diff options
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r-- | scene/2d/tile_map.h | 423 |
1 files changed, 17 insertions, 406 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 1e4c6d0e66..f2b481cdd1 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -32,406 +32,17 @@ #define TILE_MAP_H #include "scene/2d/node_2d.h" -#include "scene/gui/control.h" #include "scene/resources/tile_set.h" -class TileSetAtlasSource; +class Control; +class TileMapLayer; +class TerrainConstraint; -class TerrainConstraint { -private: - const TileMap *tile_map = nullptr; - Vector2i base_cell_coords; - int bit = -1; - int terrain = -1; - - int priority = 1; - -public: - bool operator<(const TerrainConstraint &p_other) const { - if (base_cell_coords == p_other.base_cell_coords) { - return bit < p_other.bit; - } - return base_cell_coords < p_other.base_cell_coords; - } - - String to_string() const { - return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority); - } - - Vector2i get_base_cell_coords() const { - return base_cell_coords; - } - - bool is_center_bit() const { - return bit == 0; - } - - HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; - - void set_terrain(int p_terrain) { - terrain = p_terrain; - } - - int get_terrain() const { - return terrain; - } - - void set_priority(int p_priority) { - priority = p_priority; - } - - int get_priority() const { - return priority; - } - - TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit - TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits - TerrainConstraint(){}; -}; - -#ifdef DEBUG_ENABLED -class DebugQuadrant; -#endif // DEBUG_ENABLED -class RenderingQuadrant; - -struct CellData { - Vector2i coords; - TileMapCell cell; - - // Debug. - SelfList<CellData> debug_quadrant_list_element; - - // Rendering. - Ref<RenderingQuadrant> rendering_quadrant; - SelfList<CellData> rendering_quadrant_list_element; - LocalVector<RID> occluders; - - // Physics. - LocalVector<RID> bodies; - - // Navigation. - LocalVector<RID> navigation_regions; - - // Scenes. - String scene; - - // Runtime TileData cache. - TileData *runtime_tile_data_cache = nullptr; - - // List elements. - SelfList<CellData> dirty_list_element; - - bool operator<(const CellData &p_other) const { - return coords < p_other.coords; - } - - // For those, copy everything but SelfList elements. - void operator=(const CellData &p_other) { - coords = p_other.coords; - cell = p_other.cell; - occluders = p_other.occluders; - bodies = p_other.bodies; - navigation_regions = p_other.navigation_regions; - scene = p_other.scene; - runtime_tile_data_cache = p_other.runtime_tile_data_cache; - } - - CellData(const CellData &p_other) : - debug_quadrant_list_element(this), - rendering_quadrant_list_element(this), - dirty_list_element(this) { - coords = p_other.coords; - cell = p_other.cell; - occluders = p_other.occluders; - bodies = p_other.bodies; - navigation_regions = p_other.navigation_regions; - scene = p_other.scene; - runtime_tile_data_cache = p_other.runtime_tile_data_cache; - } - - CellData() : - debug_quadrant_list_element(this), - rendering_quadrant_list_element(this), - dirty_list_element(this) { - } -}; - -// For compatibility reasons, we use another comparator for Y-sorted layers. -struct CellDataYSortedComparator { - _FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const { - return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x); - } -}; - -#ifdef DEBUG_ENABLED -class DebugQuadrant : public RefCounted { - GDCLASS(DebugQuadrant, RefCounted); - -public: - Vector2i quadrant_coords; - SelfList<CellData>::List cells; - RID canvas_item; - - SelfList<DebugQuadrant> dirty_quadrant_list_element; - - // For those, copy everything but SelfList elements. - DebugQuadrant(const DebugQuadrant &p_other) : - dirty_quadrant_list_element(this) { - quadrant_coords = p_other.quadrant_coords; - cells = p_other.cells; - canvas_item = p_other.canvas_item; - } - - DebugQuadrant() : - dirty_quadrant_list_element(this) { - } - - ~DebugQuadrant() { - cells.clear(); - } -}; -#endif // DEBUG_ENABLED - -class RenderingQuadrant : public RefCounted { - GDCLASS(RenderingQuadrant, RefCounted); - -public: - struct CoordsWorldComparator { - _ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const { - // We sort the cells by their local coords, as it is needed by rendering. - if (p_a.y == p_b.y) { - return p_a.x > p_b.x; - } else { - return p_a.y < p_b.y; - } - } - }; - - Vector2i quadrant_coords; - SelfList<CellData>::List cells; - List<RID> canvas_items; - Vector2 canvas_items_position; - - SelfList<RenderingQuadrant> dirty_quadrant_list_element; - - // For those, copy everything but SelfList elements. - RenderingQuadrant(const RenderingQuadrant &p_other) : - dirty_quadrant_list_element(this) { - quadrant_coords = p_other.quadrant_coords; - cells = p_other.cells; - canvas_items = p_other.canvas_items; - } - - RenderingQuadrant() : - dirty_quadrant_list_element(this) { - } - - ~RenderingQuadrant() { - cells.clear(); - } -}; - -class TileMapLayer : public RefCounted { - GDCLASS(TileMapLayer, RefCounted); - -public: - enum DataFormat { - FORMAT_1 = 0, - FORMAT_2, - FORMAT_3, - FORMAT_MAX, - }; - - enum DirtyFlags { - DIRTY_FLAGS_LAYER_ENABLED = 0, - DIRTY_FLAGS_LAYER_MODULATE, - DIRTY_FLAGS_LAYER_Y_SORT_ENABLED, - DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN, - DIRTY_FLAGS_LAYER_Z_INDEX, - DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED, - DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE, - DIRTY_FLAGS_TILE_MAP_IN_TREE, - DIRTY_FLAGS_TILE_MAP_IN_CANVAS, - DIRTY_FLAGS_TILE_MAP_VISIBILITY, - DIRTY_FLAGS_TILE_MAP_XFORM, - DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM, - DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER, - DIRTY_FLAGS_TILE_MAP_LIGHT_MASK, - DIRTY_FLAGS_TILE_MAP_MATERIAL, - DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL, - DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER, - DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT, - DIRTY_FLAGS_TILE_MAP_TILE_SET, - DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE, - DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE, - DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE, - DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE, - DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED, - DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE, - DIRTY_FLAGS_MAX, - }; - -private: - // Exposed properties. - String name; - bool enabled = true; - Color modulate = Color(1, 1, 1, 1); - bool y_sort_enabled = false; - int y_sort_origin = 0; - int z_index = 0; - bool navigation_enabled = true; - RID navigation_map; - bool uses_world_navigation_map = false; - - // Internal. - TileMap *tile_map_node = nullptr; - int layer_index_in_tile_map_node = -1; - RID canvas_item; - HashMap<Vector2i, CellData> tile_map; - - // Dirty flag. Allows knowing what was modified since the last update. - struct { - bool flags[DIRTY_FLAGS_MAX] = { false }; - SelfList<CellData>::List cell_list; - } dirty; - bool in_destructor = false; - - // Rect cache. - mutable Rect2 rect_cache; - mutable bool rect_cache_dirty = true; - mutable Rect2i used_rect_cache; - mutable bool used_rect_cache_dirty = true; - - // Runtime tile data. - bool _runtime_update_tile_data_was_cleaned_up = false; - void _build_runtime_update_tile_data(); - void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false); - void _clear_runtime_update_tile_data(); - - // Per-system methods. -#ifdef DEBUG_ENABLED - HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map; - Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const; - bool _debug_was_cleaned_up = false; - void _debug_update(); - void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list); -#endif // DEBUG_ENABLED - - HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map; - bool _rendering_was_cleaned_up = false; - void _rendering_update(); - void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list); - void _rendering_occluders_clear_cell(CellData &r_cell_data); - void _rendering_occluders_update_cell(CellData &r_cell_data); -#ifdef DEBUG_ENABLED - void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); -#endif // DEBUG_ENABLED - - HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords. - bool _physics_was_cleaned_up = false; - void _physics_update(); - void _physics_notify_tilemap_change(DirtyFlags p_what); - void _physics_clear_cell(CellData &r_cell_data); - void _physics_update_cell(CellData &r_cell_data); -#ifdef DEBUG_ENABLED - void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); -#endif // DEBUG_ENABLED - - bool _navigation_was_cleaned_up = false; - void _navigation_update(); - void _navigation_clear_cell(CellData &r_cell_data); - void _navigation_update_cell(CellData &r_cell_data); -#ifdef DEBUG_ENABLED - void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); -#endif // DEBUG_ENABLED - - bool _scenes_was_cleaned_up = false; - void _scenes_update(); - void _scenes_clear_cell(CellData &r_cell_data); - void _scenes_update_cell(CellData &r_cell_data); -#ifdef DEBUG_ENABLED - void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data); -#endif // DEBUG_ENABLED - - // Terrains. - TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern); - RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; - RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const; - -public: - // TileMap node. - void set_tile_map(TileMap *p_tile_map); - void set_layer_index_in_tile_map_node(int p_index); - - // Rect caching. - Rect2 get_rect(bool &r_changed) const; - - // Terrains. - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed. - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. - HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed. - - // Not exposed to users. - TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const; - - // For TileMap node's use. - void set_tile_data(DataFormat p_format, const Vector<int> &p_data); - Vector<int> get_tile_data() const; - void notify_tile_map_change(DirtyFlags p_what); - void internal_update(); - - // --- Exposed in TileMap --- - - // Cells manipulation. - void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); - void erase_cell(const Vector2i &p_coords); - - int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const; - Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const; - int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const; - TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier. - void clear(); - - // Patterns. - Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array); - void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern); - - // Terrains. - void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); - void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); - - // Cells usage. - TypedArray<Vector2i> get_used_cells() const; - TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const; - Rect2i get_used_rect() const; - - // Layer properties. - void set_name(String p_name); - String get_name() const; - void set_enabled(bool p_enabled); - bool is_enabled() const; - void set_modulate(Color p_modulate); - Color get_modulate() const; - void set_y_sort_enabled(bool p_y_sort_enabled); - bool is_y_sort_enabled() const; - void set_y_sort_origin(int p_y_sort_origin); - int get_y_sort_origin() const; - void set_z_index(int p_z_index); - int get_z_index() const; - void set_navigation_enabled(bool p_enabled); - bool is_navigation_enabled() const; - void set_navigation_map(RID p_map); - RID get_navigation_map() const; - - // Fixing and clearing methods. - void fix_invalid_tiles(); - - // Find coords for body. - bool has_body_rid(RID p_physics_body) const; - Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision. - - ~TileMapLayer(); +enum TileMapDataFormat { + FORMAT_1 = 0, + FORMAT_2, + FORMAT_3, + FORMAT_MAX, }; class TileMap : public Node2D { @@ -448,7 +59,7 @@ private: friend class TileSetPlugin; // A compatibility enum to specify how is the data if formatted. - mutable TileMapLayer::DataFormat format = TileMapLayer::FORMAT_3; + mutable TileMapDataFormat format = TileMapDataFormat::FORMAT_3; static constexpr float FP_ADJUST = 0.00001; @@ -460,18 +71,17 @@ private: VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT; // Layers. - LocalVector<Ref<TileMapLayer>> layers; - Ref<TileMapLayer> default_layer; // Dummy layer to fetch default values. + LocalVector<TileMapLayer *> layers; + TileMapLayer *default_layer; // Dummy layer to fetch default values. int selected_layer = -1; bool pending_update = false; + // Transforms for collision_animatable. Transform2D last_valid_transform; Transform2D new_transform; void _tile_set_changed(); - void _update_notify_local_transform(); - protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -486,6 +96,8 @@ protected: Rect2i _get_used_rect_bind_compat_78328(); void _set_quadrant_size_compat_81070(int p_quadrant_size); int _get_quadrant_size_compat_81070() const; + VisibilityMode _get_collision_visibility_mode_bind_compat_87115(); + VisibilityMode _get_navigation_visibility_mode_bind_compat_87115(); static void _bind_compatibility_methods(); #endif @@ -539,15 +151,15 @@ public: void set_selected_layer(int p_layer_id); // For editor use. int get_selected_layer() const; - void set_collision_animatable(bool p_enabled); + void set_collision_animatable(bool p_collision_animatable); bool is_collision_animatable() const; // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); - VisibilityMode get_collision_visibility_mode(); + VisibilityMode get_collision_visibility_mode() const; void set_navigation_visibility_mode(VisibilityMode p_show_navigation); - VisibilityMode get_navigation_visibility_mode(); + VisibilityMode get_navigation_visibility_mode() const; // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); @@ -581,7 +193,6 @@ public: Vector2 map_to_local(const Vector2i &p_pos) const; Vector2i local_to_map(const Vector2 &p_pos) const; - bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const; Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; |