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-rw-r--r--scene/3d/audio_stream_player_3d.cpp910
1 files changed, 910 insertions, 0 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
new file mode 100644
index 0000000000..cc9470e88d
--- /dev/null
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -0,0 +1,910 @@
+#include "audio_stream_player_3d.h"
+#include "engine.h"
+#include "scene/3d/area.h"
+#include "scene/3d/camera.h"
+#include "scene/main/viewport.h"
+void AudioStreamPlayer3D::_mix_audio() {
+
+ if (!stream_playback.is_valid()) {
+ return;
+ }
+
+ if (!active) {
+ return;
+ }
+
+ bool started = false;
+ if (setseek >= 0.0) {
+ stream_playback->start(setseek);
+ setseek = -1.0; //reset seek
+ started = true;
+ }
+
+ //get data
+ AudioFrame *buffer = mix_buffer.ptr();
+ int buffer_size = mix_buffer.size();
+
+ //mix
+ if (output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) {
+
+ float pitch_scale = 0.0;
+ if (output_count) {
+ //used for doppler, not realistic but good enough
+ for (int i = 0; i < output_count; i++) {
+ pitch_scale += outputs[i].pitch_scale;
+ }
+ pitch_scale /= float(output_count);
+ } else {
+ pitch_scale = 1.0;
+ }
+
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+ }
+
+ //write all outputs
+ for (int i = 0; i < output_count; i++) {
+
+ Output current = outputs[i];
+
+ //see if current output exists, to keep volume ramp
+ bool found = false;
+ for (int j = i; j < prev_output_count; j++) {
+ if (prev_outputs[j].viewport == current.viewport) {
+ if (j != i) {
+ SWAP(prev_outputs[j], prev_outputs[i]);
+ }
+ found = true;
+ break;
+ }
+ }
+
+ bool interpolate_filter = !started;
+ ;
+ if (!found) {
+ //create new if was not used before
+ if (prev_output_count < MAX_OUTPUTS) {
+ prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
+ prev_output_count++;
+ }
+ prev_outputs[i] = current;
+ interpolate_filter = false;
+ }
+
+ //mix!
+
+ int buffers = 0;
+ int first = 0;
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+ buffers = 1;
+ first = 0;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+ buffers = 2;
+ first = 1;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ buffers = 3;
+ first = 1;
+
+ } break;
+ }
+
+ for (int k = 0; k < buffers; k++) {
+ AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size);
+ AudioFrame vol = current.vol[k];
+
+ AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, first + k);
+
+ current.filter.set_mode(AudioFilterSW::HIGHSHELF);
+ current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
+ current.filter.set_cutoff(attenuation_filter_cutoff_hz);
+ current.filter.set_resonance(1);
+ current.filter.set_stages(1);
+ current.filter.set_gain(current.filter_gain);
+
+ if (interpolate_filter) {
+
+ current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
+ current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
+
+ current.filter_process[k * 2 + 0].set_filter(&current.filter, false);
+ current.filter_process[k * 2 + 1].set_filter(&current.filter, false);
+
+ current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
+ current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
+ for (int j = 0; j < buffer_size; j++) {
+
+ AudioFrame f = buffer[j] * vol;
+ current.filter_process[k * 2 + 0].process_one_interp(f.l);
+ current.filter_process[k * 2 + 1].process_one_interp(f.r);
+
+ target[j] += f;
+ vol += vol_inc;
+ }
+ } else {
+ current.filter_process[k * 2 + 0].set_filter(&current.filter);
+ current.filter_process[k * 2 + 1].set_filter(&current.filter);
+
+ current.filter_process[k * 2 + 0].update_coeffs();
+ current.filter_process[k * 2 + 1].update_coeffs();
+ for (int j = 0; j < buffer_size; j++) {
+
+ AudioFrame f = buffer[j] * vol;
+ current.filter_process[k * 2 + 0].process_one(f.l);
+ current.filter_process[k * 2 + 1].process_one(f.r);
+
+ target[j] += f;
+ vol += vol_inc;
+ }
+ }
+
+ if (current.reverb_bus_index >= 0) {
+
+ AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, first + k);
+
+ if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
+ AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
+ AudioFrame rvol = prev_outputs[i].reverb_vol[k];
+
+ for (int j = 0; j < buffer_size; j++) {
+
+ rtarget[j] += buffer[j] * rvol;
+ rvol += rvol_inc;
+ }
+ } else {
+
+ AudioFrame rvol = current.reverb_vol[k];
+ for (int j = 0; j < buffer_size; j++) {
+
+ rtarget[j] += buffer[j] * rvol;
+ }
+ }
+ }
+ }
+
+ prev_outputs[i] = current;
+ }
+
+ prev_output_count = output_count;
+
+ //stream is no longer active, disable this.
+ if (!stream_playback->is_playing()) {
+ active = false;
+ }
+
+ output_ready = false;
+}
+
+float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
+
+ float att;
+ switch (attenuation_model) {
+ case ATTENUATION_INVERSE_DISTANCE: {
+ att = Math::linear2db(1.0 / ((p_distance / unit_size) + 000001));
+ } break;
+ case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
+ float d = (p_distance / unit_size);
+ d *= d;
+ att = Math::linear2db(1.0 / (d + 0.00001));
+ } break;
+ case ATTENUATION_LOGARITHMIC: {
+ att = -20 * Math::log(p_distance / unit_size + 000001);
+ } break;
+ }
+
+ att += unit_db;
+ if (att > max_db) {
+ att = max_db;
+ }
+
+ return att;
+}
+
+void _update_sound() {
+}
+
+void AudioStreamPlayer3D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+
+ velocity_tracker->reset(get_global_transform().origin);
+ AudioServer::get_singleton()->add_callback(_mix_audios, this);
+ if (autoplay && !get_tree()->is_editor_hint()) {
+ play();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+
+ AudioServer::get_singleton()->remove_callback(_mix_audios, this);
+ }
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ velocity_tracker->update_position(get_global_transform().origin);
+ }
+ }
+
+ if (p_what == NOTIFICATION_INTERNAL_FIXED_PROCESS) {
+
+ //update anything related to position first, if possible of course
+
+ if (!output_ready) {
+
+ Vector3 linear_velocity;
+
+ //compute linear velocity for doppler
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ linear_velocity = velocity_tracker->get_tracked_linear_velocity();
+ }
+
+ Ref<World> world = get_world();
+ ERR_FAIL_COND(world.is_null());
+
+ int new_output_count = 0;
+
+ Vector3 global_pos = get_global_transform().origin;
+
+ int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
+
+ //check if any area is diverting sound into a bus
+
+ PhysicsDirectSpaceState *space_state = PhysicsServer::get_singleton()->space_get_direct_state(world->get_space());
+
+ PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
+
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, PhysicsDirectSpaceState::TYPE_MASK_AREA);
+ Area *area = NULL;
+
+ for (int i = 0; i < areas; i++) {
+ if (!sr[i].collider)
+ continue;
+
+ Area *tarea = sr[i].collider->cast_to<Area>();
+ if (!tarea)
+ continue;
+
+ if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus())
+ continue;
+
+ area = tarea;
+ break;
+ }
+
+ List<Camera *> cameras;
+ world->get_camera_list(&cameras);
+
+ for (List<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
+
+ Camera *camera = E->get();
+ Viewport *vp = camera->get_viewport();
+ if (!vp->is_audio_listener())
+ continue;
+
+ Vector3 local_pos = camera->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
+
+ float dist = local_pos.length();
+
+ Vector3 area_sound_pos;
+ Vector3 cam_area_pos;
+
+ if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
+ area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), camera->get_global_transform().origin);
+ cam_area_pos = camera->get_global_transform().affine_inverse().xform(area_sound_pos);
+ }
+
+ if (max_distance > 0) {
+
+ float total_max = max_distance;
+
+ if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
+ total_max = MAX(total_max, cam_area_pos.length());
+ }
+ if (total_max > max_distance) {
+ continue; //cant hear this sound in this camera
+ }
+ }
+
+ float multiplier = Math::db2linear(_get_attenuation_db(dist));
+ if (max_distance > 0) {
+ multiplier *= MAX(0, 1.0 - (dist / max_distance));
+ }
+
+ Output output;
+ output.bus_index = bus_index;
+ output.reverb_bus_index = -1; //no reverb by default
+ output.viewport = vp;
+
+ float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
+
+ if (emission_angle_enabled) {
+ Vector3 camtopos = global_pos - camera->get_global_transform().origin;
+ float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ float angle = Math::rad2deg(Math::acos(c));
+ if (angle > emission_angle)
+ db_att -= -emission_angle_filter_attenuation_db;
+ }
+
+ output.filter_gain = Math::db2linear(db_att);
+
+ Vector3 flat_pos = local_pos;
+ flat_pos.y = 0;
+ flat_pos.normalize();
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+
+ float c = flat_pos.x * 0.5 + 0.5;
+ output.vol[0].l = 1.0 - c;
+ output.vol[0].r = c;
+
+ output.vol[0] *= multiplier;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+
+ output.vol[0].l = xl;
+ output.vol[1].r = 1.0 - xl;
+ output.vol[0].r = xr;
+ output.vol[1].l = 1.0 - xr;
+
+ output.vol[0] *= multiplier;
+ output.vol[1] *= multiplier;
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5;
+
+ output.vol[0].l = xl;
+ output.vol[1].r = 1.0 - xl;
+ output.vol[0].r = xr;
+ output.vol[1].l = 1.0 - xr;
+
+ float c = flat_pos.x * 0.5 + 0.5;
+ output.vol[2].l = 1.0 - c;
+ output.vol[2].r = c;
+
+ output.vol[0] *= multiplier;
+ output.vol[1] *= multiplier;
+ output.vol[2] *= multiplier;
+
+ } break;
+ }
+
+ if (area) {
+
+ if (area->is_overriding_audio_bus()) {
+ //override audio bus
+ StringName bus_name = area->get_audio_bus();
+ output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
+ }
+
+ if (area->is_using_reverb_bus()) {
+ StringName bus_name = area->get_reverb_bus();
+ output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
+
+ float uniformity = area->get_reverb_uniformity();
+ float area_send = area->get_reverb_amount();
+
+ int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
+
+ if (uniformity > 0.0) {
+
+ float distance = cam_area_pos.length();
+ float attenuation = Math::db2linear(_get_attenuation_db(distance));
+
+ //float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
+
+ if (attenuation < 1.0) {
+ //pan the uniform sound
+ Vector3 rev_pos = cam_area_pos;
+ rev_pos.y = 0;
+ rev_pos.normalize();
+
+ switch (AudioServer::get_singleton()->get_speaker_mode()) {
+
+ case AudioServer::SPEAKER_MODE_STEREO: {
+
+ float c = rev_pos.x * 0.5 + 0.5;
+ output.reverb_vol[0].l = 1.0 - c;
+ output.reverb_vol[0].r = c;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_51: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+
+ output.reverb_vol[0].l = xl;
+ output.reverb_vol[1].r = 1.0 - xl;
+ output.reverb_vol[0].r = xr;
+ output.reverb_vol[1].l = 1.0 - xr;
+
+ } break;
+ case AudioServer::SPEAKER_SURROUND_71: {
+
+ float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+ float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
+
+ output.reverb_vol[0].l = xl;
+ output.reverb_vol[1].r = 1.0 - xl;
+ output.reverb_vol[0].r = xr;
+ output.reverb_vol[1].l = 1.0 - xr;
+
+ float c = rev_pos.x * 0.5 + 0.5;
+ output.reverb_vol[2].l = 1.0 - c;
+ output.reverb_vol[2].r = c;
+
+ } break;
+ }
+ }
+
+ float center_val[3] = { 0.5, 0.25, 0.16666 };
+ AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
+
+ for (int i = 0; i < vol_index_max; i++) {
+
+ output.reverb_vol[i] = output.reverb_vol[i].linear_interpolate(center_frame, attenuation);
+ output.reverb_vol[i] = output.vol[i].linear_interpolate(output.reverb_vol[i] * attenuation, uniformity);
+ output.reverb_vol[i] *= area_send;
+ }
+
+ } else {
+
+ for (int i = 0; i < vol_index_max; i++) {
+
+ output.reverb_vol[i] = output.vol[i] * area_send;
+ }
+ }
+ }
+ }
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+
+ Vector3 camera_velocity = camera->get_doppler_tracked_velocity();
+
+ Vector3 local_velocity = camera->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - camera_velocity);
+
+ if (local_velocity == Vector3()) {
+ output.pitch_scale = 1.0;
+ } else {
+ float approaching = local_pos.normalized().dot(local_velocity.normalized());
+ float velocity = local_velocity.length();
+ float speed_of_sound = 343.0;
+
+ output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching);
+ output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
+ }
+
+ } else {
+ output.pitch_scale = 1.0;
+ }
+
+ outputs[new_output_count] = output;
+ new_output_count++;
+ if (new_output_count == MAX_OUTPUTS)
+ break;
+ }
+
+ output_count = new_output_count;
+ output_ready = true;
+ }
+
+ //start playing if requested
+ if (setplay >= 0.0) {
+ setseek = setplay;
+ active = true;
+ setplay = -1;
+ _change_notify("playing"); //update property in editor
+ }
+
+ //stop playing if no longer active
+ if (!active) {
+ set_fixed_process_internal(false);
+ _change_notify("playing"); //update property in editor
+ }
+ }
+}
+
+void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
+
+ ERR_FAIL_COND(!p_stream.is_valid());
+ AudioServer::get_singleton()->lock();
+
+ mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
+
+ if (stream_playback.is_valid()) {
+ stream_playback.unref();
+ stream.unref();
+ active = false;
+ setseek = -1;
+ }
+
+ stream = p_stream;
+ stream_playback = p_stream->instance_playback();
+
+ if (stream_playback.is_null()) {
+ stream.unref();
+ ERR_FAIL_COND(stream_playback.is_null());
+ }
+
+ AudioServer::get_singleton()->unlock();
+}
+
+Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
+
+ return stream;
+}
+
+void AudioStreamPlayer3D::set_unit_db(float p_volume) {
+
+ unit_db = p_volume;
+}
+float AudioStreamPlayer3D::get_unit_db() const {
+
+ return unit_db;
+}
+
+void AudioStreamPlayer3D::set_unit_size(float p_volume) {
+
+ unit_size = p_volume;
+}
+float AudioStreamPlayer3D::get_unit_size() const {
+
+ return unit_size;
+}
+
+void AudioStreamPlayer3D::set_max_db(float p_boost) {
+
+ max_db = p_boost;
+}
+float AudioStreamPlayer3D::get_max_db() const {
+
+ return max_db;
+}
+
+void AudioStreamPlayer3D::play(float p_from_pos) {
+
+ if (stream_playback.is_valid()) {
+ setplay = p_from_pos;
+ output_ready = false;
+ set_fixed_process_internal(true);
+ }
+}
+
+void AudioStreamPlayer3D::seek(float p_seconds) {
+
+ if (stream_playback.is_valid()) {
+ setseek = p_seconds;
+ }
+}
+
+void AudioStreamPlayer3D::stop() {
+
+ if (stream_playback.is_valid()) {
+ active = false;
+ set_fixed_process_internal(false);
+ setplay = -1;
+ }
+}
+
+bool AudioStreamPlayer3D::is_playing() const {
+
+ if (stream_playback.is_valid()) {
+ return active; // && stream_playback->is_playing();
+ }
+
+ return false;
+}
+
+float AudioStreamPlayer3D::get_pos() {
+
+ if (stream_playback.is_valid()) {
+ return stream_playback->get_pos();
+ }
+
+ return 0;
+}
+
+void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
+
+ //if audio is active, must lock this
+ AudioServer::get_singleton()->lock();
+ bus = p_bus;
+ AudioServer::get_singleton()->unlock();
+}
+StringName AudioStreamPlayer3D::get_bus() const {
+
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
+ return bus;
+ }
+ }
+ return "Master";
+}
+
+void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
+
+ autoplay = p_enable;
+}
+bool AudioStreamPlayer3D::is_autoplay_enabled() {
+
+ return autoplay;
+}
+
+void AudioStreamPlayer3D::_set_playing(bool p_enable) {
+
+ if (p_enable)
+ play();
+ else
+ stop();
+}
+bool AudioStreamPlayer3D::_is_active() const {
+
+ return active;
+}
+
+void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "bus") {
+
+ String options;
+ for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
+ if (i > 0)
+ options += ",";
+ String name = AudioServer::get_singleton()->get_bus_name(i);
+ options += name;
+ }
+
+ property.hint_string = options;
+ }
+}
+
+void AudioStreamPlayer3D::_bus_layout_changed() {
+
+ _change_notify();
+}
+
+void AudioStreamPlayer3D::set_max_distance(float p_metres) {
+
+ ERR_FAIL_COND(p_metres < 0.0);
+ max_distance = p_metres;
+}
+
+float AudioStreamPlayer3D::get_max_distance() const {
+
+ return max_distance;
+}
+
+void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
+
+ area_mask = p_mask;
+}
+
+uint32_t AudioStreamPlayer3D::get_area_mask() const {
+
+ return area_mask;
+}
+
+void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
+ emission_angle_enabled = p_enable;
+ update_gizmo();
+}
+
+bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
+ return emission_angle_enabled;
+}
+
+void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
+ ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
+ emission_angle = p_angle;
+ update_gizmo();
+}
+
+float AudioStreamPlayer3D::get_emission_angle() const {
+ return emission_angle;
+}
+
+void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
+
+ emission_angle_filter_attenuation_db = p_angle_attenuation_db;
+}
+
+float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
+
+ return emission_angle_filter_attenuation_db;
+}
+
+void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
+
+ attenuation_filter_cutoff_hz = p_hz;
+}
+float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
+
+ return attenuation_filter_cutoff_hz;
+}
+
+void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
+
+ attenuation_filter_db = p_db;
+}
+float AudioStreamPlayer3D::get_attenuation_filter_db() const {
+
+ return attenuation_filter_db;
+}
+
+void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
+ ERR_FAIL_INDEX(p_model, 3);
+ attenuation_model = p_model;
+}
+
+AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
+ return attenuation_model;
+}
+
+void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode, 2);
+ out_of_range_mode = p_mode;
+}
+
+AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
+
+ return out_of_range_mode;
+}
+
+void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
+
+ if (doppler_tracking == p_tracking)
+ return;
+
+ doppler_tracking = p_tracking;
+
+ if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
+ set_notify_transform(true);
+ velocity_tracker->set_track_fixed_step(doppler_tracking == DOPPLER_TRACKING_FIXED_STEP);
+ velocity_tracker->reset(get_global_transform().origin);
+ } else {
+ set_notify_transform(false);
+ }
+}
+
+AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
+
+ return doppler_tracking;
+}
+
+void AudioStreamPlayer3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_stream", "stream:AudioStream"), &AudioStreamPlayer3D::set_stream);
+ ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
+
+ ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
+ ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
+
+ ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
+ ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
+
+ ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
+ ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
+
+ ClassDB::bind_method(D_METHOD("play", "from_pos"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
+ ClassDB::bind_method(D_METHOD("seek", "to_pos"), &AudioStreamPlayer3D::seek);
+ ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
+
+ ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
+ ClassDB::bind_method(D_METHOD("get_pos"), &AudioStreamPlayer3D::get_pos);
+
+ ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
+ ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
+
+ ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
+ ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
+
+ ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
+ ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
+
+ ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
+ ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
+
+ ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
+ ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
+
+ ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
+ ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
+
+ ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
+ ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
+ ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
+ ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
+ ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
+
+ ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
+ ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
+
+ ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
+ ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
+
+ ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
+
+ ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log"), "set_attenuation_model", "get_attenuation_model");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
+ ADD_GROUP("Emission Angle", "emission_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
+ ADD_GROUP("Attenuation Filter", "attenuation_filter_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
+ ADD_GROUP("Doppler", "doppler_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"), "set_doppler_tracking", "get_doppler_tracking");
+
+ BIND_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
+ BIND_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
+ BIND_CONSTANT(ATTENUATION_LOGARITHMIC);
+
+ BIND_CONSTANT(OUT_OF_RANGE_MIX);
+ BIND_CONSTANT(OUT_OF_RANGE_PAUSE);
+
+ BIND_CONSTANT(DOPPLER_TRACKING_DISABLED);
+ BIND_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
+ BIND_CONSTANT(DOPPLER_TRACKING_FIXED_STEP);
+}
+
+AudioStreamPlayer3D::AudioStreamPlayer3D() {
+
+ unit_db = 0;
+ unit_size = 1;
+ attenuation_model = ATTENUATION_INVERSE_DISTANCE;
+ max_db = 3;
+ autoplay = false;
+ setseek = -1;
+ active = false;
+ output_count = 0;
+ prev_output_count = 0;
+ max_distance = 0;
+ setplay = -1;
+ output_ready = false;
+ area_mask = 1;
+ emission_angle = 45;
+ emission_angle_enabled = false;
+ emission_angle_filter_attenuation_db = -12;
+ attenuation_filter_cutoff_hz = 5000;
+ attenuation_filter_db = -24;
+ out_of_range_mode = OUT_OF_RANGE_MIX;
+ doppler_tracking = DOPPLER_TRACKING_DISABLED;
+
+ velocity_tracker.instance();
+ AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
+}
+AudioStreamPlayer3D::~AudioStreamPlayer3D() {
+}