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-rw-r--r--scene/2d/tile_map.h423
1 files changed, 17 insertions, 406 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 1e4c6d0e66..f2b481cdd1 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -32,406 +32,17 @@
#define TILE_MAP_H
#include "scene/2d/node_2d.h"
-#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class TileSetAtlasSource;
+class Control;
+class TileMapLayer;
+class TerrainConstraint;
-class TerrainConstraint {
-private:
- const TileMap *tile_map = nullptr;
- Vector2i base_cell_coords;
- int bit = -1;
- int terrain = -1;
-
- int priority = 1;
-
-public:
- bool operator<(const TerrainConstraint &p_other) const {
- if (base_cell_coords == p_other.base_cell_coords) {
- return bit < p_other.bit;
- }
- return base_cell_coords < p_other.base_cell_coords;
- }
-
- String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
- }
-
- Vector2i get_base_cell_coords() const {
- return base_cell_coords;
- }
-
- bool is_center_bit() const {
- return bit == 0;
- }
-
- HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
-
- void set_terrain(int p_terrain) {
- terrain = p_terrain;
- }
-
- int get_terrain() const {
- return terrain;
- }
-
- void set_priority(int p_priority) {
- priority = p_priority;
- }
-
- int get_priority() const {
- return priority;
- }
-
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
- TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
- TerrainConstraint(){};
-};
-
-#ifdef DEBUG_ENABLED
-class DebugQuadrant;
-#endif // DEBUG_ENABLED
-class RenderingQuadrant;
-
-struct CellData {
- Vector2i coords;
- TileMapCell cell;
-
- // Debug.
- SelfList<CellData> debug_quadrant_list_element;
-
- // Rendering.
- Ref<RenderingQuadrant> rendering_quadrant;
- SelfList<CellData> rendering_quadrant_list_element;
- LocalVector<RID> occluders;
-
- // Physics.
- LocalVector<RID> bodies;
-
- // Navigation.
- LocalVector<RID> navigation_regions;
-
- // Scenes.
- String scene;
-
- // Runtime TileData cache.
- TileData *runtime_tile_data_cache = nullptr;
-
- // List elements.
- SelfList<CellData> dirty_list_element;
-
- bool operator<(const CellData &p_other) const {
- return coords < p_other.coords;
- }
-
- // For those, copy everything but SelfList elements.
- void operator=(const CellData &p_other) {
- coords = p_other.coords;
- cell = p_other.cell;
- occluders = p_other.occluders;
- bodies = p_other.bodies;
- navigation_regions = p_other.navigation_regions;
- scene = p_other.scene;
- runtime_tile_data_cache = p_other.runtime_tile_data_cache;
- }
-
- CellData(const CellData &p_other) :
- debug_quadrant_list_element(this),
- rendering_quadrant_list_element(this),
- dirty_list_element(this) {
- coords = p_other.coords;
- cell = p_other.cell;
- occluders = p_other.occluders;
- bodies = p_other.bodies;
- navigation_regions = p_other.navigation_regions;
- scene = p_other.scene;
- runtime_tile_data_cache = p_other.runtime_tile_data_cache;
- }
-
- CellData() :
- debug_quadrant_list_element(this),
- rendering_quadrant_list_element(this),
- dirty_list_element(this) {
- }
-};
-
-// For compatibility reasons, we use another comparator for Y-sorted layers.
-struct CellDataYSortedComparator {
- _FORCE_INLINE_ bool operator()(const CellData &p_a, const CellData &p_b) const {
- return p_a.coords.x == p_b.coords.x ? (p_a.coords.y < p_b.coords.y) : (p_a.coords.x > p_b.coords.x);
- }
-};
-
-#ifdef DEBUG_ENABLED
-class DebugQuadrant : public RefCounted {
- GDCLASS(DebugQuadrant, RefCounted);
-
-public:
- Vector2i quadrant_coords;
- SelfList<CellData>::List cells;
- RID canvas_item;
-
- SelfList<DebugQuadrant> dirty_quadrant_list_element;
-
- // For those, copy everything but SelfList elements.
- DebugQuadrant(const DebugQuadrant &p_other) :
- dirty_quadrant_list_element(this) {
- quadrant_coords = p_other.quadrant_coords;
- cells = p_other.cells;
- canvas_item = p_other.canvas_item;
- }
-
- DebugQuadrant() :
- dirty_quadrant_list_element(this) {
- }
-
- ~DebugQuadrant() {
- cells.clear();
- }
-};
-#endif // DEBUG_ENABLED
-
-class RenderingQuadrant : public RefCounted {
- GDCLASS(RenderingQuadrant, RefCounted);
-
-public:
- struct CoordsWorldComparator {
- _ALWAYS_INLINE_ bool operator()(const Vector2 &p_a, const Vector2 &p_b) const {
- // We sort the cells by their local coords, as it is needed by rendering.
- if (p_a.y == p_b.y) {
- return p_a.x > p_b.x;
- } else {
- return p_a.y < p_b.y;
- }
- }
- };
-
- Vector2i quadrant_coords;
- SelfList<CellData>::List cells;
- List<RID> canvas_items;
- Vector2 canvas_items_position;
-
- SelfList<RenderingQuadrant> dirty_quadrant_list_element;
-
- // For those, copy everything but SelfList elements.
- RenderingQuadrant(const RenderingQuadrant &p_other) :
- dirty_quadrant_list_element(this) {
- quadrant_coords = p_other.quadrant_coords;
- cells = p_other.cells;
- canvas_items = p_other.canvas_items;
- }
-
- RenderingQuadrant() :
- dirty_quadrant_list_element(this) {
- }
-
- ~RenderingQuadrant() {
- cells.clear();
- }
-};
-
-class TileMapLayer : public RefCounted {
- GDCLASS(TileMapLayer, RefCounted);
-
-public:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2,
- FORMAT_3,
- FORMAT_MAX,
- };
-
- enum DirtyFlags {
- DIRTY_FLAGS_LAYER_ENABLED = 0,
- DIRTY_FLAGS_LAYER_MODULATE,
- DIRTY_FLAGS_LAYER_Y_SORT_ENABLED,
- DIRTY_FLAGS_LAYER_Y_SORT_ORIGIN,
- DIRTY_FLAGS_LAYER_Z_INDEX,
- DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
- DIRTY_FLAGS_LAYER_INDEX_IN_TILE_MAP_NODE,
- DIRTY_FLAGS_TILE_MAP_IN_TREE,
- DIRTY_FLAGS_TILE_MAP_IN_CANVAS,
- DIRTY_FLAGS_TILE_MAP_VISIBILITY,
- DIRTY_FLAGS_TILE_MAP_XFORM,
- DIRTY_FLAGS_TILE_MAP_LOCAL_XFORM,
- DIRTY_FLAGS_TILE_MAP_SELECTED_LAYER,
- DIRTY_FLAGS_TILE_MAP_LIGHT_MASK,
- DIRTY_FLAGS_TILE_MAP_MATERIAL,
- DIRTY_FLAGS_TILE_MAP_USE_PARENT_MATERIAL,
- DIRTY_FLAGS_TILE_MAP_TEXTURE_FILTER,
- DIRTY_FLAGS_TILE_MAP_TEXTURE_REPEAT,
- DIRTY_FLAGS_TILE_MAP_TILE_SET,
- DIRTY_FLAGS_TILE_MAP_QUADRANT_SIZE,
- DIRTY_FLAGS_TILE_MAP_COLLISION_ANIMATABLE,
- DIRTY_FLAGS_TILE_MAP_COLLISION_VISIBILITY_MODE,
- DIRTY_FLAGS_TILE_MAP_NAVIGATION_VISIBILITY_MODE,
- DIRTY_FLAGS_TILE_MAP_Y_SORT_ENABLED,
- DIRTY_FLAGS_TILE_MAP_RUNTIME_UPDATE,
- DIRTY_FLAGS_MAX,
- };
-
-private:
- // Exposed properties.
- String name;
- bool enabled = true;
- Color modulate = Color(1, 1, 1, 1);
- bool y_sort_enabled = false;
- int y_sort_origin = 0;
- int z_index = 0;
- bool navigation_enabled = true;
- RID navigation_map;
- bool uses_world_navigation_map = false;
-
- // Internal.
- TileMap *tile_map_node = nullptr;
- int layer_index_in_tile_map_node = -1;
- RID canvas_item;
- HashMap<Vector2i, CellData> tile_map;
-
- // Dirty flag. Allows knowing what was modified since the last update.
- struct {
- bool flags[DIRTY_FLAGS_MAX] = { false };
- SelfList<CellData>::List cell_list;
- } dirty;
- bool in_destructor = false;
-
- // Rect cache.
- mutable Rect2 rect_cache;
- mutable bool rect_cache_dirty = true;
- mutable Rect2i used_rect_cache;
- mutable bool used_rect_cache_dirty = true;
-
- // Runtime tile data.
- bool _runtime_update_tile_data_was_cleaned_up = false;
- void _build_runtime_update_tile_data();
- void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_auto_add_to_dirty_list = false);
- void _clear_runtime_update_tile_data();
-
- // Per-system methods.
-#ifdef DEBUG_ENABLED
- HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
- Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
- bool _debug_was_cleaned_up = false;
- void _debug_update();
- void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
-#endif // DEBUG_ENABLED
-
- HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
- bool _rendering_was_cleaned_up = false;
- void _rendering_update();
- void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
- void _rendering_occluders_clear_cell(CellData &r_cell_data);
- void _rendering_occluders_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
- void _rendering_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
- HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
- bool _physics_was_cleaned_up = false;
- void _physics_update();
- void _physics_notify_tilemap_change(DirtyFlags p_what);
- void _physics_clear_cell(CellData &r_cell_data);
- void _physics_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
- void _physics_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
- bool _navigation_was_cleaned_up = false;
- void _navigation_update();
- void _navigation_clear_cell(CellData &r_cell_data);
- void _navigation_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
- void _navigation_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
- bool _scenes_was_cleaned_up = false;
- void _scenes_update();
- void _scenes_clear_cell(CellData &r_cell_data);
- void _scenes_update_cell(CellData &r_cell_data);
-#ifdef DEBUG_ENABLED
- void _scenes_draw_cell_debug(const RID &p_canvas_item, const Vector2i &p_quadrant_pos, const CellData &r_cell_data);
-#endif // DEBUG_ENABLED
-
- // Terrains.
- TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern);
- RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
- RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
-
-public:
- // TileMap node.
- void set_tile_map(TileMap *p_tile_map);
- void set_layer_index_in_tile_map_node(int p_index);
-
- // Rect caching.
- Rect2 get_rect(bool &r_changed) const;
-
- // Terrains.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> &p_constraints); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
- HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
-
- // Not exposed to users.
- TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
-
- // For TileMap node's use.
- void set_tile_data(DataFormat p_format, const Vector<int> &p_data);
- Vector<int> get_tile_data() const;
- void notify_tile_map_change(DirtyFlags p_what);
- void internal_update();
-
- // --- Exposed in TileMap ---
-
- // Cells manipulation.
- void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
- void erase_cell(const Vector2i &p_coords);
-
- int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
- int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
- TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
- void clear();
-
- // Patterns.
- Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
- void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
-
- // Terrains.
- void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
-
- // Cells usage.
- TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
- Rect2i get_used_rect() const;
-
- // Layer properties.
- void set_name(String p_name);
- String get_name() const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_modulate(Color p_modulate);
- Color get_modulate() const;
- void set_y_sort_enabled(bool p_y_sort_enabled);
- bool is_y_sort_enabled() const;
- void set_y_sort_origin(int p_y_sort_origin);
- int get_y_sort_origin() const;
- void set_z_index(int p_z_index);
- int get_z_index() const;
- void set_navigation_enabled(bool p_enabled);
- bool is_navigation_enabled() const;
- void set_navigation_map(RID p_map);
- RID get_navigation_map() const;
-
- // Fixing and clearing methods.
- void fix_invalid_tiles();
-
- // Find coords for body.
- bool has_body_rid(RID p_physics_body) const;
- Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
-
- ~TileMapLayer();
+enum TileMapDataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3,
+ FORMAT_MAX,
};
class TileMap : public Node2D {
@@ -448,7 +59,7 @@ private:
friend class TileSetPlugin;
// A compatibility enum to specify how is the data if formatted.
- mutable TileMapLayer::DataFormat format = TileMapLayer::FORMAT_3;
+ mutable TileMapDataFormat format = TileMapDataFormat::FORMAT_3;
static constexpr float FP_ADJUST = 0.00001;
@@ -460,18 +71,17 @@ private:
VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
// Layers.
- LocalVector<Ref<TileMapLayer>> layers;
- Ref<TileMapLayer> default_layer; // Dummy layer to fetch default values.
+ LocalVector<TileMapLayer *> layers;
+ TileMapLayer *default_layer; // Dummy layer to fetch default values.
int selected_layer = -1;
bool pending_update = false;
+ // Transforms for collision_animatable.
Transform2D last_valid_transform;
Transform2D new_transform;
void _tile_set_changed();
- void _update_notify_local_transform();
-
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -486,6 +96,8 @@ protected:
Rect2i _get_used_rect_bind_compat_78328();
void _set_quadrant_size_compat_81070(int p_quadrant_size);
int _get_quadrant_size_compat_81070() const;
+ VisibilityMode _get_collision_visibility_mode_bind_compat_87115();
+ VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
static void _bind_compatibility_methods();
#endif
@@ -539,15 +151,15 @@ public:
void set_selected_layer(int p_layer_id); // For editor use.
int get_selected_layer() const;
- void set_collision_animatable(bool p_enabled);
+ void set_collision_animatable(bool p_collision_animatable);
bool is_collision_animatable() const;
// Debug visibility modes.
void set_collision_visibility_mode(VisibilityMode p_show_collision);
- VisibilityMode get_collision_visibility_mode();
+ VisibilityMode get_collision_visibility_mode() const;
void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
- VisibilityMode get_navigation_visibility_mode();
+ VisibilityMode get_navigation_visibility_mode() const;
// Cells accessors.
void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
@@ -581,7 +193,6 @@ public:
Vector2 map_to_local(const Vector2i &p_pos) const;
Vector2i local_to_map(const Vector2 &p_pos) const;
-
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;