diff options
Diffstat (limited to 'scene/3d/cpu_particles_3d.cpp')
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 8725ff19c9..03fe5e1fad 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -37,7 +37,6 @@ #include "scene/resources/gradient_texture.h" #include "scene/resources/image_texture.h" #include "scene/resources/particle_process_material.h" -#include "scene/scene_string_names.h" AABB CPUParticles3D::get_aabb() const { return AABB(); @@ -69,7 +68,7 @@ void CPUParticles3D::set_amount(int p_amount) { for (int i = 0; i < p_amount; i++) { w[i].active = false; - w[i].custom[3] = 0.0; // Make sure w component isn't garbage data + w[i].custom[3] = 1.0; // Make sure w component isn't garbage data and doesn't break shaders with CUSTOM.y/Custom.w } } @@ -813,9 +812,10 @@ void CPUParticles3D::_particles_process(double p_delta) { p.custom[0] = Math::deg_to_rad(base_angle); //angle p.custom[1] = 0.0; //phase p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1) + p.custom[3] = (1.0 - Math::randf() * lifetime_randomness); p.transform = Transform3D(); p.time = 0; - p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness); + p.lifetime = lifetime * p.custom[3]; p.base_color = Color(1, 1, 1, 1); switch (emission_shape) { @@ -879,10 +879,10 @@ void CPUParticles3D::_particles_process(double p_delta) { } break; case EMISSION_SHAPE_RING: { real_t ring_random_angle = Math::randf() * Math_TAU; - real_t ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius; - Vector3 axis = emission_ring_axis.normalized(); + real_t ring_random_radius = Math::sqrt(Math::randf() * (emission_ring_radius * emission_ring_radius - emission_ring_inner_radius * emission_ring_inner_radius) + emission_ring_inner_radius * emission_ring_inner_radius); + Vector3 axis = emission_ring_axis == Vector3(0.0, 0.0, 0.0) ? Vector3(0.0, 0.0, 1.0) : emission_ring_axis.normalized(); Vector3 ortho_axis; - if (axis == Vector3(1.0, 0.0, 0.0)) { + if (axis.abs() == Vector3(1.0, 0.0, 0.0)) { ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis); } else { ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis); @@ -1124,7 +1124,7 @@ void CPUParticles3D::_particles_process(double p_delta) { //turn particle by rotation in Y if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) { Basis rot_y(Vector3(0, 1, 0), p.custom[0]); - p.transform.basis = p.transform.basis * rot_y; + p.transform.basis = rot_y; } } @@ -1155,7 +1155,7 @@ void CPUParticles3D::_particles_process(double p_delta) { } if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) { active = false; - emit_signal(SceneStringNames::get_singleton()->finished); + emit_signal(SceneStringName(finished)); } } |