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-rw-r--r--scene/2d/tile_map_layer.h160
1 files changed, 101 insertions, 59 deletions
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h
index c58c72949c..57c83d7c4c 100644
--- a/scene/2d/tile_map_layer.h
+++ b/scene/2d/tile_map_layer.h
@@ -31,10 +31,15 @@
#ifndef TILE_MAP_LAYER_H
#define TILE_MAP_LAYER_H
-#include "scene/2d/tile_map.h"
#include "scene/resources/2d/tile_set.h"
class TileSetAtlasSource;
+class TileMap;
+
+enum TileMapLayerDataFormat {
+ TILE_MAP_LAYER_DATA_FORMAT_0 = 0,
+ TILE_MAP_LAYER_DATA_FORMAT_MAX,
+};
class TerrainConstraint {
private:
@@ -218,14 +223,21 @@ class TileMapLayer : public Node2D {
GDCLASS(TileMapLayer, Node2D);
public:
- enum VisibilityMode {
- VISIBILITY_MODE_DEFAULT,
- VISIBILITY_MODE_FORCE_SHOW,
- VISIBILITY_MODE_FORCE_HIDE,
+ enum HighlightMode {
+ HIGHLIGHT_MODE_DEFAULT,
+ HIGHLIGHT_MODE_ABOVE,
+ HIGHLIGHT_MODE_BELOW,
+ };
+
+ enum DebugVisibilityMode {
+ DEBUG_VISIBILITY_MODE_DEFAULT,
+ DEBUG_VISIBILITY_MODE_FORCE_SHOW,
+ DEBUG_VISIBILITY_MODE_FORCE_HIDE,
};
enum DirtyFlags {
DIRTY_FLAGS_LAYER_ENABLED = 0,
+
DIRTY_FLAGS_LAYER_IN_TREE,
DIRTY_FLAGS_LAYER_IN_CANVAS,
DIRTY_FLAGS_LAYER_LOCAL_TRANSFORM,
@@ -238,6 +250,7 @@ public:
DIRTY_FLAGS_LAYER_TEXTURE_FILTER,
DIRTY_FLAGS_LAYER_TEXTURE_REPEAT,
DIRTY_FLAGS_LAYER_RENDERING_QUADRANT_SIZE,
+ DIRTY_FLAGS_LAYER_COLLISION_ENABLED,
DIRTY_FLAGS_LAYER_USE_KINEMATIC_BODIES,
DIRTY_FLAGS_LAYER_COLLISION_VISIBILITY_MODE,
DIRTY_FLAGS_LAYER_NAVIGATION_ENABLED,
@@ -249,26 +262,35 @@ public:
DIRTY_FLAGS_LAYER_GROUP_SELECTED_LAYERS,
DIRTY_FLAGS_LAYER_GROUP_HIGHLIGHT_SELECTED,
- DIRTY_FLAGS_LAYER_GROUP_TILE_SET,
+
+ DIRTY_FLAGS_TILE_SET,
DIRTY_FLAGS_MAX,
};
private:
- // Exposed properties.
+ static constexpr float FP_ADJUST = 0.00001;
+
+ // Properties.
+ HashMap<Vector2i, CellData> tile_map_layer_data;
+
bool enabled = true;
+ Ref<TileSet> tile_set;
+
+ HighlightMode highlight_mode = HIGHLIGHT_MODE_DEFAULT;
+
int y_sort_origin = 0;
int rendering_quadrant_size = 16;
+ bool collision_enabled = true;
bool use_kinematic_bodies = false;
- VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ DebugVisibilityMode collision_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
bool navigation_enabled = true;
RID navigation_map_override;
- VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ DebugVisibilityMode navigation_visibility_mode = DEBUG_VISIBILITY_MODE_DEFAULT;
// Internal.
- HashMap<Vector2i, CellData> tile_map;
bool pending_update = false;
// For keeping compatibility with TileMap.
@@ -280,7 +302,6 @@ private:
bool flags[DIRTY_FLAGS_MAX] = { false };
SelfList<CellData>::List cell_list;
} dirty;
- bool in_destructor = false;
// Rect cache.
mutable Rect2 rect_cache;
@@ -290,7 +311,7 @@ private:
// Runtime tile data.
bool _runtime_update_tile_data_was_cleaned_up = false;
- void _build_runtime_update_tile_data();
+ void _build_runtime_update_tile_data(bool p_force_cleanup);
void _build_runtime_update_tile_data_for_cell(CellData &r_cell_data, bool p_use_tilemap_for_runtime, bool p_auto_add_to_dirty_list = false);
bool _runtime_update_needs_all_cells_cleaned_up = false;
void _clear_runtime_update_tile_data();
@@ -301,13 +322,13 @@ private:
HashMap<Vector2i, Ref<DebugQuadrant>> debug_quadrant_map;
Vector2i _coords_to_debug_quadrant_coords(const Vector2i &p_coords) const;
bool _debug_was_cleaned_up = false;
- void _debug_update();
+ void _debug_update(bool p_force_cleanup);
void _debug_quadrants_update_cell(CellData &r_cell_data, SelfList<DebugQuadrant>::List &r_dirty_debug_quadrant_list);
#endif // DEBUG_ENABLED
HashMap<Vector2i, Ref<RenderingQuadrant>> rendering_quadrant_map;
bool _rendering_was_cleaned_up = false;
- void _rendering_update();
+ void _rendering_update(bool p_force_cleanup);
void _rendering_notification(int p_what);
void _rendering_quadrants_update_cell(CellData &r_cell_data, SelfList<RenderingQuadrant>::List &r_dirty_rendering_quadrant_list);
void _rendering_occluders_clear_cell(CellData &r_cell_data);
@@ -318,7 +339,7 @@ private:
HashMap<RID, Vector2i> bodies_coords; // Mapping for RID to coords.
bool _physics_was_cleaned_up = false;
- void _physics_update();
+ void _physics_update(bool p_force_cleanup);
void _physics_notification(int p_what);
void _physics_clear_cell(CellData &r_cell_data);
void _physics_update_cell(CellData &r_cell_data);
@@ -327,7 +348,7 @@ private:
#endif // DEBUG_ENABLED
bool _navigation_was_cleaned_up = false;
- void _navigation_update();
+ void _navigation_update(bool p_force_cleanup);
void _navigation_notification(int p_what);
void _navigation_clear_cell(CellData &r_cell_data);
void _navigation_update_cell(CellData &r_cell_data);
@@ -336,7 +357,7 @@ private:
#endif // DEBUG_ENABLED
bool _scenes_was_cleaned_up = false;
- void _scenes_update();
+ void _scenes_update(bool p_force_cleanup);
void _scenes_clear_cell(CellData &r_cell_data);
void _scenes_update_cell(CellData &r_cell_data);
#ifdef DEBUG_ENABLED
@@ -348,21 +369,33 @@ private:
RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(const Vector2i &p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
RBSet<TerrainConstraint> _get_terrain_constraints_from_painted_cells_list(const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const;
+ void _tile_set_changed();
+
void _renamed();
void _update_notify_local_transform();
// Internal updates.
void _queue_internal_update();
void _deferred_internal_update();
- void _internal_update();
+ void _internal_update(bool p_force_cleanup);
protected:
void _notification(int p_what);
+
static void _bind_methods();
+ virtual void _update_self_texture_filter(RS::CanvasItemTextureFilter p_texture_filter) override;
+ virtual void _update_self_texture_repeat(RS::CanvasItemTextureRepeat p_texture_repeat) override;
+
public:
// TileMap node.
void set_as_tile_map_internal_node(int p_index);
+ int get_index_in_tile_map() const {
+ return layer_index_in_tile_map_node;
+ }
+ const HashMap<Vector2i, CellData> &get_tile_map_layer_data() const {
+ return tile_map_layer_data;
+ }
// Rect caching.
Rect2 get_rect(bool &r_changed) const;
@@ -374,27 +407,28 @@ public:
HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true) const; // Not exposed.
// Not exposed to users.
- TileMapCell get_cell(const Vector2i &p_coords, bool p_use_proxies = false) const;
+ TileMapCell get_cell(const Vector2i &p_coords) const;
- // For TileMap node's use.
- void set_tile_data(TileMapDataFormat p_format, const Vector<int> &p_data);
- Vector<int> get_tile_data() const;
- void notify_tile_map_layer_group_change(DirtyFlags p_what);
+ static void draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr, real_t p_normalized_animation_offset = 0.0);
- void update_internals();
- void notify_runtime_tile_data_update();
+ ////////////// Exposed functions //////////////
- // --- Exposed in TileMap ---
- // Cells manipulation.
- void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ // --- Cells manipulation ---
+ // Generic cells manipulations and data access.
+ void set_cell(const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
void erase_cell(const Vector2i &p_coords);
-
- int get_cell_source_id(const Vector2i &p_coords, bool p_use_proxies = false) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords, bool p_use_proxies = false) const;
- int get_cell_alternative_tile(const Vector2i &p_coords, bool p_use_proxies = false) const;
- TileData *get_cell_tile_data(const Vector2i &p_coords, bool p_use_proxies = false) const; // Helper method to make accessing the data easier.
+ void fix_invalid_tiles();
void clear();
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
+ TileData *get_cell_tile_data(const Vector2i &p_coords) const; // Helper method to make accessing the data easier.
+
+ TypedArray<Vector2i> get_used_cells() const;
+ TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i &p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
+ Rect2i get_used_rect() const;
+
// Patterns.
Ref<TileMapPattern> get_pattern(TypedArray<Vector2i> p_coords_array);
void set_pattern(const Vector2i &p_position, const Ref<TileMapPattern> p_pattern);
@@ -403,54 +437,62 @@ public:
void set_cells_terrain_connect(TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
void set_cells_terrain_path(TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
- // Cells usage.
- TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_id(int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
- Rect2i get_used_rect() const;
+ // --- Physics helpers ---
+ bool has_body_rid(RID p_physics_body) const;
+ Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
+
+ // --- Runtime ---
+ void update_internals();
+ void notify_runtime_tile_data_update();
+ GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
+ GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
+
+ // --- Shortcuts to methods defined in TileSet ---
+ Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
+ TypedArray<Vector2i> get_surrounding_cells(const Vector2i &p_coords);
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2 map_to_local(const Vector2i &p_pos) const;
+ Vector2i local_to_map(const Vector2 &p_pos) const;
+
+ // --- Accessors ---
+ void set_tile_map_data_from_array(const Vector<uint8_t> &p_data);
+ Vector<uint8_t> get_tile_map_data_as_array() const;
- // Layer properties.
void set_enabled(bool p_enabled);
bool is_enabled() const;
+ void set_tile_set(const Ref<TileSet> &p_tile_set);
+ Ref<TileSet> get_tile_set() const;
+
+ void set_highlight_mode(HighlightMode p_highlight_mode);
+ HighlightMode get_highlight_mode() const;
+
virtual void set_self_modulate(const Color &p_self_modulate) override;
virtual void set_y_sort_enabled(bool p_y_sort_enabled) override;
void set_y_sort_origin(int p_y_sort_origin);
int get_y_sort_origin() const;
virtual void set_z_index(int p_z_index) override;
virtual void set_light_mask(int p_light_mask) override;
- virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
- virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
void set_rendering_quadrant_size(int p_size);
int get_rendering_quadrant_size() const;
+ void set_collision_enabled(bool p_enabled);
+ bool is_collision_enabled() const;
void set_use_kinematic_bodies(bool p_use_kinematic_bodies);
bool is_using_kinematic_bodies() const;
- void set_collision_visibility_mode(VisibilityMode p_show_collision);
- VisibilityMode get_collision_visibility_mode() const;
+ void set_collision_visibility_mode(DebugVisibilityMode p_show_collision);
+ DebugVisibilityMode get_collision_visibility_mode() const;
void set_navigation_enabled(bool p_enabled);
bool is_navigation_enabled() const;
void set_navigation_map(RID p_map);
RID get_navigation_map() const;
- void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
- VisibilityMode get_navigation_visibility_mode() const;
-
- // Fixing and clearing methods.
- void fix_invalid_tiles();
-
- // Find coords for body.
- bool has_body_rid(RID p_physics_body) const;
- Vector2i get_coords_for_body_rid(RID p_physics_body) const; // For finding tiles from collision.
-
- // Helper.
- Ref<TileSet> get_effective_tile_set() const;
-
- // Virtual function to modify the TileData at runtime.
- GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
- GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
- // ---
+ void set_navigation_visibility_mode(DebugVisibilityMode p_show_navigation);
+ DebugVisibilityMode get_navigation_visibility_mode() const;
TileMapLayer();
~TileMapLayer();
};
+VARIANT_ENUM_CAST(TileMapLayer::DebugVisibilityMode);
+
#endif // TILE_MAP_LAYER_H