diff options
Diffstat (limited to 'scene/3d/navigation.cpp')
-rw-r--r-- | scene/3d/navigation.cpp | 497 |
1 files changed, 497 insertions, 0 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp new file mode 100644 index 0000000000..4b0d233fbe --- /dev/null +++ b/scene/3d/navigation.cpp @@ -0,0 +1,497 @@ +#include "navigation.h" + +void Navigation::_navmesh_link(int p_id) { + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + NavMesh &nm=navmesh_map[p_id]; + ERR_FAIL_COND(nm.linked); + + print_line("LINK"); + + DVector<Vector3> vertices=nm.navmesh->get_vertices(); + int len = vertices.size(); + if (len==0) + return; + + DVector<Vector3>::Read r=vertices.read(); + + for(int i=0;i<nm.navmesh->get_polygon_count();i++) { + + //build + + List<Polygon>::Element *P=nm.polygons.push_back(Polygon()); + Polygon &p=P->get(); + + Vector<int> poly = nm.navmesh->get_polygon(i); + int plen=poly.size(); + const int *indices=poly.ptr(); + bool valid=true; + p.edges.resize(plen); + + Vector3 center; + + for(int j=0;j<plen;j++) { + + int idx = indices[j]; + if (idx<0 || idx>=len) { + valid=false; + break; + } + + Polygon::Edge e; + Vector3 ep=nm.xform.xform(r[idx]); + center+=ep; + e.point=_get_point(ep); + p.edges[j]=e; + } + + if (!valid) { + nm.polygons.pop_back(); + ERR_CONTINUE(!valid); + continue; + } + + p.center=center/plen; + + //connect + + for(int j=0;j<plen;j++) { + + int next = (j+1)%plen; + EdgeKey ek(p.edges[j].point,p.edges[next].point); + + Map<EdgeKey,Connection>::Element *C=connections.find(ek); + if (!C) { + + Connection c; + c.A=&p; + c.A_edge=j; + c.B=NULL; + c.B_edge=-1; + connections[ek]=c; + } else { + + if (C->get().B!=NULL) { + print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b)); + } + ERR_CONTINUE(C->get().B!=NULL); //wut + + C->get().B=&p; + C->get().B_edge=j; + C->get().A->edges[C->get().A_edge].C=&p; + C->get().A->edges[C->get().A_edge].C_edge=j;; + p.edges[j].C=C->get().A; + p.edges[j].C_edge=C->get().A_edge; + //connection successful. + } + } + } + + nm.linked=true; + +} + + +void Navigation::_navmesh_unlink(int p_id) { + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + NavMesh &nm=navmesh_map[p_id]; + ERR_FAIL_COND(!nm.linked); + + print_line("UNLINK"); + + for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) { + + + Polygon &p=E->get(); + + int ec = p.edges.size(); + Polygon::Edge *edges=p.edges.ptr(); + + for(int i=0;i<ec;i++) { + int next = (i+1)%ec; + + EdgeKey ek(edges[i].point,edges[next].point); + Map<EdgeKey,Connection>::Element *C=connections.find(ek); + ERR_CONTINUE(!C); + if (C->get().B) { + //disconnect + + C->get().B->edges[C->get().B_edge].C=NULL; + C->get().B->edges[C->get().B_edge].C_edge=-1; + C->get().A->edges[C->get().A_edge].C=NULL; + C->get().A->edges[C->get().A_edge].C_edge=-1; + + if (C->get().A==&E->get()) { + + C->get().A=C->get().B; + C->get().A_edge=C->get().B_edge; + } + C->get().B=NULL; + C->get().B_edge=-1; + + } else { + connections.erase(C); + //erase + } + } + } + + nm.polygons.clear(); + + nm.linked=false; + + +} + + +int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform) { + + int id = last_id++; + NavMesh nm; + nm.linked=false; + nm.navmesh=p_mesh; + nm.xform=p_xform; + navmesh_map[id]=nm; + + _navmesh_link(id); + + return id; +} + +void Navigation::navmesh_set_transform(int p_id, const Transform& p_xform){ + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + NavMesh &nm=navmesh_map[p_id]; + if (nm.xform==p_xform) + return; //bleh + _navmesh_unlink(p_id); + nm.xform=p_xform; + _navmesh_link(p_id); + + + +} +void Navigation::navmesh_remove(int p_id){ + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + _navmesh_unlink(p_id); + navmesh_map.erase(p_id); + +} + +Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector3& p_end) { + + + Polygon *begin_poly=NULL; + Polygon *end_poly=NULL; + Vector3 begin_point; + Vector3 end_point; + float begin_d=1e20; + float end_d=1e20; + + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 spoint = f.get_closest_point_to(p_start); + float dpoint = spoint.distance_to(p_start); + if (dpoint<begin_d) { + begin_d=dpoint; + begin_poly=&p; + begin_point=spoint; + } + + spoint = f.get_closest_point_to(p_end); + dpoint = spoint.distance_to(p_end); + if (dpoint<end_d) { + end_d=dpoint; + end_poly=&p; + end_point=spoint; + } + } + + p.prev_edge=-1; + } + } + + if (!begin_poly || !end_poly) { + + //print_line("No Path Path"); + return Vector<Vector3>(); //no path + } + + if (begin_poly==end_poly) { + + Vector<Vector3> path; + path.resize(2); + path[0]=begin_point; + path[1]=end_point; + //print_line("Direct Path"); + return path; + } + + + bool found_route=false; + + List<Polygon*> open_list; + + for(int i=0;i<begin_poly->edges.size();i++) { + + if (begin_poly->edges[i].C) { + + begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge; + begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center); + open_list.push_back(begin_poly->edges[i].C); + + if (begin_poly->edges[i].C==end_poly) { + found_route=true; + } + } + } + + + while(!found_route) { + + if (open_list.size()==0) { + // print_line("NOU OPEN LIST"); + break; + } + //check open list + + List<Polygon*>::Element *least_cost_poly=NULL; + float least_cost=1e30; + + //this could be faster (cache previous results) + for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) { + + Polygon *p=E->get(); + + + float cost=p->distance; + cost+=p->center.distance_to(end_point); + + if (cost<least_cost) { + + least_cost_poly=E; + least_cost=cost; + } + } + + + Polygon *p=least_cost_poly->get(); + //open the neighbours for search + + for(int i=0;i<p->edges.size();i++) { + + + Polygon::Edge &e=p->edges[i]; + + if (!e.C) + continue; + + float distance = p->center.distance_to(e.C->center) + p->distance; + + if (e.C->prev_edge!=-1) { + //oh this was visited already, can we win the cost? + + if (e.C->distance>distance) { + + e.C->prev_edge=e.C_edge; + e.C->distance=distance; + } + } else { + //add to open neighbours + + e.C->prev_edge=e.C_edge; + e.C->distance=distance; + open_list.push_back(e.C); + + if (e.C==end_poly) { + //oh my reached end! stop algorithm + found_route=true; + break; + + } + + } + } + + if (found_route) + break; + + open_list.erase(least_cost_poly); + } + + if (found_route) { + + //use midpoints for now + Polygon *p=end_poly; + Vector<Vector3> path; + path.push_back(end_point); + while(true) { + int prev = p->prev_edge; + int prev_n = (p->prev_edge+1)%p->edges.size(); + Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5; + path.push_back(point); + p = p->edges[prev].C; + if (p==begin_poly) + break; + } + + path.push_back(begin_point); + + + path.invert();; + + return path; + } + + + return Vector<Vector3>(); + +} + +Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) { + + + bool use_collision=false; + Vector3 closest_point; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters; + if (f.intersects_segment(p_from,p_to,&inters)) { + + if (!use_collision) { + closest_point=inters; + use_collision=true; + closest_point_d=p_from.distance_to(inters); + } else if (closest_point_d > inters.distance_to(p_from)){ + + closest_point=inters; + closest_point_d=p_from.distance_to(inters); + } + } + } + + if (!use_collision) { + + for(int i=0;i<p.edges.size();i++) { + + Vector3 a,b; + + Geometry::get_closest_points_between_segments(p_from,p_to,_get_vertex(p.edges[i].point),_get_vertex(p.edges[(i+1)%p.edges.size()].point),a,b); + + float d = a.distance_to(b); + if (d<closest_point_d) { + + closest_point_d=d; + closest_point=b; + } + + } + } + } + } + + return closest_point; +} + +Vector3 Navigation::get_closest_point(const Vector3& p_point) { + + Vector3 closest_point; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + } + } + } + } + + return closest_point; + +} + +Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){ + + Vector3 closest_point; + Vector3 closest_normal; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + closest_normal=f.get_plane().normal; + } + } + } + } + + return closest_normal; + +} + + +void Navigation::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform"),&Navigation::navmesh_create); + ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform); + ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove); + + ObjectTypeDB::bind_method(_MD("get_simple_path","start","end"),&Navigation::get_simple_path); + ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment); + ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point); + ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal); + +} + +Navigation::Navigation() { + + ERR_FAIL_COND( sizeof(Point)!=8 ); + cell_size=0.01; //one centimeter + last_id=1; +} + |