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-rw-r--r--scene/3d/decal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp
index caabb4225f..8415fb38cb 100644
--- a/scene/3d/decal.cpp
+++ b/scene/3d/decal.cpp
@@ -231,7 +231,7 @@ void Decal::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "texture_emission", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("Parameters", "");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,128,0.01"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "albedo_mix", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_albedo_mix", "get_albedo_mix");
// A Normal Fade of 1.0 causes the decal to be invisible even if fully perpendicular to a surface.