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Diffstat (limited to 'scene/3d/gpu_particles_collision_3d.cpp')
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index cbc75801b0..8fd5f25749 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -330,7 +330,7 @@ void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, co
Vector3 center = p_bvh[p_bvh_cell].bounds.position + he;
Vector3 rel = (p_pos - center).abs();
- Vector3 closest(MIN(rel.x, he.x), MIN(rel.y, he.y), MIN(rel.z, he.z));
+ Vector3 closest = rel.min(he);
float d = rel.distance_to(closest);
if (d >= r_closest_distance) {
@@ -382,9 +382,7 @@ Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
Vector3i sdf_size = Vector3i(aabb.size / cell_size);
- sdf_size.x = MAX(1, sdf_size.x);
- sdf_size.y = MAX(1, sdf_size.y);
- sdf_size.z = MAX(1, sdf_size.z);
+ sdf_size = sdf_size.max(Vector3i(1, 1, 1));
return sdf_size;
}
@@ -397,9 +395,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
Vector3i sdf_size = Vector3i(aabb.size / cell_size);
- sdf_size.x = MAX(1, sdf_size.x);
- sdf_size.y = MAX(1, sdf_size.y);
- sdf_size.z = MAX(1, sdf_size.z);
+ sdf_size = sdf_size.max(Vector3i(1, 1, 1));
if (bake_begin_function) {
bake_begin_function(100);