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Diffstat (limited to 'scene/3d/gpu_particles_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_3d.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 3771b385e5..2cef607d29 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -459,14 +459,6 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update.
case NOTIFICATION_INTERNAL_PROCESS: {
- const Vector3 velocity = (get_global_position() - previous_position) / get_process_delta_time();
-
- if (velocity != previous_velocity) {
- RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
- previous_velocity = velocity;
- }
- previous_position = get_global_position();
-
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@@ -487,8 +479,21 @@ void GPUParticles3D::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ // Update velocity in physics process, so that velocity calculations remain correct
+ // if the physics tick rate is lower than the rendered framerate (especially without physics interpolation).
+ const Vector3 velocity = (get_global_position() - previous_position) / get_physics_process_delta_time();
+
+ if (velocity != previous_velocity) {
+ RS::get_singleton()->particles_set_emitter_velocity(particles, velocity);
+ previous_velocity = velocity;
+ }
+ previous_position = get_global_position();
+ } break;
+
case NOTIFICATION_ENTER_TREE: {
set_process_internal(false);
+ set_physics_process_internal(false);
if (sub_emitter != NodePath()) {
_attach_sub_emitter();
}
@@ -499,6 +504,7 @@ void GPUParticles3D::_notification(int p_what) {
}
previous_position = get_global_transform().origin;
set_process_internal(true);
+ set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {