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-rw-r--r--scene/3d/collision_object_3d.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 261ff5db55..44de4eb449 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -83,6 +83,60 @@ void CollisionObject3D::_notification(int p_what) {
}
}
+void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_layer() const {
+ return collision_layer;
+}
+
+void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
+ }
+}
+
+uint32_t CollisionObject3D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void CollisionObject3D::set_collision_layer_bit(int p_bit, bool p_value) {
+ uint32_t collision_layer = get_collision_layer();
+ if (p_value) {
+ collision_layer |= 1 << p_bit;
+ } else {
+ collision_layer &= ~(1 << p_bit);
+ }
+ set_collision_layer(collision_layer);
+}
+
+bool CollisionObject3D::get_collision_layer_bit(int p_bit) const {
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void CollisionObject3D::set_collision_mask_bit(int p_bit, bool p_value) {
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << p_bit;
+ } else {
+ mask &= ~(1 << p_bit);
+ }
+ set_collision_mask(mask);
+}
+
+bool CollisionObject3D::get_collision_mask_bit(int p_bit) const {
+ return get_collision_mask() & (1 << p_bit);
+}
+
void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
if (get_script_instance()) {
get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
@@ -183,6 +237,14 @@ bool CollisionObject3D::is_ray_pickable() const {
}
void CollisionObject3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CollisionObject3D::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CollisionObject3D::get_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CollisionObject3D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CollisionObject3D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
@@ -212,6 +274,11 @@ void CollisionObject3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_GROUP("Input", "input_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
}