if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- } else {
- switch (p_bit) {
- case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 1;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 4;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 5;
- base_cell_coords = p_position;
- break;
- case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 1;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 4;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
- break;
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 5;
- base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
- break;
- default:
- ERR_FAIL();
- break;
- }
- }
- }
- terrain = p_terrain;
-}
+#include "scene/2d/tile_map_layer.h"
+#include "scene/gui/control.h"
#define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \
if (layer < 0) { \
@@ -3017,7 +167,7 @@ void TileMap::set_selected_layer(int p_layer_id) {
emit_signal(CoreStringNames::get_singleton()->changed);
// Update the layers modulation.
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER);
}
}
@@ -3028,45 +178,9 @@ int TileMap::get_selected_layer() const {
void TileMap::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE);
- }
- } break;
-
- case NOTIFICATION_EXIT_TREE: {
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_TREE);
- }
- } break;
-
- case TileMap::NOTIFICATION_ENTER_CANVAS: {
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS);
- }
- } break;
-
- case TileMap::NOTIFICATION_EXIT_CANVAS: {
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_IN_CANVAS);
- }
- } break;
-
- case NOTIFICATION_DRAW: {
- // Rendering.
- if (tile_set.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
- }
- } break;
-
- case TileMap::NOTIFICATION_VISIBILITY_CHANGED: {
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_VISIBILITY);
- }
- } break;
-
case TileMap::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- // Physics.
+ // This is only executed when collision_animatable is enabled.
+
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
@@ -3074,39 +188,30 @@ void TileMap::_notification(int p_what) {
if (is_inside_tree() && collision_animatable && !in_editor) {
// Update transform on the physics tick when in animatable mode.
last_valid_transform = new_transform;
+ print_line("Physics: ", new_transform);
set_notify_local_transform(false);
set_global_transform(new_transform);
- _update_notify_local_transform();
- }
- } break;
-
- case NOTIFICATION_TRANSFORM_CHANGED: {
- // Physics.
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_XFORM);
+ set_notify_local_transform(true);
}
} break;
case TileMap::NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM);
- }
+ // This is only executed when collision_animatable is enabled.
- // Physics.
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
#endif
- // Only active when animatable. Send the new transform to the physics...
if (is_inside_tree() && collision_animatable && !in_editor) {
// Store last valid transform.
new_transform = get_global_transform();
+ print_line("local XFORM: ", last_valid_transform);
// ... but then revert changes.
set_notify_local_transform(false);
set_global_transform(last_valid_transform);
- _update_notify_local_transform();
+ set_notify_local_transform(true);
}
} break;
}
@@ -3135,7 +240,7 @@ void TileMap::_internal_update() {
}
// Update dirty quadrants on layers.
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->internal_update();
}
@@ -3158,7 +263,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
tile_set->connect_changed(callable_mp(this, &TileMap::_tile_set_changed));
}
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TILE_SET);
}
@@ -3173,7 +278,7 @@ void TileMap::set_rendering_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
rendering_quadrant_size = p_size;
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE);
}
emit_signal(CoreStringNames::get_singleton()->changed);
@@ -3279,10 +384,11 @@ void TileMap::add_layer(int p_to_pos) {
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
// Must clear before adding the layer.
- Ref<TileMapLayer> new_layer;
- new_layer.instantiate();
- new_layer->set_tile_map(this);
+ TileMapLayer *new_layer = memnew(TileMapLayer);
layers.insert(p_to_pos, new_layer);
+ add_child(new_layer);
+ new_layer->set_name(vformat("Layer%d", p_to_pos));
+ move_child(new_layer, p_to_pos);
for (uint32_t i = 0; i < layers.size(); i++) {
layers[i]->set_layer_index_in_tile_map_node(i);
}
@@ -3299,10 +405,11 @@ void TileMap::move_layer(int p_layer, int p_to_pos) {
ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
// Clear before shuffling layers.
- Ref<TileMapLayer> layer = layers[p_layer];
+ TileMapLayer *layer = layers[p_layer];
layers.insert(p_to_pos, layer);
layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
for (uint32_t i = 0; i < layers.size(); i++) {
+ move_child(layer, i);
layers[i]->set_layer_index_in_tile_map_node(i);
}
queue_internal_update();
@@ -3321,6 +428,7 @@ void TileMap::remove_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
// Clear before removing the layer.
+ layers[p_layer]->queue_free();
layers.remove_at(p_layer);
for (uint32_t i = 0; i < layers.size(); i++) {
layers[i]->set_layer_index_in_tile_map_node(i);
@@ -3363,7 +471,6 @@ Color TileMap::get_layer_modulate(int p_layer) const {
void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_enabled, p_y_sort_enabled);
- _update_notify_local_transform();
}
bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
@@ -3402,17 +509,16 @@ RID TileMap::get_layer_navigation_map(int p_layer) const {
TILEMAP_CALL_FOR_LAYER_V(p_layer, RID(), get_navigation_map);
}
-void TileMap::set_collision_animatable(bool p_enabled) {
- if (collision_animatable == p_enabled) {
+void TileMap::set_collision_animatable(bool p_collision_animatable) {
+ if (collision_animatable == p_collision_animatable) {
return;
}
- collision_animatable = p_enabled;
- _update_notify_local_transform();
- set_physics_process_internal(p_enabled);
- for (Ref<TileMapLayer> &layer : layers) {
- layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE);
+ collision_animatable = p_collision_animatable;
+ set_notify_local_transform(p_collision_animatable);
+ set_physics_process_internal(p_collision_animatable);
+ for (TileMapLayer *layer : layers) {
+ layer->set_use_kinematic_bodies(layer);
}
- emit_signal(CoreStringNames::get_singleton()->changed);
}
bool TileMap::is_collision_animatable() const {
@@ -3424,13 +530,13 @@ void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_colli
return;
}
collision_visibility_mode = p_show_collision;
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE);
}
emit_signal(CoreStringNames::get_singleton()->changed);
}
-TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
+TileMap::VisibilityMode TileMap::get_collision_visibility_mode() const {
return collision_visibility_mode;
}
@@ -3439,13 +545,13 @@ void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navi
return;
}
navigation_visibility_mode = p_show_navigation;
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE);
}
emit_signal(CoreStringNames::get_singleton()->changed);
}
-TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
+TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() const {
return navigation_visibility_mode;
}
@@ -3454,7 +560,7 @@ void TileMap::set_y_sort_enabled(bool p_enable) {
return;
}
Node2D::set_y_sort_enabled(p_enable);
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED);
}
emit_signal(CoreStringNames::get_singleton()->changed);
@@ -3490,27 +596,8 @@ Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coo
}
Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
- ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
- ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
-
- Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
- if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
- if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
- output.x += 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
- output.y += 1;
- }
- } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
- output.x -= 1;
- } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
- output.y -= 1;
- }
- }
- }
-
- return output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
+ return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern);
}
void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref<TileMapPattern> p_pattern) {
@@ -3550,7 +637,7 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_
}
Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
if (layer->has_body_rid(p_physics_body)) {
return layer->get_coords_for_body_rid(p_physics_body);
}
@@ -3568,7 +655,7 @@ int TileMap::get_layer_for_body_rid(RID p_physics_body) {
}
void TileMap::fix_invalid_tiles() {
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->fix_invalid_tiles();
}
}
@@ -3578,7 +665,7 @@ void TileMap::clear_layer(int p_layer) {
}
void TileMap::clear() {
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->clear();
}
}
@@ -3592,7 +679,7 @@ void TileMap::notify_runtime_tile_data_update(int p_layer) {
if (p_layer >= 0) {
TILEMAP_CALL_FOR_LAYER(p_layer, notify_tile_map_change, TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE);
} else {
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE);
}
}
@@ -3622,7 +709,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
- format = (TileMapLayer::DataFormat)(p_value.operator int64_t()); // Set format used for loading.
+ format = (TileMapDataFormat)(p_value.operator int64_t()); // Set format used for loading.
return true;
}
}
@@ -3630,9 +717,9 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
else if (p_name == "tile_data") { // Kept for compatibility reasons.
if (p_value.is_array()) {
if (layers.size() == 0) {
- Ref<TileMapLayer> new_layer;
- new_layer.instantiate();
- new_layer->set_tile_map(this);
+ TileMapLayer *new_layer = memnew(TileMapLayer);
+ add_child(new_layer);
+ new_layer->set_name("Layer0");
new_layer->set_layer_index_in_tile_map_node(0);
layers.push_back(new_layer);
}
@@ -3654,9 +741,9 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (index >= (int)layers.size()) {
while (index >= (int)layers.size()) {
- Ref<TileMapLayer> new_layer;
- new_layer.instantiate();
- new_layer->set_tile_map(this);
+ TileMapLayer *new_layer = memnew(TileMapLayer);
+ add_child(new_layer);
+ new_layer->set_name(vformat("Layer%d", index));
new_layer->set_layer_index_in_tile_map_node(index);
layers.push_back(new_layer);
}
@@ -3701,7 +788,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
- r_ret = TileMapLayer::FORMAT_MAX - 1; // When saving, always save highest format.
+ r_ret = TileMapDataFormat::FORMAT_MAX - 1; // When saving, always save highest format.
return true;
}
#ifndef DISABLE_DEPRECATED
@@ -3835,623 +922,23 @@ bool TileMap::_property_get_revert(const StringName &p_name, Variant &r_property
}
Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
- // SHOULD RETURN THE CENTER OF THE CELL.
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
-
- Vector2 ret = p_pos;
- TileSet::TileShape tile_shape = tile_set->get_tile_shape();
- TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
-
- if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
- // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap.
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- switch (tile_set->get_tile_layout()) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x + ret.y / 2, ret.y);
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
- break;
- }
- } else { // TILE_OFFSET_AXIS_VERTICAL.
- switch (tile_set->get_tile_layout()) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x, ret.y + ret.x / 2);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
- break;
- }
- }
- }
-
- // Multiply by the overlapping ratio.
- double overlapping_ratio = 1.0;
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.y *= overlapping_ratio;
- } else { // TILE_OFFSET_AXIS_VERTICAL.
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.x *= overlapping_ratio;
- }
-
- return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
+ return tile_set->map_to_local(p_pos);
}
-Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
+Vector2i TileMap::local_to_map(const Vector2 &p_pos) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
-
- Vector2 ret = p_local_position;
- ret /= tile_set->get_tile_size();
-
- TileSet::TileShape tile_shape = tile_set->get_tile_shape();
- TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
- TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
-
- // Divide by the overlapping ratio.
- double overlapping_ratio = 1.0;
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.y /= overlapping_ratio;
- } else { // TILE_OFFSET_AXIS_VERTICAL.
- if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- overlapping_ratio = 0.5;
- } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
- overlapping_ratio = 0.75;
- }
- ret.x /= overlapping_ratio;
- }
-
- // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
- if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
- // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap.
- if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- // Smart floor of the position
- Vector2 raw_pos = ret;
- if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
- ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
- } else {
- ret = ret.floor();
- }
-
- // Compute the tile offset, and if we might the output for a neighbor top tile.
- Vector2 in_tile_pos = raw_pos - ret;
- bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
- bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
-
- switch (tile_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(1, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_top_right_triangle) {
- ret += Vector2i(1, -1);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_top_right_triangle) {
- ret += Vector2i(1, 0);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_top_right_triangle) {
- ret += Vector2i(0, -1);
- }
- break;
- }
- } else { // TILE_OFFSET_AXIS_VERTICAL.
- // Smart floor of the position.
- Vector2 raw_pos = ret;
- if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
- ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
- } else {
- ret = ret.floor();
- }
-
- // Compute the tile offset, and if we might the output for a neighbor top tile.
- Vector2 in_tile_pos = raw_pos - ret;
- bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
- bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
-
- switch (tile_layout) {
- case TileSet::TILE_LAYOUT_STACKED:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
- }
- break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET:
- ret = ret.floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, 1);
- }
- break;
- case TileSet::TILE_LAYOUT_STAIRS_DOWN:
- ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, 1);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(0, -1);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(-1, 0);
- }
- break;
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
- ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
- if (in_top_left_triangle) {
- ret += Vector2i(-1, 0);
- } else if (in_bottom_left_triangle) {
- ret += Vector2i(0, 1);
- }
- break;
- }
- }
- } else {
- ret = (ret + Vector2(0.00005, 0.00005)).floor();
- }
- return Vector2i(ret);
+ return tile_set->local_to_map(p_pos);
}
bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
ERR_FAIL_COND_V(!tile_set.is_valid(), false);
-
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
-
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- } else {
- return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
- p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
- }
- }
+ return tile_set->is_existing_neighbor(p_cell_neighbor);
}
Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
- ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
-
- TileSet::TileShape shape = tile_set->get_tile_shape();
- if (shape == TileSet::TILE_SHAPE_SQUARE) {
- switch (p_cell_neighbor) {
- case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- return p_coords + Vector2i(1, 0);
- case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- return p_coords + Vector2i(1, 1);
- case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- return p_coords + Vector2i(0, 1);
- case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- return p_coords + Vector2i(-1, 1);
- case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- return p_coords + Vector2i(-1, 0);
- case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- return p_coords + Vector2i(-1, -1);
- case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- return p_coords + Vector2i(0, -1);
- case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- return p_coords + Vector2i(1, -1);
- default:
- ERR_FAIL_V(p_coords);
- }
- } else { // Half-offset shapes (square and hexagon).
- switch (tile_set->get_tile_layout()) {
- case TileSet::TILE_LAYOUT_STACKED: {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- bool is_offset = p_coords.y % 2;
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 1 : 0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(0, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : -1, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : -1, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(0, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 1 : 0, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- bool is_offset = p_coords.x % 2;
-
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? 1 : 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? 0 : -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? 0 : -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? 1 : 0);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } break;
- case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- bool is_offset = p_coords.y % 2;
-
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : 1, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(0, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? -1 : 0, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(is_offset ? -1 : 0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(0, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(is_offset ? 0 : 1, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- } else {
- bool is_offset = p_coords.x % 2;
-
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? 0 : 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, is_offset ? -1 : 0);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? -1 : 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-2, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, is_offset ? 0 : 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } break;
- case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
- case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
- if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(-1, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(1, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
-
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(2, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-2, 1);
-
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(2, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(0, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-2, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(0, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
-
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(-1, 2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(1, 0);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(1, -2);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-1, 0);
-
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- }
- } break;
- case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
- case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
- if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else {
- ERR_FAIL_V(p_coords);
- }
-
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-1, 1);
-
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- } else {
- if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
- return p_coords + Vector2i(-1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else {
- ERR_FAIL_V(p_coords);
- }
-
- } else {
- if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
- return p_coords + Vector2i(-1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
- return p_coords + Vector2i(0, 1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
- return p_coords + Vector2i(1, 1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
- return p_coords + Vector2i(1, 0);
- } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
- (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
- return p_coords + Vector2i(1, -1);
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
- return p_coords + Vector2i(0, -1);
- } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
- return p_coords + Vector2i(-1, -1);
-
- } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
- return p_coords + Vector2i(-1, 0);
- } else {
- ERR_FAIL_V(p_coords);
- }
- }
- }
- } break;
- default:
- ERR_FAIL_V(p_coords);
- }
- }
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
+ return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor);
}
TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
@@ -4466,7 +953,7 @@ Rect2i TileMap::get_used_rect() const {
// Return the visible rect of the tilemap.
bool first = true;
Rect2i rect = Rect2i();
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
Rect2i layer_rect = layer->get_used_rect();
if (layer_rect == Rect2i()) {
continue;
@@ -4486,7 +973,7 @@ Rect2i TileMap::get_used_rect() const {
void TileMap::set_light_mask(int p_light_mask) {
// Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_LIGHT_MASK);
}
}
@@ -4496,7 +983,7 @@ void TileMap::set_material(const Ref<Material> &p_material) {
CanvasItem::set_material(p_material);
// Update material for the whole tilemap.
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_MATERIAL);
}
}
@@ -4506,7 +993,7 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
CanvasItem::set_use_parent_material(p_use_parent_material);
// Update use_parent_material for the whole tilemap.
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL);
}
}
@@ -4514,7 +1001,7 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) {
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap.
CanvasItem::set_texture_filter(p_texture_filter);
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER);
}
}
@@ -4522,7 +1009,7 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap.
CanvasItem::set_texture_repeat(p_texture_repeat);
- for (Ref<TileMapLayer> &layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT);
}
}
@@ -4621,14 +1108,14 @@ PackedStringArray TileMap::get_configuration_warnings() const {
// Retrieve the set of Z index values with a Y-sorted layer.
RBSet<int> y_sorted_z_index;
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
if (layer->is_y_sort_enabled()) {
y_sorted_z_index.insert(layer->get_z_index());
}
}
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
if (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) {
warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
break;
@@ -4637,7 +1124,7 @@ PackedStringArray TileMap::get_configuration_warnings() const {
if (!is_y_sort_enabled()) {
// Check if Y-sort is enabled on a layer but not on the node.
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
if (layer->is_y_sort_enabled()) {
warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself."));
break;
@@ -4646,7 +1133,7 @@ PackedStringArray TileMap::get_configuration_warnings() const {
} else {
// Check if Y-sort is enabled on the node, but not on any of the layers.
bool need_warning = true;
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
if (layer->is_y_sort_enabled()) {
need_warning = false;
break;
@@ -4661,7 +1148,7 @@ PackedStringArray TileMap::get_configuration_warnings() const {
if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
bool warn = !is_y_sort_enabled();
if (!warn) {
- for (const Ref<TileMapLayer> &layer : layers) {
+ for (const TileMapLayer *layer : layers) {
if (!layer->is_y_sort_enabled()) {
warn = true;
break;
@@ -4765,7 +1252,7 @@ void TileMap::_bind_methods() {
ADD_ARRAY("layers", "layer_");
- ADD_PROPERTY_DEFAULT("format", TileMapLayer::FORMAT_1);
+ ADD_PROPERTY_DEFAULT("format", TileMapDataFormat::FORMAT_1);
ADD_SIGNAL(MethodInfo(CoreStringNames::get_singleton()->changed));
@@ -4776,42 +1263,27 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(CoreStringNames::get_singleton()->changed);
- for (Ref<TileMapLayer> layer : layers) {
+ for (TileMapLayer *layer : layers) {
layer->notify_tile_map_change(TileMapLayer::DIRTY_FLAGS_TILE_MAP_TILE_SET);
}
update_configuration_warnings();
}
-void TileMap::_update_notify_local_transform() {
- bool notify = collision_animatable || is_y_sort_enabled();
- if (!notify) {
- for (const Ref<TileMapLayer> &layer : layers) {
- if (layer->is_y_sort_enabled()) {
- notify = true;
- break;
- }
- }
- }
- set_notify_local_transform(notify);
-}
-
TileMap::TileMap() {
- set_notify_transform(true);
- _update_notify_local_transform();
-
- Ref<TileMapLayer> new_layer;
- new_layer.instantiate();
- new_layer->set_tile_map(this);
+ TileMapLayer *new_layer = memnew(TileMapLayer);
+ add_child(new_layer);
+ new_layer->set_name("Layer0");
new_layer->set_layer_index_in_tile_map_node(0);
layers.push_back(new_layer);
- default_layer.instantiate();
+ default_layer = memnew(TileMapLayer);
}
TileMap::~TileMap() {
if (tile_set.is_valid()) {
tile_set->disconnect_changed(callable_mp(this, &TileMap::_tile_set_changed));
}
+ memdelete(default_layer);
}
#undef TILEMAP_CALL_FOR_LAYER